Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-09-03 | Add fingolfin's suggested solution for bug #881132 | Travis Howell | |
svn-id: r14869 | |||
2004-09-02 | Cleanup: renamed 'value' to 'scaletableSize' and made akos codec1 & the old ↵ | Max Horn | |
costume code look even more alike svn-id: r14868 | |||
2004-09-02 | Make clearTextQueue call removeBlastTexts -- this fixes a text redraw issue ↵ | Max Horn | |
in the ship-to-ship combat svn-id: r14867 | |||
2004-09-02 | cleanup | Max Horn | |
svn-id: r14866 | |||
2004-09-02 | Update | Travis Howell | |
svn-id: r14865 | |||
2004-09-02 | Update HE issues | Travis Howell | |
svn-id: r14864 | |||
2004-09-02 | HE games don't mask. | Travis Howell | |
svn-id: r14863 | |||
2004-09-02 | Update IMHD fields | Travis Howell | |
svn-id: r14862 | |||
2004-09-02 | *** empty log message *** | Travis Howell | |
svn-id: r14861 | |||
2004-09-02 | Add extra sound check for HE games | Travis Howell | |
svn-id: r14860 | |||
2004-09-02 | HE games should check _numSounds to check whether sound type is music. | Travis Howell | |
Set maximum resource idx at 8000 for now, some HE games include huge amounts of sound resources. svn-id: r14859 | |||
2004-09-01 | Update debug code | Travis Howell | |
svn-id: r14858 | |||
2004-09-01 | HE specific | Travis Howell | |
svn-id: r14857 | |||
2004-09-01 | Add misisng case (Used in funpack) | Travis Howell | |
svn-id: r14856 | |||
2004-09-01 | Fix incorrect flObject base address computation | Max Horn | |
svn-id: r14854 | |||
2004-09-01 | HE 80+ speech files aren't encoded | Travis Howell | |
svn-id: r14853 | |||
2004-09-01 | Add HE 72 versions, still not working right yet. | Travis Howell | |
svn-id: r14852 | |||
2004-09-01 | Update HE games | Travis Howell | |
svn-id: r14851 | |||
2004-09-01 | Correct assert | Travis Howell | |
svn-id: r14850 | |||
2004-08-31 | *** empty log message *** | Travis Howell | |
svn-id: r14849 | |||
2004-08-31 | Ignore akos codec 32 for now | Travis Howell | |
svn-id: r14848 | |||
2004-08-31 | Remove newline | Travis Howell | |
svn-id: r14847 | |||
2004-08-31 | Add eriktorbjorn's patch for separate target for Broken Sword 1 demo. Avoids ↵ | Travis Howell | |
sound regressions in full game. svn-id: r14846 | |||
2004-08-31 | Add HE 72 version | Travis Howell | |
svn-id: r14845 | |||
2004-08-31 | Move function as requested. | Travis Howell | |
svn-id: r14844 | |||
2004-08-31 | Add HE version 80 to avoid additional game ids | Travis Howell | |
svn-id: r14843 | |||
2004-08-30 | Small correction | Travis Howell | |
svn-id: r14842 | |||
2004-08-30 | Typo | Travis Howell | |
svn-id: r14841 | |||
2004-08-30 | Update HE issues | Travis Howell | |
svn-id: r14840 | |||
2004-08-30 | Add some WIP code for HE games. | Travis Howell | |
Add some music adjustments svn-id: r14839 | |||
2004-08-30 | Ooops, shouldn't have commited that part. | Travis Howell | |
svn-id: r14838 | |||
2004-08-30 | HE 7.0+ games don'yt use imuse | Travis Howell | |
svn-id: r14837 | |||
2004-08-30 | Add some more actor code for HE 7+ games. | Travis Howell | |
svn-id: r14836 | |||
2004-08-30 | Add more akos codes | Travis Howell | |
svn-id: r14835 | |||
2004-08-30 | Should read string too. | Travis Howell | |
svn-id: r14834 | |||
2004-08-30 | Correct resource value, to match original. | Travis Howell | |
Adjust rtLast svn-id: r14833 | |||
2004-08-29 | Clear screen and overlay buffer after allocation. | Marcus Comstedt | |
svn-id: r14832 | |||
2004-08-29 | Disable interrupts while performing cache trickery, just in case. | Marcus Comstedt | |
svn-id: r14831 | |||
2004-08-29 | Oops, forgot to clear BSS... | Marcus Comstedt | |
svn-id: r14830 | |||
2004-08-29 | Provide unloading of unneeded plugins. | Marcus Comstedt | |
svn-id: r14829 | |||
2004-08-29 | remove unused var | Jonathan Gray | |
svn-id: r14828 | |||
2004-08-29 | Add a few akos codes | Travis Howell | |
Give unknown akos codes better names Rename actor variable Remove hack (Use multi-version flag instead) Another sound correction for HE games. svn-id: r14827 | |||
2004-08-29 | Later HE 7.1 games need to send virtual x/y mouse vars. | Travis Howell | |
svn-id: r14826 | |||
2004-08-29 | Add comment | Travis Howell | |
svn-id: r14825 | |||
2004-08-29 | Clean up | Travis Howell | |
svn-id: r14824 | |||
2004-08-29 | Add HE 7.2 differences | Travis Howell | |
svn-id: r14823 | |||
2004-08-29 | Add some charset codes for HE 7.2 gasmes | Travis Howell | |
Later HE 7.2 games use hard coded sound rate for speech (Rate never changes anyway) svn-id: r14822 | |||
2004-08-29 | Reduced warning to the case which actually might be broken... | Max Horn | |
svn-id: r14821 | |||
2004-08-28 | Small correction for code c025 | Travis Howell | |
svn-id: r14820 | |||
2004-08-28 | Cleanup. Removed the original DipMusic() code. If anyone wants to | Torbjörn Andersson | |
implement it - personally I don't see the need - they can get it from CVS. svn-id: r14819 |