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2007-12-07NDS: A few cycles saved in the inner loop of the CPU scalerBertrand Augereau
svn-id: r29742
2007-12-06reverted commit #29736 with a proper fix (I think) to fmopl codeGregory Montoir
svn-id: r29741
2007-12-06NDS : ASM cpu scalers fixed, USING_ARM_BLITTERS backBertrand Augereau
svn-id: r29740
2007-12-06Mickey is now supportedFilippos Karapetis
svn-id: r29737
2007-12-06Reverted commit #29733, as RandomSource() is called before g_system is ↵Filippos Karapetis
initialized (e.g. from sound/fmopl.cpp) svn-id: r29736
2007-12-06Move AGI engine back to custom line drawing routine as it caused regressionsEugene Sandulenko
svn-id: r29735
2007-12-06Switch Lure engine to AdvancedDetectorEugene Sandulenko
svn-id: r29734
2007-12-06Do not use time() needlesslyMax Horn
svn-id: r29733
2007-12-06Attempted fix for the DS blitters; looks like I was reading from dst andRobin Watts
storing to src. D'Oh. Still untested, but this code is broken anyway (apparently) and is disabled, so I can't really make it any worse... svn-id: r29732
2007-12-05NDS: Disabling the buggy ARM blitters so that the CPU scaler worksBertrand Augereau
svn-id: r29731
2007-12-05NDS: Reporting hi-level opti from Robin in the c++ software scaler ( ↵Bertrand Augereau
a1r5g5b5 swizzling ) svn-id: r29730
2007-12-05Remove now obsolete commentFilippos Karapetis
svn-id: r29729
2007-12-05NDS : params reordering to match C scaler and ARM oneBertrand Augereau
svn-id: r29728
2007-12-05NDS : The CPU scaler checkbox is back (and can be removed with a #define)Bertrand Augereau
svn-id: r29725
2007-12-05Declare Winnie supportedEugene Sandulenko
svn-id: r29723
2007-12-05update Touche sectionGregory Montoir
svn-id: r29722
2007-12-05Change to default volume levels on the GP2X to prevent some nasty 'clipping'.John Willis
svn-id: r29721
2007-12-05Add a few small GP2X things to NEWSJohn Willis
svn-id: r29720
2007-12-05Tidyup of a few small things in the GP2X port.John Willis
svn-id: r29719
2007-12-05ARM ASM blitting routines from Robin_WattsOystein Eftevaag
svn-id: r29717
2007-12-04Broke up parseDialogue into more manageable and focused short routines.Nicola Mettifogo
svn-id: r29716
2007-12-04update NEWS with development since 0.10.0Eugene Sandulenko
svn-id: r29715
2007-12-04remove code duplicationPaweł Kołodziejski
svn-id: r29714
2007-12-04Mention COMI/SCUMM fixes in the NEWSMax Horn
svn-id: r29713
2007-12-04correction based on disassembly Paweł Kołodziejski
svn-id: r29712
2007-12-03Add patch #1842862 - Support for Freddi3 french.Travis Howell
svn-id: r29711
2007-12-03remove code duplicationPaweł Kołodziejski
svn-id: r29710
2007-12-03Reworked the fight loop and event handling so fights run at the same speed ↵Paul Gilbert
as in the original game svn-id: r29709
2007-12-02Abort configure run if no matching datatypes are found; some tweaks for ↵Max Horn
cross compiling (do not try to link when you don't use the resulting binary; but *if* we want to link, we must pass the LDFLAGS in case there are require linker flag modifications) svn-id: r29707
2007-12-02update queen changelogGregory Montoir
svn-id: r29706
2007-12-02revised mutex handling a bit in dimuse :Gregory Montoir
- protected access to Track.used in startSound - removed mutex lock in cloneToFadeOutTrack as it's always called with mutex already locked on (shouldn't change anything, though, due to mutex re-entrancy) svn-id: r29705
2007-12-02Update NEWS fileEugene Sandulenko
svn-id: r29704
2007-12-02fixes for cygwin build. In particular: move the _mak_plugins environment ↵Kostas Nakos
after LDFLAGS has been defined in config.mk, to allow building in case of non-standard lib paths (thru LDFLAGS). Also, silenced a nasm warning. svn-id: r29701
2007-12-02fixes for cygwin buildKostas Nakos
svn-id: r29700
2007-12-02Minor comment clarificationOystein Eftevaag
svn-id: r29698
2007-12-02Cleaned up the iPhone configure stuff, and added a new make target for ↵Oystein Eftevaag
statically linking a binary with the external libs svn-id: r29697
2007-12-02Add patch #1842503 - Added HE99 version of french PUTTTIME.Travis Howell
svn-id: r29694
2007-12-02Added some more code to the savegame load process to correctly handle ↵Paul Gilbert
previously saved savegames (from version 25) svn-id: r29693
2007-12-02Changed the spelling of two of the Spanish stringsPaul Gilbert
svn-id: r29692
2007-12-02Modified the loadScreen method to accommodate some screens decoding to a ↵Paul Gilbert
single byte more than the actual screen size svn-id: r29691
2007-12-02Bugfix to make any animation the player is doing uninterruptablePaul Gilbert
svn-id: r29690
2007-12-02Enhanced savegames to store any active dialog when the game was savedPaul Gilbert
svn-id: r29689
2007-12-02don't call actorWalkStep if all an actor have to do is turning to a new ↵Gregory Montoir
direction (confirmed against disasm, seems specific to v8). fixes bug #1834814. svn-id: r29688
2007-12-02Reworked the RoomResource structure to make the game easier to compile on PalmOSPaul Gilbert
svn-id: r29687
2007-12-02Reworked the RoomResource structure to make the game easier to compile on PalmOSPaul Gilbert
svn-id: r29685
2007-12-01Changed assert for missing animation to explicitly give the animation IdPaul Gilbert
svn-id: r29684
2007-12-01vpath handling for C, Objective-C and soem more asm variantsMax Horn
svn-id: r29683
2007-12-01Slight cleanup and commenting of the ADPCM decoderFilippos Karapetis
svn-id: r29682
2007-12-01Fixed Valgrind warning by freeing _lines with Memory::dealloc() insead ofTorbjörn Andersson
delete. svn-id: r29680
2007-12-01Fix for give method - one object range was incorrectly being reported as not ↵Paul Gilbert
being valid objects svn-id: r29679