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2003-09-13endian conversion in save/restore code (may not be complete, beware!)Max Horn
svn-id: r10223
2003-09-13cleanupMax Horn
svn-id: r10222
2003-09-13a little updated opcode: openFile and deleteFilePaweł Kołodziejski
svn-id: r10221
2003-09-13should have been an int32Oliver Kiehl
svn-id: r10220
2003-09-13endian fixOliver Kiehl
svn-id: r10219
2003-09-13cleanupMax Horn
svn-id: r10218
2003-09-13Another fm towns sound fix from HibernatusTravis Howell
svn-id: r10217
2003-09-13let the interpreter use native endianess for variables -> this allows us to ↵Max Horn
get rid of various endian conversions, and also fixs lots of other problems on BE systems. Beware, though, this may impair save game exchange between LE/BE: we'll have to adjust save_rest.cpp to convert to/from LE upon save/load svn-id: r10216
2003-09-13fix LE bugOliver Kiehl
svn-id: r10215
2003-09-13trying to fix VC6 project files manually - beware :-)Max Horn
svn-id: r10214
2003-09-13clarified Loom related commentsMax Horn
svn-id: r10213
2003-09-13hack isn't needed anymoreOliver Kiehl
svn-id: r10212
2003-09-13update vc7 filesPaweł Kołodziejski
svn-id: r10211
2003-09-13Add comments from HibernatusTravis Howell
svn-id: r10210
2003-09-13Another fm towns sound fix from HibernatusTravis Howell
svn-id: r10209
2003-09-13Update commentTravis Howell
svn-id: r10208
2003-09-13improved heuristic, fixes crash when clicking on the fenceMax Horn
svn-id: r10207
2003-09-13wow - now I can walk around in the BS2 demo!Max Horn
svn-id: r10206
2003-09-13YAEBMax Horn
svn-id: r10205
2003-09-13cleanupMax Horn
svn-id: r10204
2003-09-13yet another endian fixMax Horn
svn-id: r10203
2003-09-13proper fix for bug #791207Joost Peters
svn-id: r10202
2003-09-13More Amiga V3 sound updates from unused.Travis Howell
svn-id: r10201
2003-09-13workaround for bug #791207Joost Peters
svn-id: r10200
2003-09-13<joostp> *Fingolfin does +5 damage to endian bug.Max Horn
svn-id: r10199
2003-09-13endian fix for walk dataMax Horn
svn-id: r10198
2003-09-12cleanupMax Horn
svn-id: r10197
2003-09-12cleanup / fix WALK_GRID_FILE case in convertEndianMax Horn
svn-id: r10196
2003-09-12move convertEndian aroundMax Horn
svn-id: r10195
2003-09-12No need to have convertEndian member of class resManMax Horn
svn-id: r10194
2003-09-12properly fixed parallax layers in BE systemsMax Horn
svn-id: r10193
2003-09-12endian fixesOliver Kiehl
svn-id: r10192
2003-09-12Fix COMI regression for now, seems to require x min/max values for camera to ↵Travis Howell
be set first. svn-id: r10191
2003-09-12A few small updates, query on the status of Indy walk bugs (see FIXME ↵James Brown
comment in Readme). I propose 0.6.0 is codenamed the 'Mad Max' release. Any seconds? (reply to -Devel) svn-id: r10190
2003-09-12fix/workaround for bug #770717 (ZAK: Zak walking on spot)Max Horn
svn-id: r10189
2003-09-12my TODO was correct ;-) fixes regression in ZakMax Horn
svn-id: r10188
2003-09-11moved set_mouse_pos around just to make clear it's not part of the OSystem ↵Max Horn
API anymore svn-id: r10187
2003-09-11no need to manually call update_screen after a warp_mouse - if the backend ↵Max Horn
needs to do a redraw in order to move the mouse, then it's the responsibility of the backend to ensure that it gets one svn-id: r10186
2003-09-11changed actor walking for V2 games a bit; this fixes bug #774529 (Zak: Annie ↵Max Horn
walking in funny places) svn-id: r10185
2003-09-11let getObjActToObjActDist round up when dividing the distance by 8 for V1/V2 ↵Max Horn
games. This helps in fixing bug #774529, but might cause regressions... svn-id: r10184
2003-09-11some (untested!) support for backends which require unsigned audio samplesMax Horn
svn-id: r10183
2003-09-11yet another tiny cleanup.... yeah yeah, I know I am annoyingMax Horn
svn-id: r10182
2003-09-11cleanupMax Horn
svn-id: r10181
2003-09-11fix long standing bug in walkActorOld() (though I have no idea if it affects ↵Max Horn
anything :-) svn-id: r10180
2003-09-11cleanupMax Horn
svn-id: r10179
2003-09-11nicer box matrix output in V3-V8 gamesMax Horn
svn-id: r10178
2003-09-11fix V1/V2 walkmatrix debug commandMax Horn
svn-id: r10177
2003-09-11V2 walk matrix supportMax Horn
svn-id: r10176
2003-09-11hum, why was this not commited by CVS?Max Horn
svn-id: r10175
2003-09-11fix for room-scroll regression in V1/V2 (essentially, we never init the ↵Max Horn
camera y-values, except here, for these games) svn-id: r10174