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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2018-12-08
GLK: Add support for secondary Blorb files separate from the gamefile
Paul Gilbert
It also hads further support for playing AIFF files. However, the Blorb files for Lurking Horror & Sherlock on the if-archive website don't seem to be valid AIFF files, so sound doesn't play using them
2018-12-08
GLK: FROTZ: Playing sounds now works directly from lhsound.zip and shsound.zip
Paul Gilbert
2018-12-08
GLK: FROTZ: Further sound handling
Paul Gilbert
2018-12-08
GLK: Beginnings of Sounds manager
Paul Gilbert
2018-12-08
GLK: FROTZ: Simplify accessing sounds for Lurking Horror & Sherlock
Paul Gilbert
2018-12-08
GLK: FROTZ: Add sound playing code
Paul Gilbert
2018-12-08
GLK: FROTZ: Added winarg methods
Paul Gilbert
2018-12-08
GLK: FROTZ: Fix handling of empty rect picture resources
Paul Gilbert
2018-12-08
GLK: FROTZ: Implement some of the V6 opcodes
Paul Gilbert
2018-12-08
GLK: FROTZ: Add all the new V6 methods, commented out until I can fix each one
Paul Gilbert
2018-12-08
GLK: FROTZ: Detect Infocom games using .zip extensions
Paul Gilbert
2018-12-08
GLK: FROTZ: Improved rendering of Beyond Zork description area
Paul Gilbert
2018-12-08
GLK: FROTZ: Fix setting cwin field when window changes
Paul Gilbert
2018-12-08
GLK: TADS: Compilation fixes
Paul Gilbert
2018-12-08
GLK: TADS: Compilation fix
Paul Gilbert
2018-12-08
GLK: TADS: Added Data class
Paul Gilbert
2018-12-08
GLK: TADS: Added cmap file
Paul Gilbert
2018-12-08
GLK: TADS: Add Regex class
Paul Gilbert
2018-12-08
GLK: TADS: Add a number of GLK interface methods
Paul Gilbert
2018-12-08
GLK: TADS: TADS2: Add ler file
Paul Gilbert
2018-12-08
GLK: TADS: GLK window initialization
Paul Gilbert
2018-12-08
GLK: TADS: Add first detection entry, further fallback detection
Paul Gilbert
2018-12-08
GLK: TADS: Skeletons for TADS 2 & 3 subengines, extra detection logic
Paul Gilbert
2018-12-08
GLK: TADS: Skeleton engine
Paul Gilbert
2018-12-08
GLK: FROTZ: Fix display of character graphics in text grid windows
Paul Gilbert
2018-12-08
GLK: FROTZ: Allow loading savegames from launcher
Paul Gilbert
2018-12-08
GLK: FROTZ: Quetzal saving and loading now works
Paul Gilbert
2018-12-08
GLK: FROTZ: Further reading/writing setup for savegames using Quetzal
Paul Gilbert
2018-12-08
GLK: FROTZ: Savegame listing now reads Quetzal savegames
Paul Gilbert
2018-12-08
GLK: FROTZ: Draw character graphic chars at the same size as the fixed width ↵
Paul Gilbert
font
2018-12-08
GLK: FROTZ: Fix selection of the character graphics font
Paul Gilbert
2018-12-08
GLK: FROTZ: Add derived Screen class to add Infocom character graphics font
Paul Gilbert
2018-12-08
GLK: Merge Fonts class into Screen class
Paul Gilbert
2018-12-08
GLK: FROTZ: Adding bitmap font class for Infocom character graphics
Paul Gilbert
2018-12-08
GLK: Change int 0 to false
Paul Gilbert
2018-12-08
GLK: FROTZ: Beyond Zork title screen now showing
Paul Gilbert
2018-12-08
GLK: FROTZ: More work on displaying Beyond Zork title screen
Paul Gilbert
2018-12-08
GLK: Add POTFILES
Paul Gilbert
2018-12-08
GLK: Mark text strings as translateable
Paul Gilbert
2018-12-08
GLK: FROTZ: Prompt for exit when game quits
Paul Gilbert
2018-12-08
GLK: FROTZ: Fix initialization of undo data
Paul Gilbert
2018-12-08
GLK: FROTZ: Fix mismatch allocation/free
Paul Gilbert
2018-12-08
GLK: FROTZ: Fix deletion of undo_mem
Paul Gilbert
2018-12-08
GLK: Fix gcc warnings
Paul Gilbert
2018-12-08
GLK: FROTZ: Further loading of Infocom pictures files
Paul Gilbert
2018-12-08
GLK: Added RawDecoder class for new raw picture data format
Paul Gilbert
2018-12-08
GRAPHICS: Add convertToInPlace method to ManagedSurface
Paul Gilbert
2018-12-08
GLK: FROTZ: Beginnings of support for Infocom picture files
Paul Gilbert
2018-12-08
GLK: FROTZ: Fixed detection of Infocom .dat gamefiles
Paul Gilbert
2018-12-08
GLK: Finish refactoring Blorb class
Paul Gilbert
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