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2016-07-29FULLPIPE: Fix crash in MGM::movementis2 clearingEugene Sandulenko
2016-07-28Merge pull request #794 from bgK/fix-tests-event-recorderEugene Sandulenko
COMMON: Fix tests when building with the event recorder
2016-07-28BUILD: Don't disable the event recorder for TravisCIBastien Bouclet
Tests now build fine with the event recorder enabled
2016-07-28Revert "BUILD: Fix test compilation with event recorder enabled"Bastien Bouclet
This reverts commit 1f8667c5d949070035390531e4f10c0f945d7352.
2016-07-28COMMON: Remove the EventRecorder dependency from OSystemBastien Bouclet
EventRecorder is in the gui lib which is not linked in the cxxtest suite.
2016-07-28BUILD: Use parallel build on travis (#792)Michał Janiszewski
2016-07-28WAGE: Fix weapons menu sizeEugene Sandulenko
2016-07-28TINSEL: Move debug channel registration to the very top of the engine ↵Eugene Sandulenko
constructor
2016-07-28SHERLOCK: Fix debug channel initializationEugene Sandulenko
2016-07-28MORTEVIELLE: Fix debug channel initializationEugene Sandulenko
2016-07-28MADS: Fix debug channel initializationEugene Sandulenko
2016-07-28GROOVIE: Move debug channel registration to the top of the engine constructorEugene Sandulenko
2016-07-28GOB: Move debug channel registration to the top of the engine constructorEugene Sandulenko
2016-07-28GNAP: Move debug channel registration to the top of the engine constructorEugene Sandulenko
2016-07-28DREAMWEB: CleanupEugene Sandulenko
2016-07-28CINE: Move debug channel registration to the first place in the constructorEugene Sandulenko
Otherwise we could miss some of the debug output as the channels are not yet registered.
2016-07-28ACCESS: Move debug channel registration where they belongEugene Sandulenko
2016-07-28DRACI: Remove generic commentEugene Sandulenko
2016-07-28FULLPIPE: Hid warning under debug channel. More debug outputEugene Sandulenko
2016-07-28FULLPIPE: Fixed debuf channel registrationEugene Sandulenko
2016-07-28BUILD: Disable Event Recorder for Travis CI, as our test/ suite is yet ↵Eugene Sandulenko
compatible with it
2016-07-28Merge pull request #608 from mgerhardy/travisEugene Sandulenko
BUILD: Added Travis-CI support
2016-07-28FULLPIPE: Split all debug output by channelsEugene Sandulenko
2016-07-28FULLPIPE: Added more debug channelsEugene Sandulenko
2016-07-28FULLPIPE: Started using debug channelsEugene Sandulenko
2016-07-27SCI32: Give default skip color a nameColin Snover
2016-07-27SCI32: Remove dead placeholder rendering codeColin Snover
2016-07-27SCI32: Fix kShowMovie calls crashing SCI32Colin Snover
This will all be overhauled in the future but for now it is best not to crash when playing AVI/SEQ files.
2016-07-27SCI32: Re-enable the high resolution mode option for GK1Colin Snover
2016-07-27SCI32: Use extern instead of #include frameout.h for splitRectsColin Snover
2016-07-27SCI32: Fix backwards kFrameOut throttle timingsColin Snover
2016-07-27SCI32: Handle remap data outside the game's remap rangeColin Snover
2016-07-26FULLPIPE: Few fixes to the pathfinding codeEugene Sandulenko
2016-07-25SDL: Disable keycode remapping when building for WinCEBastien Bouclet
WinCE does not have MapVirtualKey.
2016-07-25FULLPIPE: Added temp trace outputEugene Sandulenko
2016-07-25FULLPIPE: Fix in MGM::recalcOffsets corner case checkEugene Sandulenko
2016-07-25FULLPIPE: Fix subItems addressing in MGMEugene Sandulenko
2016-07-25FULLPIPE: Fix MGM array allocationEugene Sandulenko
2016-07-25FULLPIPE: Streamlined double binary numbers loadingEugene Sandulenko
2016-07-25VIDEO: Hid verbose debug output deeperEugene Sandulenko
2016-07-25Merge pull request #782 from bgK/sdl-win32-keycodeFilippos Karapetis
SDL: Fix Windows SDL1 keycodes to use the active keyboard layout
2016-07-25Merge pull request #789 from OmerMor/hoyle5Martin Kiewitz
Add detection to the Hoyle 5 family of games
2016-07-25SCI: Add detection to the Hoyle 5 family of gamesOmer Mor
Added games are: Hoyle Classic Games Hoyle Bridge Hoyle Children's Collection Hoyle Solitaire (CD and Hard Drive versions) Additionaly, kGetConfig was modified to support two settings used by these games: "laptop" and "jumpto".
2016-07-25SDL: Fix Windows SDL1 keycodes to use the active keyboard layoutBastien Bouclet
2016-07-25FULLPIPE: Renames in MovGraph classEugene Sandulenko
2016-07-24FULLPIPE: Clarified MovGraph::calcDistance() implementationEugene Sandulenko
2016-07-24WINTERMUTE: Another fix for c++11 compilationEugene Sandulenko
2016-07-24WINTERMUTE: Fix compilationEugene Sandulenko
2016-07-24Merge pull request #687 from tobiatesan/wme_debugger_rewriteEugene Sandulenko
WME: Debugger for WME, 2016 rewrite
2016-07-24I18N: Update Hungarian translation (patch #1652)Thierry Crozat