Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-03-10 | More fixes for MSVC8 warnings. | Eugene Sandulenko | |
svn-id: r26063 | |||
2007-03-10 | Silence MSVC8 warnings. | Eugene Sandulenko | |
svn-id: r26062 | |||
2007-03-10 | Shut useless MSVC8 warning. We use pack-start.h and pack-end.h and it | Eugene Sandulenko | |
complained that alignment state changed after #include. I.e. exactly what we wanted to do. svn-id: r26061 | |||
2007-03-10 | Update MSVC8 project | Eugene Sandulenko | |
svn-id: r26060 | |||
2007-03-10 | character loading/freeing routines now also handle Heads and Talks, instead ↵ | Nicola Mettifogo | |
of having scattered code around svn-id: r26059 | |||
2007-03-10 | Move mass add dialog settings to theme config. Bump theme ini version. | Eugene Sandulenko | |
svn-id: r26058 | |||
2007-03-10 | SCUMM: Renamed ActorOldWalk to Actor_v3, added new subclass Actor_v2 | Max Horn | |
svn-id: r26057 | |||
2007-03-10 | Implement FR #1559561: "GUI: output sample rate widgets" | Eugene Sandulenko | |
svn-id: r26056 | |||
2007-03-10 | added Code::Blocks projects and workspace | Nicola Mettifogo | |
svn-id: r26055 | |||
2007-03-10 | SCUMM: some more AKOS cleanup & added comments | Max Horn | |
svn-id: r26054 | |||
2007-03-10 | Update MSVC8 project | Eugene Sandulenko | |
svn-id: r26053 | |||
2007-03-10 | SCUMM: Must reset useBompPalette in the AKOS renderer | Max Horn | |
svn-id: r26052 | |||
2007-03-10 | got rid of calls to close() since streams and archives clean after themselves | Nicola Mettifogo | |
svn-id: r26051 | |||
2007-03-10 | Fixed error handling: we count the command itself in argc, and returning false | Torbjörn Andersson | |
means "close the debug console" which probably isn't what we want. svn-id: r26050 | |||
2007-03-10 | Correct name as request. | Travis Howell | |
svn-id: r26048 | |||
2007-03-10 | Add details for Backyard Basketball. | Travis Howell | |
svn-id: r26046 | |||
2007-03-10 | SCUMM: got rid of the _bompActorPalettePtr member var (which was only used ↵ | Max Horn | |
as a hidden param to drawBomp); turned drawBomp into a regular function (used to be a ScummEngine member method) svn-id: r26045 | |||
2007-03-09 | Removing some unnecessary #includes | Max Horn | |
svn-id: r26044 | |||
2007-03-09 | Some more fraction data & an optimized formula (I still have no clue what ↵ | Max Horn | |
that tries to compute, though :) svn-id: r26043 | |||
2007-03-09 | Updated fraction values | Max Horn | |
svn-id: r26042 | |||
2007-03-09 | added comments suggesting possible formulas for hardcoded float values | Nicola Mettifogo | |
svn-id: r26041 | |||
2007-03-09 | Avoid double frees in HashMap::erase | Max Horn | |
svn-id: r26040 | |||
2007-03-09 | Some more LogicHE cleanup | Max Horn | |
svn-id: r26038 | |||
2007-03-09 | Some more LogicHE cleanup | Max Horn | |
svn-id: r26037 | |||
2007-03-09 | Some cleanup, and added some of my observation (man this code is really strange) | Max Horn | |
svn-id: r26036 | |||
2007-03-09 | Revised LogicHErace::op_1140 (the two multiplications by constants still ↵ | Max Horn | |
baffle me, but at least it makes some sense now, and corrects the worst bugs in that func) svn-id: r26035 | |||
2007-03-09 | reduced dependency from windows-specific header files | Nicola Mettifogo | |
svn-id: r26034 | |||
2007-03-08 | Since the amiga version handle music very differently than the PC version, ↵ | Gregory Montoir | |
the existing Music and MusicPlayer classes have been merged to a single MidiMusic class, simplifying code a bit. svn-id: r26033 | |||
