Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-07-15 | Refactored selectCharacter so that menu code doesn't need auxiliary buffer ↵ | Nicola Mettifogo | |
kBit2 anymore. svn-id: r28106 | |||
2007-07-15 | To loop a music track forever, the number of loops is set to 0 | Filippos Karapetis | |
svn-id: r28105 | |||
2007-07-15 | ITE: looping of compressed digital music is now done by the respective ↵ | Filippos Karapetis | |
compressed streams themselves svn-id: r28104 | |||
2007-07-15 | Screen update is no more triggered automatically when performing full ↵ | Nicola Mettifogo | |
screen-size blits on Front buffer. Menu code has been changed accordingly to retain consistency. svn-id: r28097 | |||
2007-07-15 | Changed some additions to += as Python supports that operator (Didn't ↵ | Kari Salminen | |
realize that before). svn-id: r28096 | |||
2007-07-15 | Enabled menus in some old AGI games (released in 1986) which did not have ↵ | Filippos Karapetis | |
menus them originally: KQ1 Amiga and ST and early versions of KQ3 Amiga, SQ1 ST, SQ1 DOS and SQ1 Amiga. The GF_FORCEMENUS flag has been remaned to GF_MENUS. Also, two problematic versions of KQ3, a problematic version of SQ1 and a problematic version of Mixed up Mother Goose have been disabled. Finally, a duplicate detection entry for SQ1 has been removed svn-id: r28095 | |||
2007-07-15 | ITE: Music looping works now with compressed digital music. However, there's ↵ | Filippos Karapetis | |
still a small pause when a track restarts svn-id: r28082 | |||
2007-07-14 | Fixed compilation. | Torbjörn Andersson | |
svn-id: r28078 | |||
2007-07-14 | ITE: Fixed some more incorrect dots on dialog buttons | Filippos Karapetis | |
svn-id: r28077 | |||
2007-07-14 | ITE: Fixed some of the incorrectly drawn dots of the menu buttons | Filippos Karapetis | |
svn-id: r28076 | |||
2007-07-14 | Renamed a variable, so that it makes more sense | Filippos Karapetis | |
svn-id: r28072 | |||
2007-07-14 | Some more updates for looping of compressed digital music. It's still not ↵ | Filippos Karapetis | |
working, though svn-id: r28071 | |||
2007-07-14 | Improved check for the patched sound file used in ITE intro | Filippos Karapetis | |
svn-id: r28070 | |||
2007-07-14 | Cleanup of the digital music code. Now all kinds of music (uncompressed and ↵ | Filippos Karapetis | |
compressed) are handled by the same class, DigitalMusicInputStream svn-id: r28069 | |||
2007-07-14 | Fix graphics glitch in the rat caves in ITE. Closes bug #1735437 - "ITE: ↵ | Filippos Karapetis | |
Sprite priority in rat caves" svn-id: r28064 | |||
2007-07-13 | Full screen updates aren't automatic after palette changes anymore now. ↵ | Nicola Mettifogo | |
Traded some code pollution with SPEED! svn-id: r28061 | |||
2007-07-13 | Oops, deactivated the actor debug flag again, which was incorrectly ↵ | Filippos Karapetis | |
activated in commit #28058 svn-id: r28059 | |||
2007-07-13 | Rewrote and greatly simplified the SAGA detector, removing many duplicate ↵ | Filippos Karapetis | |
and unneeded entries - Digital music will now always be enabled for all versions if the digital music file is present. The duplicate game entries with and without this file have been removed - Changed the way compressed sound files are detected. All the duplicate compressed sound entries have been removed - The Wyrmkeep Windows CD version is now properly distinguished from the DOS CD version - Unified all the different patch file entries (apart from the Mac patch file entries, which are of a different type). If a patch file is not found, it's ignored svn-id: r28058 | |||
2007-07-13 | Add TODO: music looping does not work with compressed digital music | Filippos Karapetis | |
svn-id: r28056 | |||
2007-07-13 | Some more fixes for Italian fan translation. | Johannes Schickel | |
svn-id: r28055 | |||
2007-07-13 | Rename AGI palette extractor | Eugene Sandulenko | |
svn-id: r28054 | |||
2007-07-12 | Added wildcards and a preliminary test which doesn't require unpacking the ↵ | Kari Salminen | |
colors. Helped like a gazillion percent, or so :-). svn-id: r28048 | |||
2007-07-12 | Some optimisations to the DXA player to reduce the amount of needless mallocing | Robin Watts | |
and memcpying it does. This commit also contains some code protected by #ifdef DXA_EXPERIMENT_MAXD that allows for reading an extended header on a .dxa file and using a MAXD chunk, if found, to reduce the amount of memory required to play a movie. Whether this gets enabled or not will ultimately depend on whether the savings are justified (i.e. if we can find a case where it makes enough difference). svn-id: r28047 | |||
