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2007-03-10More fixes for MSVC8 warnings.Eugene Sandulenko
svn-id: r26063
2007-03-10Silence MSVC8 warnings.Eugene Sandulenko
svn-id: r26062
2007-03-10Shut useless MSVC8 warning. We use pack-start.h and pack-end.h and itEugene Sandulenko
complained that alignment state changed after #include. I.e. exactly what we wanted to do. svn-id: r26061
2007-03-10Update MSVC8 projectEugene Sandulenko
svn-id: r26060
2007-03-10character loading/freeing routines now also handle Heads and Talks, instead ↵Nicola Mettifogo
of having scattered code around svn-id: r26059
2007-03-10Move mass add dialog settings to theme config. Bump theme ini version.Eugene Sandulenko
svn-id: r26058
2007-03-10SCUMM: Renamed ActorOldWalk to Actor_v3, added new subclass Actor_v2Max Horn
svn-id: r26057
2007-03-10Implement FR #1559561: "GUI: output sample rate widgets"Eugene Sandulenko
svn-id: r26056
2007-03-10added Code::Blocks projects and workspaceNicola Mettifogo
svn-id: r26055
2007-03-10SCUMM: some more AKOS cleanup & added commentsMax Horn
svn-id: r26054
2007-03-10Update MSVC8 projectEugene Sandulenko
svn-id: r26053
2007-03-10SCUMM: Must reset useBompPalette in the AKOS rendererMax Horn
svn-id: r26052
2007-03-10got rid of calls to close() since streams and archives clean after themselvesNicola Mettifogo
svn-id: r26051
2007-03-10Fixed error handling: we count the command itself in argc, and returning falseTorbjörn Andersson
means "close the debug console" which probably isn't what we want. svn-id: r26050
2007-03-10Correct name as request.Travis Howell
svn-id: r26048
2007-03-10Add details for Backyard Basketball.Travis Howell
svn-id: r26046
2007-03-10SCUMM: got rid of the _bompActorPalettePtr member var (which was only used ↵Max Horn
as a hidden param to drawBomp); turned drawBomp into a regular function (used to be a ScummEngine member method) svn-id: r26045
2007-03-09Removing some unnecessary #includesMax Horn
svn-id: r26044
2007-03-09Some more fraction data & an optimized formula (I still have no clue what ↵Max Horn
that tries to compute, though :) svn-id: r26043
2007-03-09Updated fraction valuesMax Horn
svn-id: r26042
2007-03-09added comments suggesting possible formulas for hardcoded float valuesNicola Mettifogo
svn-id: r26041
2007-03-09Avoid double frees in HashMap::eraseMax Horn
svn-id: r26040
2007-03-09Some more LogicHE cleanupMax Horn
svn-id: r26038
2007-03-09Some more LogicHE cleanupMax Horn
svn-id: r26037
2007-03-09Some cleanup, and added some of my observation (man this code is really strange)Max Horn
svn-id: r26036
2007-03-09Revised LogicHErace::op_1140 (the two multiplications by constants still ↵Max Horn
baffle me, but at least it makes some sense now, and corrects the worst bugs in that func) svn-id: r26035
2007-03-09reduced dependency from windows-specific header filesNicola Mettifogo
svn-id: r26034
2007-03-08Since the amiga version handle music very differently than the PC version, ↵Gregory Montoir
the existing Music and MusicPlayer classes have been merged to a single MidiMusic class, simplifying code a bit. svn-id: r26033
2007-03-08removed kADFlagFilebasedFallback, this flag is never used (and filename ↵Gregory Montoir
based detection is done if fileBasedFallback is non-0 anyway) svn-id: r26032
2007-03-08cleaned up stdafx.h, removing various unnecessary #includes (there are still ↵Max Horn
some windows ones which look fishy, though) svn-id: r26031
2007-03-08Removed the localized titles in Touche game descriptions, that didn't work ↵Gregory Montoir
really well and this wasn't really consistent with other engines. Also added fallback detection so that an unknown game can be started (as my original code did before switching to AdvDetector). svn-id: r26030
2007-03-08added a flag to enable/disable printing a warning when filename based ↵Gregory Montoir
detection find a match, also updated some comments. svn-id: r26029
2007-03-08Clarified some commentsMax Horn
svn-id: r26028
2007-03-08Fixed const issue (casting const to non-const)Max Horn
svn-id: r26027
2007-03-08Explicitly #include fcntl.h and unistd.h for the open/write/close syscallsMax Horn
svn-id: r26026
2007-03-08deleted useless codeNicola Mettifogo
svn-id: r26025
2007-03-08Moved the printf #define for the NDS into scummsys.h (not sure if that suits ↵Max Horn
your needs Neil, feel free to change it again if necessary) svn-id: r26024
2007-03-08common/util.cpp needs fprintf; various std I/O functions are not used by ↵Max Horn
anything in our code, so there is no need to emulate them -- mark these; my previous commits likely broke compilation of the DS backend, try to reduce the brokeness a bit svn-id: r26023
2007-03-08Replaced uses of fprintf() with warning() or error()Max Horn
svn-id: r26022
2007-03-08Get rid of getcwd abuse here, and unify the way savepath, extrapath and ↵Max Horn
themepath are handled svn-id: r26021
2007-03-08Moving Nintendo DS std C I/O emulation wrappers to common/file.cpp; also add ↵Max Horn
a FIXME comment (why is assert redefined in ds-fs.h ?) svn-id: r26020
2007-03-08Removed MAX_FILENAME_LENGTH workaround (using enum's instead of #defines ↵Max Horn
means we can take advantage of namespaces) svn-id: r26019
2007-03-08Removed redundant code from gba_nds_fat.h (for some bizarre reason, the data ↵Max Horn
in this file was present twice) svn-id: r26018
2007-03-08Changed File::_handle to be of type void* instead of FILE* (to ease ↵Max Horn
porting); moved PS2 std C I/O defines to file.cpp (no code other than the file & savegame code should use fopen etc. directly) svn-id: r26017
2007-03-08Changed ConfigManager to use class File instead of std C I/O to write the ↵Max Horn
config file svn-id: r26016
2007-03-08Turning FilesystemNode comment into a doxygen commentMax Horn
svn-id: r26015
2007-03-07Oh, apparently, all other items have a "." after them, so adding that to ↵Sven Hesse
Ween and Bargon, too svn-id: r26014
2007-03-07News about supporting Ween and BargonSven Hesse
svn-id: r26013
2007-03-07- cleanupJohannes Schickel
- some diffs for Amiga version svn-id: r26010
2007-03-07Fixed the crash in the interlude before the last level in the Gobliiins ↵Sven Hesse
CD-version svn-id: r26009