Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-09-11 | oops | Max Horn | |
svn-id: r10171 | |||
2003-09-11 | Should redraw in both cases. | Travis Howell | |
svn-id: r10170 | |||
2003-09-11 | cleanup | Max Horn | |
svn-id: r10169 | |||
2003-09-11 | added time.h and math.h to default/precompiled headers | Max Horn | |
svn-id: r10168 | |||
2003-09-11 | Original load/save screen fix from Hibernatus | Travis Howell | |
Allows indy3ega/loom screens to work, although load/save are stuba. svn-id: r10167 | |||
2003-09-11 | A few if check fixes from Hibernatus, which were checked against disasm. of ↵ | Travis Howell | |
related games. svn-id: r10166 | |||
2003-09-11 | Roland updates only applies ot PC versions. | Travis Howell | |
svn-id: r10165 | |||
2003-09-10 | fix for bugs #782733 and #794364 (hide mouse while smush video plays) | Max Horn | |
svn-id: r10164 | |||
2003-09-10 | experimental fix for bug #802396 (LOOMCD: Sound lock up); it turns out this ↵ | Max Horn | |
is a very long standing bug (pre-0.4.1 at the least). This fix may cause regressions in games using CD tracks, beware svn-id: r10163 | |||
2003-09-10 | cleanup | Max Horn | |
svn-id: r10162 | |||
2003-09-10 | fix for bug #776807 (MM: Jail Door Closes). Our doSentence implementation ↵ | Max Horn | |
should now be pretty close to what the original does. But regressions are possible... svn-id: r10161 | |||
2003-09-10 | disable code because it crashes | Oliver Kiehl | |
svn-id: r10160 | |||
2003-09-10 | instead of abusing the 'recursive' attribute to flag V2 background scripts, ↵ | Max Horn | |
use the freezeResistant attribute. This is a bit more consistent. Also, verb 254 should stop *any* sentence script, not just background ones; some cleanup svn-id: r10159 | |||
2003-09-10 | cleanup | Max Horn | |
svn-id: r10158 | |||
2003-09-10 | removed superfluous #include | Max Horn | |
svn-id: r10157 | |||
2003-09-10 | added refCon parameter to timer class | Max Horn | |
svn-id: r10156 | |||
2003-09-10 | fixed module.mk | Max Horn | |
svn-id: r10155 | |||
2003-09-10 | moved declaration of error/warning/debug from engine.h to util.h | Max Horn | |
svn-id: r10154 | |||
2003-09-10 | Fxo sky module compile | Travis Howell | |
svn-id: r10153 | |||
2003-09-10 | moved declaration of error/warning/debug from engine.h to util.h | Max Horn | |
svn-id: r10152 | |||
2003-09-10 | moved declaration of error/warning/debug from engine.h to util.h | Max Horn | |
svn-id: r10151 | |||
2003-09-10 | moved declaration of error/warning/debug from engine.h to util.h; added voc.cpp | Max Horn | |
svn-id: r10150 | |||
2003-09-10 | moved declaration of error/warning/debug from engine.h to util.h | Max Horn | |
svn-id: r10149 | |||
2003-09-10 | Check for Roland patch in loom and monkeyega, give better error if patch not ↵ | Travis Howell | |
found. svn-id: r10148 | |||
2003-09-10 | Add comment | Travis Howell | |
svn-id: r10147 | |||
2003-09-10 | Correct RO sound resource size for blocked games. | Travis Howell | |
svn-id: r10146 | |||
2003-09-10 | fix for bug #770042 (LOOM: Some bits of dialogue are repeated) | Max Horn | |
svn-id: r10145 | |||
2003-09-09 | cleanup; fix for bug #795942 (COMI: text display off screen) and #785760 ↵ | Max Horn | |
(COMI: Lockup/crash on Skull Island) svn-id: r10144 | |||
2003-09-09 | fix for bug #782086 (COMI: a long walk) | Max Horn | |
svn-id: r10143 | |||
2003-09-09 | another fix for bug #802396 (LOOMCD: Sound often causes lock up) | Max Horn | |
svn-id: r10142 | |||
2003-09-09 | fix for bug #749970 (FT: Animation glitch at the fuel tower) | Max Horn | |
svn-id: r10141 | |||
2003-09-09 | replaced all use of scale items with scale slots. This allowed me to get rid ↵ | Max Horn | |
of two big FIXME's, and might fix other scaling bugs in FT/DIG svn-id: r10140 | |||
2003-09-09 | added convertScaleTableToScaleSlot method, preparing to replace scale items ↵ | Max Horn | |
with scale slots svn-id: r10139 | |||
2003-09-09 | HACK: Display instructions during the cutscenes, so that the user won't | Torbjörn Andersson | |
think ScummVM has hung or something. svn-id: r10138 | |||
2003-09-09 | Reworked the last commit a bit, so that PlaySmacker() doesn't need to know | Torbjörn Andersson | |
as much about the text handling functions. svn-id: r10137 | |||
2003-09-09 | In PlaySmacker(), make sure there really is a text sprite to draw. | Torbjörn Andersson | |
svn-id: r10136 | |||
2003-09-09 | Missed config option | Travis Howell | |
svn-id: r10135 | |||
2003-09-09 | Has not been Amiga AGA port for long long time. | Travis Howell | |
svn-id: r10134 | |||
2003-09-09 | Add indexed readme from 0.5.0 branch with updates. | Travis Howell | |
svn-id: r10133 | |||
2003-09-09 | added some comments to a FIXME | Max Horn | |
svn-id: r10132 | |||
2003-09-09 | Up debug level of this warning, since it floods output in loom | Travis Howell | |
svn-id: r10131 | |||
2003-09-09 | Our ServiceWindows() never returns RDERR_APPCLOSED, and we always behave as | Torbjörn Andersson | |
if we have the focus, so there's no need to check. svn-id: r10130 | |||
2003-09-09 | map 0xA5 to 11025 Hz, too | Max Horn | |
svn-id: r10129 | |||
2003-09-09 | map 0xD3 in VOC headers to 22050 Hz, too | Max Horn | |
svn-id: r10128 | |||
2003-09-09 | Added a WaitForFade() function, to replace numerous while-loops scattered | Torbjörn Andersson | |
througout the code. svn-id: r10127 | |||
2003-09-09 | Cleanup | Torbjörn Andersson | |
svn-id: r10126 | |||
2003-09-09 | Resampling is no longer required. | Travis Howell | |
svn-id: r10125 | |||
2003-09-09 | updated vc7 file | Paweł Kołodziejski | |
svn-id: r10124 | |||
2003-09-09 | Clarified some comments in PlaySmacker(). At this point it should be fairly | Torbjörn Andersson | |
trivial to actually play the Smacker voice-overs, but I think the sound code needs a bit more cleaning up first. (I'm pretty sure it isn't alignment-safe, and it might not be endian-safe either.) svn-id: r10123 | |||
2003-09-09 | Read Smacker voice-overs from the correct file, same way as speech.cpp does | Torbjörn Andersson | |
svn-id: r10122 |