2007-07-12 | Renamed a variable, so that it makes more sense | Filippos Karapetis | |
svn-id: r28042 | |||
2007-07-11 | Tool for extracting palettes from Amiga AGI games' executables. My first ↵ | Kari Salminen | |
Python program, yay :-) svn-id: r28035 | |||
2007-07-11 | Cleaned up comments | Filippos Karapetis | |
svn-id: r28034 | |||
2007-07-11 | Enable menus for Space Quest 1 (PC) 1.1A | Filippos Karapetis | |
svn-id: r28033 | |||
2007-07-11 | Should fix gui strings in Italian fan translation. | Johannes Schickel | |
svn-id: r28028 | |||
2007-07-11 | Fix for SQ1 Amiga (v 1.2 1986): menus are forced in this version too, like ↵ | Filippos Karapetis | |
with KQ3 Amiga svn-id: r28025 | |||
2007-07-11 | Fix for bug #1751390 in LSL1. When choosing a menu option, an appropriate ↵ | Filippos Karapetis | |
event is set. If that event is equal to 0x20, it was incorrectly triggered when the space bar key was pressed svn-id: r28024 | |||
2007-07-11 | Provide more language.tab file sizes | Eugene Sandulenko | |
svn-id: r28023 | |||
2007-07-11 | IHNM: Narrowed down the places where the actors stop being drawn when ↵ | Filippos Karapetis | |
changing scenes svn-id: r28022 | |||
2007-07-10 | Fix for bug #1751344 - "ITE: p2_a.iaf not played correctly" | Filippos Karapetis | |
svn-id: r28018 | |||
2007-07-10 | Fixed bug #1751385 ("LSL: Impossible to enter "Number 9""), which was | Torbjörn Andersson | |
introduced when migrating to KEYCODE constants. Considering how silly the bug was, I probably introduced it myself. svn-id: r28017 | |||
2007-07-10 | This commit adds a new build define USE_ARM_GFX_ASM (and sets it for the WinCE | Robin Watts | |
and DS builds). This causes the scumm engines graphics code to call ARM routines to do drawStripToScreen and copy8col. These routines were originally written for the DS port, and have now been made available to any other ARM device out there that wants them. I've tested this change on WinCE, but can't test it on the DS as I don't have one. We know that the routines work there though. svn-id: r28016 | |||
2007-07-10 | Add Amiga-style menus (FR #657645). Used in Amiga-rendering mode. | Kari Salminen | |
svn-id: r28015 | |||
2007-07-10 | Make AGI's button drawing use AgiButtonStyle. Doesn't use Amiga-style yet. ↵ | Kari Salminen | |
It's next. svn-id: r28014 | |||
2007-07-10 | For some reason, AgiTextColor(amigaBlack, _olderAgi? amigaOrange : amigaPurple) | Torbjörn Andersson | |
caused a linking error on my computer. Worked around that, and added curly braces for (IMO) better readability. svn-id: r28013 | |||
2007-07-10 | Cast the pointer to long instead of int to possibly fix the amd64 compile | Torbjörn Andersson | |
problem mentioned earlier on the channel. Neither seems like a particularly nice thing to do, but this is how we do it in the SDL backend, and it has apparently worked fine there... svn-id: r28012 | |||
2007-07-10 | Oops. AgiButtonStyle::getColor's color parameters were bool rather than int. ↵ | Kari Salminen | |
Fixed. svn-id: r28011 | |||
2007-07-10 | Change AgiTextColor's default color to black text on white background. | Kari Salminen | |
svn-id: r28010 | |||
2007-07-10 | Add AgiButtonStyle and create correct style according to render mode ↵ | Kari Salminen | |
(Supports PC and Amiga styles). svn-id: r28009 | |||
2007-07-10 | Add md5sum for Italian fan translation of CD version (see fr#1727941 "KYRA: ↵ | Johannes Schickel | |
add Italian CD Version to kyra.dat"). svn-id: r28007 | |||
2007-07-10 | Update create_kyra dat for Italian fan translation (see fr#1727941 "KYRA: ↵ | Johannes Schickel | |
add Italian CD Version to kyra.dat"). svn-id: r28005 | |||
2007-07-10 | Removed leftover empty function. | Nicola Mettifogo | |
svn-id: r28004 | |||
2007-07-10 | Reberting accidental changes. | Eugene Sandulenko | |
svn-id: r28000 | |||
2007-07-10 | Preliminary (and buggy) Kanji support. | Eugene Sandulenko | |
svn-id: r27998 | |||
2007-07-09 | SCUMM: more cleanup in ScummEngine::drawStripToScreen, added a big TODO ↵ | Max Horn | |
comment explaining how to potentially speed up this code a lot svn-id: r27997 | |||
2007-07-09 | Moved mouse cursor tampering from inventory.cpp to Gfx class, and some cleanup. | Nicola Mettifogo | |
svn-id: r27996 | |||
2007-07-09 | Fix for bug #1742432 - AGI: Engine crashes if no game is detected | Filippos Karapetis | |
svn-id: r27993 |