2007-03-08 | removed kADFlagFilebasedFallback, this flag is never used (and filename ↵ | Gregory Montoir | |
based detection is done if fileBasedFallback is non-0 anyway) svn-id: r26032 | |||
2007-03-08 | cleaned up stdafx.h, removing various unnecessary #includes (there are still ↵ | Max Horn | |
some windows ones which look fishy, though) svn-id: r26031 | |||
2007-03-08 | Removed the localized titles in Touche game descriptions, that didn't work ↵ | Gregory Montoir | |
really well and this wasn't really consistent with other engines. Also added fallback detection so that an unknown game can be started (as my original code did before switching to AdvDetector). svn-id: r26030 | |||
2007-03-08 | added a flag to enable/disable printing a warning when filename based ↵ | Gregory Montoir | |
detection find a match, also updated some comments. svn-id: r26029 | |||
2007-03-08 | Clarified some comments | Max Horn | |
svn-id: r26028 | |||
2007-03-08 | Fixed const issue (casting const to non-const) | Max Horn | |
svn-id: r26027 | |||
2007-03-08 | Explicitly #include fcntl.h and unistd.h for the open/write/close syscalls | Max Horn | |
svn-id: r26026 | |||
2007-03-08 | deleted useless code | Nicola Mettifogo | |
svn-id: r26025 | |||
2007-03-08 | Moved the printf #define for the NDS into scummsys.h (not sure if that suits ↵ | Max Horn | |
your needs Neil, feel free to change it again if necessary) svn-id: r26024 | |||
2007-03-08 | common/util.cpp needs fprintf; various std I/O functions are not used by ↵ | Max Horn | |
anything in our code, so there is no need to emulate them -- mark these; my previous commits likely broke compilation of the DS backend, try to reduce the brokeness a bit svn-id: r26023 | |||
2007-03-08 | Replaced uses of fprintf() with warning() or error() | Max Horn | |
svn-id: r26022 | |||
2007-03-08 | Get rid of getcwd abuse here, and unify the way savepath, extrapath and ↵ | Max Horn | |
themepath are handled svn-id: r26021 | |||
2007-03-08 | Moving Nintendo DS std C I/O emulation wrappers to common/file.cpp; also add ↵ | Max Horn | |
a FIXME comment (why is assert redefined in ds-fs.h ?) svn-id: r26020 | |||
2007-03-08 | Removed MAX_FILENAME_LENGTH workaround (using enum's instead of #defines ↵ | Max Horn | |
means we can take advantage of namespaces) svn-id: r26019 | |||
2007-03-08 | Removed redundant code from gba_nds_fat.h (for some bizarre reason, the data ↵ | Max Horn | |
in this file was present twice) svn-id: r26018 | |||
2007-03-08 | Changed File::_handle to be of type void* instead of FILE* (to ease ↵ | Max Horn | |
porting); moved PS2 std C I/O defines to file.cpp (no code other than the file & savegame code should use fopen etc. directly) svn-id: r26017 | |||
2007-03-08 | Changed ConfigManager to use class File instead of std C I/O to write the ↵ | Max Horn | |
config file svn-id: r26016 | |||
2007-03-08 | Turning FilesystemNode comment into a doxygen comment | Max Horn | |
svn-id: r26015 | |||
2007-03-07 | Oh, apparently, all other items have a "." after them, so adding that to ↵ | Sven Hesse | |
Ween and Bargon, too svn-id: r26014 | |||
2007-03-07 | News about supporting Ween and Bargon | Sven Hesse | |
svn-id: r26013 | |||
2007-03-07 | - cleanup | Johannes Schickel | |
- some diffs for Amiga version svn-id: r26010 | |||
2007-03-07 | Fixed the crash in the interlude before the last level in the Gobliiins ↵ | Sven Hesse | |
CD-version svn-id: r26009 |