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2016-02-05RELEASE: This is 1.9.0gitEugene Sandulenko
2016-02-06MADS: Change the engine descriptionFilippos Karapetis
The engine will support more games than Rex, so its actual name is more fitting than a single game name
2016-02-05SCI: Clean up the op_infoToa and op_superToa SCI3 opcodesFilippos Karapetis
2016-02-05SCI: Silence false positive warning in MSVCFilippos Karapetis
2016-02-05AGI: Make it possible to also force CGA/EGA/VGAMartin Kiewitz
...rendering
2016-02-05SCI: Blocking ScummVM auto-save slot 0 for savingMartin Kiewitz
Auto-saving is not used by SCI, but slot 0 is ScummVM "standard" for auto-saving, that's why it's not available for saving anymore. Jones still uses slot 0 for saving/restoring (because it's hardcoded and changing it would break it somewhat) Deleting + restoring is still possible of couse.
2016-02-05SCI: QfG1/2/3/4 character file detection changedMartin Kiewitz
No longer checking for .sav file suffix, but instead checking room number instead. The user is able to change the suffix, which would have resulted in a compressed character file.
2016-02-05DISTS/REDHAT: Package mort.dat, access.datWillem Jan Palenstijn
2016-02-05AGI: fix build powf() -> pow()Martin Kiewitz
2016-02-05AGI: Render mode Macintosh addedMartin Kiewitz
Palette + mouse cursor + box frame color only atm Thanks to wjp for gamma correction Not sure, if our current color adjustment is correct Should be checked by using actual hardware
2016-02-05AGI: GfxMgr::drawBox now using kRenderMacintoshMartin Kiewitz
2016-02-05AGI: Rewrote stringWordWrap()Martin Kiewitz
Original code wasn't accurate
2016-02-05COMMON: Add render mode for Macintosh.Johannes Schickel
On request of m_kiewitz who wants to use it for AGI.
2016-02-05MAEMO: Fix default bindingsTarek Soliman
This code depended on the off by one bug fixed in 9b8b737
2016-02-04SHERLOCK: SS: Fix crash on invalid graphics in German versionPaul Gilbert
2016-02-04AGI: Restrict hide.mouse to AGI3 onlyMartin Kiewitz
Command seems to not have existed in at least 2.917 (PC). Space Quest 2 on Apple IIgs calls it during intro, but never calls show.mouse. SQ2 on other platforms does not make this call. Mouse cursor is not hidden under emulator, so atm I have to assume that it's either a dodgy script or there was something else hacked into the interpreter back then. This fixes Space Quest 2 Apple IIgs losing mouse cursor, when the intro is not canceled.
2016-02-04AGI: Fix Hold-Key-Mode implementationMartin Kiewitz
Hold-Key-Mode got introduced v2.425, it was simply not possible to disable it until 3.098. Now creating a AGI_KEY_STATIONARY event, so that it works properly Fixes Mixed Up Mother Goose
2016-02-04AGI: Fix mouse code for transitionsMartin Kiewitz
Do not show mouse cursor after transition, when it's currently switched to hidden. Do the same for hide/show.mouse opcodes.
2016-02-04AGI: Add verbose flags to debug command screenobjMartin Kiewitz
2016-02-04AGI: Fix cursor position after save game descr.Martin Kiewitz
Cursor was placed incorrectly after entering saved game description using original load/save dialogs.
2016-02-04AGI: More accurate menu mouse supportMartin Kiewitz
Menu items did not switch to inverted state when they are disabled.
2016-02-04AGI: Add Atari ST system UI buttonsMartin Kiewitz
2016-02-04AGI: Add buttons to save/restore verify dialogsMartin Kiewitz
2016-02-04AGI: Add Amiga system UI buttonsMartin Kiewitz
Also adjust window frames for Amiga. Amiga also uses hi-res ones.
2016-02-04AGI: Add Apple IIgs system UI buttonsMartin Kiewitz
For Restart/Quit/Pause dialog
2016-02-03ACCESS: Fix display of ending creditsPaul Gilbert
2016-02-03ACCESS: Workaround Floppy room establishment reshown when loading savesPaul Gilbert
2016-02-03ACCESS: Setup wall codes correctly after reinitializing for new roomPaul Gilbert
2016-02-04AGI: Fix disabled look to work properly in menusMartin Kiewitz
2016-02-03CONFIGURE: Log cmdline and envvars to config.logWillem Jan Palenstijn
2016-02-03AGI: Add different window frames for MacintoshMartin Kiewitz
Also work on drawCharacter code for SystemUI usage
2016-02-03AGI: Add different window frames for Apple IIgsMartin Kiewitz
Only slightly different than on PC
2016-02-03SCI: code/define formattingMartin Kiewitz
2016-02-03SCI: Remove hardcoded value in getScummVMEvent()Martin Kiewitz
2016-02-03Merge pull request #660 from rootfather/readme-deThierry Crozat
I18N: Update German README and NEWS file
2016-02-03I18N: Update German NEWS (Neues) filerootfather
This updates the German NEWS (Neues) file to the english original file as of commit 7d014be0a2b796175a7ce40a9315603f711b2a30
2016-02-03I18N: Update German README [Liesmich] filerootfather
The German README [Liesmich] file is now the same as the English original as of commit 687f6067f5d8f616ccd948e43783bdc27f621c23.
2016-02-03I18N: Regenerate translations.datEugene Sandulenko
2016-02-03I18N: Update Belarussian translation. Patch #1626Eugene Sandulenko
2016-02-03AGI: Message box mouse supportMartin Kiewitz
2016-02-03AGI: Rename WINDOWRESET to WINDOW_AUTO_CLOSE_TIMERMartin Kiewitz
2016-02-03AGI: Increase time delay for Apple IIgsMartin Kiewitz
It seems that either Apple IIgs ran very slowly or that its AGI interpreter didn't do the delays as on all the other platforms. Further investigation needed Fixes all sorts of games running now way too fast.
2016-02-03AGI: Remove unused initialized variableMartin Kiewitz
2016-02-03AGI: Remove _game.state, not needed anymoreMartin Kiewitz
2016-02-03AGI: Change cycle delay handling, seems to fix GRMartin Kiewitz
Removed pollTimer() Renamed pause() to wait() Doing 10 msec delays instead of at least 50 msec per EventProcess Seems to fix weird Gold Rush ingame timer issue?! bug #4147
2016-02-03AGI: Cycle event processing changedMartin Kiewitz
processEvents() renamed to processScummVMEvents() mainCycle() renamed to processAGIEvents() have.key now sets up an inner loop and calls processAGIEvents() to avoid any further cycle work processing
2016-02-03AGI: Call update screen in have.key for nowMartin Kiewitz
Some games call it in an endless loop until a key is returned
2016-02-03AGI: Make inner loop handlers consistentMartin Kiewitz
2016-02-03AGI: Implement messageBox() as inner loopMartin Kiewitz
Also remove _game.keypress, _game.msgBoxTicks
2016-02-03AGI: Remove Gold Rush workaround, no longer neededMartin Kiewitz