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2003-09-11oopsMax Horn
svn-id: r10171
2003-09-11Should redraw in both cases.Travis Howell
svn-id: r10170
2003-09-11cleanupMax Horn
svn-id: r10169
2003-09-11added time.h and math.h to default/precompiled headersMax Horn
svn-id: r10168
2003-09-11Original load/save screen fix from HibernatusTravis Howell
Allows indy3ega/loom screens to work, although load/save are stuba. svn-id: r10167
2003-09-11A few if check fixes from Hibernatus, which were checked against disasm. of ↵Travis Howell
related games. svn-id: r10166
2003-09-11Roland updates only applies ot PC versions.Travis Howell
svn-id: r10165
2003-09-10fix for bugs #782733 and #794364 (hide mouse while smush video plays)Max Horn
svn-id: r10164
2003-09-10experimental fix for bug #802396 (LOOMCD: Sound lock up); it turns out this ↵Max Horn
is a very long standing bug (pre-0.4.1 at the least). This fix may cause regressions in games using CD tracks, beware svn-id: r10163
2003-09-10cleanupMax Horn
svn-id: r10162
2003-09-10fix for bug #776807 (MM: Jail Door Closes). Our doSentence implementation ↵Max Horn
should now be pretty close to what the original does. But regressions are possible... svn-id: r10161
2003-09-10disable code because it crashesOliver Kiehl
svn-id: r10160
2003-09-10instead of abusing the 'recursive' attribute to flag V2 background scripts, ↵Max Horn
use the freezeResistant attribute. This is a bit more consistent. Also, verb 254 should stop *any* sentence script, not just background ones; some cleanup svn-id: r10159
2003-09-10cleanupMax Horn
svn-id: r10158
2003-09-10removed superfluous #includeMax Horn
svn-id: r10157
2003-09-10added refCon parameter to timer classMax Horn
svn-id: r10156
2003-09-10fixed module.mkMax Horn
svn-id: r10155
2003-09-10moved declaration of error/warning/debug from engine.h to util.hMax Horn
svn-id: r10154
2003-09-10Fxo sky module compileTravis Howell
svn-id: r10153
2003-09-10moved declaration of error/warning/debug from engine.h to util.hMax Horn
svn-id: r10152
2003-09-10moved declaration of error/warning/debug from engine.h to util.hMax Horn
svn-id: r10151
2003-09-10moved declaration of error/warning/debug from engine.h to util.h; added voc.cppMax Horn
svn-id: r10150
2003-09-10moved declaration of error/warning/debug from engine.h to util.hMax Horn
svn-id: r10149
2003-09-10Check for Roland patch in loom and monkeyega, give better error if patch not ↵Travis Howell
found. svn-id: r10148
2003-09-10Add commentTravis Howell
svn-id: r10147
2003-09-10Correct RO sound resource size for blocked games.Travis Howell
svn-id: r10146
2003-09-10fix for bug #770042 (LOOM: Some bits of dialogue are repeated)Max Horn
svn-id: r10145
2003-09-09cleanup; fix for bug #795942 (COMI: text display off screen) and #785760 ↵Max Horn
(COMI: Lockup/crash on Skull Island) svn-id: r10144
2003-09-09fix for bug #782086 (COMI: a long walk)Max Horn
svn-id: r10143
2003-09-09another fix for bug #802396 (LOOMCD: Sound often causes lock up)Max Horn
svn-id: r10142
2003-09-09fix for bug #749970 (FT: Animation glitch at the fuel tower)Max Horn
svn-id: r10141
2003-09-09replaced all use of scale items with scale slots. This allowed me to get rid ↵Max Horn
of two big FIXME's, and might fix other scaling bugs in FT/DIG svn-id: r10140
2003-09-09added convertScaleTableToScaleSlot method, preparing to replace scale items ↵Max Horn
with scale slots svn-id: r10139
2003-09-09HACK: Display instructions during the cutscenes, so that the user won'tTorbjörn Andersson
think ScummVM has hung or something. svn-id: r10138
2003-09-09Reworked the last commit a bit, so that PlaySmacker() doesn't need to knowTorbjörn Andersson
as much about the text handling functions. svn-id: r10137
2003-09-09In PlaySmacker(), make sure there really is a text sprite to draw.Torbjörn Andersson
svn-id: r10136
2003-09-09Missed config optionTravis Howell
svn-id: r10135
2003-09-09Has not been Amiga AGA port for long long time.Travis Howell
svn-id: r10134
2003-09-09Add indexed readme from 0.5.0 branch with updates.Travis Howell
svn-id: r10133
2003-09-09added some comments to a FIXMEMax Horn
svn-id: r10132
2003-09-09Up debug level of this warning, since it floods output in loomTravis Howell
svn-id: r10131
2003-09-09Our ServiceWindows() never returns RDERR_APPCLOSED, and we always behave asTorbjörn Andersson
if we have the focus, so there's no need to check. svn-id: r10130
2003-09-09map 0xA5 to 11025 Hz, tooMax Horn
svn-id: r10129
2003-09-09map 0xD3 in VOC headers to 22050 Hz, tooMax Horn
svn-id: r10128
2003-09-09Added a WaitForFade() function, to replace numerous while-loops scatteredTorbjörn Andersson
througout the code. svn-id: r10127
2003-09-09CleanupTorbjörn Andersson
svn-id: r10126
2003-09-09Resampling is no longer required.Travis Howell
svn-id: r10125
2003-09-09updated vc7 filePaweł Kołodziejski
svn-id: r10124
2003-09-09Clarified some comments in PlaySmacker(). At this point it should be fairlyTorbjörn Andersson
trivial to actually play the Smacker voice-overs, but I think the sound code needs a bit more cleaning up first. (I'm pretty sure it isn't alignment-safe, and it might not be endian-safe either.) svn-id: r10123
2003-09-09Read Smacker voice-overs from the correct file, same way as speech.cpp doesTorbjörn Andersson
svn-id: r10122