Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-02-19 | GLK: Better error messages for failing to load fonts | Paul Gilbert | |
2019-02-19 | GLK: FROTZ: Fix erasing windows that don't have an associated GLK window | Paul Gilbert | |
2019-02-19 | SCI: Update LB2 crate door pathfinding workaround | sluicebox | |
Updates a pathfinding workaround to handle all edge cases | |||
2019-02-18 | SCI: Add QFG1VGA Mac workaround for centaur | sluicebox | |
2019-02-18 | SCI: Apply QFG1VGA innkeeper workaround to Mac | sluicebox | |
2019-02-17 | GLK: FROTZ: Fix display in Zork Zero after showing title screen | Paul Gilbert | |
2019-02-17 | GLK: FROTZ: Fix Coverity identified warnings | Paul Gilbert | |
2019-02-17 | GLK: FROTZ: Fix display of Zork Zero title screen | Paul Gilbert | |
2019-02-17 | GLK: FROTZ: Fix transparency for glyphs in buffer area | Paul Gilbert | |
2019-02-17 | GLK: FROTZ: More properly fix transparency handling of header | Paul Gilbert | |
2019-02-17 | I18N: Update translation (German) | Lothar Serra Mari | |
Currently translated at 100.0% (1061 of 1061 strings) | |||
2019-02-17 | GIT: Ignore files generated by Visual Studio Code | Lothar Serra Mari | |
2019-02-16 | GLK: FROTZ: Properly set window colors | Paul Gilbert | |
2019-02-16 | GLK: FROTZ: Fix setting default fg & bg color | Paul Gilbert | |
2019-02-16 | GLK: FROTZ: Improved setup and handling of fg/bg colors | Paul Gilbert | |
2019-02-16 | SKY: Add defines for delay(); | Lothar Serra Mari | |
2019-02-16 | SKY: Decrease cursor redraw delay in menu | Lothar Serra Mari | |
2019-02-16 | IOS: Add support for three finger swipes up/down for showing/hiding software ↵ | Jonny Bergström | |
keyboard | |||
2019-02-16 | IOS: Implement kFeatureVirtualKeyboard to show/hide the keyboard | Thierry Crozat | |
2019-02-16 | GUI: show/hide virtual keyboard when the EditTextWidget gains/loses the focus | Thierry Crozat | |
2019-02-16 | BLADERUNNER: Fixed typo in pathfinding code | Peter Kohaut | |
More locations should work | |||
2019-02-16 | BLADERUNNER: More pathfinding code | Peter Kohaut | |
Pathfinding is almost working, but there are still isues in few locations, so I'm keeping it disabled. | |||
2019-02-16 | I18N: Update translation (German) | Lothar Serra Mari | |
Currently translated at 100.0% (1061 of 1061 strings) | |||
2019-02-16 | I18N: Update translation (Italian) | Paolo Bossi | |
Currently translated at 100.0% (1061 of 1061 strings) | |||
2019-02-16 | I18N: Regenerate translations data file | Thierry Crozat | |
2019-02-16 | I18N: Update translation (Danish) | scootergrisen | |
Currently translated at 100.0% (1061 of 1061 strings) | |||
2019-02-16 | I18N: Update translation (Finnish) | jepael | |
Currently translated at 100.0% (1061 of 1061 strings) | |||
2019-02-14 | GLK: FROTZ: Fix expansion of "g" to "again" in some ancient games. | Torbjörn Andersson | |
2019-02-14 | AUDIO: Fix compilation with Clang | Torbjörn Andersson | |
Reported by angstsmurf. | |||
2019-02-13 | GLK: FROTZ: Have zRGB properly convert to screen format | Paul Gilbert | |
2019-02-13 | SCI32: Fix QFG4 guild secret passage | Vhati | |
Fixes the walkable polygon not changing when it's revealed, bug #9894 | |||
2019-02-13 | SCI: Fix ECO1 column puzzle, bug #10885 | sluicebox | |
Works around a script bug that prevents the game from being completed | |||
2019-02-13 | SCI: Fix FPFP Mac easter egg, bug #7065 | sluicebox | |
Works around a script bug that locks up the game | |||
2019-02-13 | DINGUX: Fix dinguxsdl graphics backend | gameblabla | |
2019-02-12 | BLADERUNNER: Removal of memory leaks | Peter Kohaut | |
2019-02-11 | GLK: ALAN2: Fix incorrect string duplication | Paul Gilbert | |
2019-02-12 | SCI: Fix ECO1CD Mosaic puzzle crash, bug #10884 | sluicebox | |
Fixes a bug in the original that crashes the interpreter | |||
2019-02-11 | BLADERUNNER: Added original logic for speech skipping | Peter Kohaut | |
And some small cleanup of unnecessary comments. | |||
2019-02-11 | BLADERUNNER: Improved time management | Peter Kohaut | |
This should fix thi issue with freezing actors after loading save game, but works on new saves only. Game was not paused before saving and wrong timer value got saved. | |||
2019-02-11 | BLADERUNNER: Cleanup of audio code | Peter Kohaut | |
Separated audio cache. Fixed bug in the audio cache where still used sound might get freed. Fixes crashes when engine is unloading which were caused by a race condition between the timer code and engine teardown code. | |||
2019-02-10 | GLK: ALAN2: Fix a bunch of comparison warnings | Paul Gilbert | |
2019-02-10 | BLADERUNNER: Added shorty mode | Peter Kohaut | |
Available via ScummVM game options | |||
2019-02-10 | GLK: FROTZ: Fixes for saving and restoring in V6 games | Paul Gilbert | |
2019-02-10 | BLADERUNNER: Added sitcom mode | Peter Kohaut | |
Available via ScummVM game options | |||
2019-02-10 | GUI: Revert of accidental change | Peter Kohaut | |
Revert of a change which I accidentaly commited during bladerunner development. | |||
2019-02-10 | BLADERUNNER: Added auto save feature | Peter Kohaut | |
Also fixed a bug in KIA save screen, where not selecting a save slot can lead to overwriting other save game. | |||
2019-02-10 | BLADERUNNER: Use ScummVM functionality for audio volume management | Peter Kohaut | |
2019-02-10 | ZVISION: Move code to determine amplification to its own function | Torbjörn Andersson | |
As suggested by bluegr. | |||
2019-02-10 | AUDIO: Simplify _audioGain calculation | Torbjörn Andersson | |
No need to explicitly set it to 1.0. (There may have been in an earlier version, to avoid any possible rounding error. But if so, that reason is long gone.) | |||
2019-02-10 | ZVISION: Boost volume for MPEG cutscenes | Torbjörn Andersson | |
The high-resolution videos play back at much lower volume than the original ones. This adds hard-coded values for how much to amplify each cutscene. It's all done by ear, and it does introduce some clipping, but I think it should be acceptable. Of course, it could also be a problem with the audio decoder, so this may be the wrong approach entirely. |