Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-09-13 | fix g_header -> header in comments | Max Horn | |
svn-id: r10225 | |||
2003-09-13 | some more endian fixes | Oliver Kiehl | |
svn-id: r10224 | |||
2003-09-13 | endian conversion in save/restore code (may not be complete, beware!) | Max Horn | |
svn-id: r10223 | |||
2003-09-13 | cleanup | Max Horn | |
svn-id: r10222 | |||
2003-09-13 | a little updated opcode: openFile and deleteFile | Paweł Kołodziejski | |
svn-id: r10221 | |||
2003-09-13 | should have been an int32 | Oliver Kiehl | |
svn-id: r10220 | |||
2003-09-13 | endian fix | Oliver Kiehl | |
svn-id: r10219 | |||
2003-09-13 | cleanup | Max Horn | |
svn-id: r10218 | |||
2003-09-13 | Another fm towns sound fix from Hibernatus | Travis Howell | |
svn-id: r10217 | |||
2003-09-13 | let the interpreter use native endianess for variables -> this allows us to ↵ | Max Horn | |
get rid of various endian conversions, and also fixs lots of other problems on BE systems. Beware, though, this may impair save game exchange between LE/BE: we'll have to adjust save_rest.cpp to convert to/from LE upon save/load svn-id: r10216 | |||
2003-09-13 | fix LE bug | Oliver Kiehl | |
svn-id: r10215 | |||
2003-09-13 | trying to fix VC6 project files manually - beware :-) | Max Horn | |
svn-id: r10214 | |||
2003-09-13 | clarified Loom related comments | Max Horn | |
svn-id: r10213 | |||
2003-09-13 | hack isn't needed anymore | Oliver Kiehl | |
svn-id: r10212 | |||
2003-09-13 | update vc7 files | Paweł Kołodziejski | |
svn-id: r10211 | |||
2003-09-13 | Add comments from Hibernatus | Travis Howell | |
svn-id: r10210 | |||
2003-09-13 | Another fm towns sound fix from Hibernatus | Travis Howell | |
svn-id: r10209 | |||
2003-09-13 | Update comment | Travis Howell | |
svn-id: r10208 | |||
2003-09-13 | improved heuristic, fixes crash when clicking on the fence | Max Horn | |
svn-id: r10207 | |||
2003-09-13 | wow - now I can walk around in the BS2 demo! | Max Horn | |
svn-id: r10206 | |||
2003-09-13 | YAEB | Max Horn | |
svn-id: r10205 | |||
2003-09-13 | cleanup | Max Horn | |
svn-id: r10204 | |||
2003-09-13 | yet another endian fix | Max Horn | |
svn-id: r10203 | |||
2003-09-13 | proper fix for bug #791207 | Joost Peters | |
svn-id: r10202 | |||
2003-09-13 | More Amiga V3 sound updates from unused. | Travis Howell | |
svn-id: r10201 | |||
2003-09-13 | workaround for bug #791207 | Joost Peters | |
svn-id: r10200 | |||
2003-09-13 | <joostp> *Fingolfin does +5 damage to endian bug. | Max Horn | |
svn-id: r10199 | |||
2003-09-13 | endian fix for walk data | Max Horn | |
svn-id: r10198 | |||
2003-09-12 | cleanup | Max Horn | |
svn-id: r10197 | |||
2003-09-12 | cleanup / fix WALK_GRID_FILE case in convertEndian | Max Horn | |
svn-id: r10196 | |||
2003-09-12 | move convertEndian around | Max Horn | |
svn-id: r10195 | |||
2003-09-12 | No need to have convertEndian member of class resMan | Max Horn | |
svn-id: r10194 | |||
2003-09-12 | properly fixed parallax layers in BE systems | Max Horn | |
svn-id: r10193 | |||
2003-09-12 | endian fixes | Oliver Kiehl | |
svn-id: r10192 | |||
2003-09-12 | Fix COMI regression for now, seems to require x min/max values for camera to ↵ | Travis Howell | |
be set first. svn-id: r10191 | |||
2003-09-12 | A few small updates, query on the status of Indy walk bugs (see FIXME ↵ | James Brown | |
comment in Readme). I propose 0.6.0 is codenamed the 'Mad Max' release. Any seconds? (reply to -Devel) svn-id: r10190 | |||
2003-09-12 | fix/workaround for bug #770717 (ZAK: Zak walking on spot) | Max Horn | |
svn-id: r10189 | |||
2003-09-12 | my TODO was correct ;-) fixes regression in Zak | Max Horn | |
svn-id: r10188 | |||
2003-09-11 | moved set_mouse_pos around just to make clear it's not part of the OSystem ↵ | Max Horn | |
API anymore svn-id: r10187 | |||
2003-09-11 | no need to manually call update_screen after a warp_mouse - if the backend ↵ | Max Horn | |
needs to do a redraw in order to move the mouse, then it's the responsibility of the backend to ensure that it gets one svn-id: r10186 | |||
2003-09-11 | changed actor walking for V2 games a bit; this fixes bug #774529 (Zak: Annie ↵ | Max Horn | |
walking in funny places) svn-id: r10185 | |||
2003-09-11 | let getObjActToObjActDist round up when dividing the distance by 8 for V1/V2 ↵ | Max Horn | |
games. This helps in fixing bug #774529, but might cause regressions... svn-id: r10184 | |||
2003-09-11 | some (untested!) support for backends which require unsigned audio samples | Max Horn | |
svn-id: r10183 | |||
2003-09-11 | yet another tiny cleanup.... yeah yeah, I know I am annoying | Max Horn | |
svn-id: r10182 | |||
2003-09-11 | cleanup | Max Horn | |
svn-id: r10181 | |||
2003-09-11 | fix long standing bug in walkActorOld() (though I have no idea if it affects ↵ | Max Horn | |
anything :-) svn-id: r10180 | |||
2003-09-11 | cleanup | Max Horn | |
svn-id: r10179 | |||
2003-09-11 | nicer box matrix output in V3-V8 games | Max Horn | |
svn-id: r10178 | |||
2003-09-11 | fix V1/V2 walkmatrix debug command | Max Horn | |
svn-id: r10177 | |||
2003-09-11 | V2 walk matrix support | Max Horn | |
svn-id: r10176 |