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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2018-03-20
XEEN: Fix GMM savegame loads were waiting until a turn had passed
Paul Gilbert
2018-03-20
XEEN: Fix transferring items between characters in items dialog
Paul Gilbert
2018-03-20
TUCKER: Remove unhelpful comment
Adrian Frühwirth
2018-03-20
TUCKER: Reset panel type to normal after loading a savegame
Adrian Frühwirth
2018-03-20
TUCKER: Remove superfluous workaround for Trac#4156
Adrian Frühwirth
2018-03-20
CREATE_PROJECT: Place libs requiring symbols before libs providing them
Bastien Bouclet
2018-03-20
BLADERUNNER: Simplified detection tables
Eugene Sandulenko
2018-03-20
PSP2: fix touch sometimes not directly under finger
rsn8887
2018-03-19
XEEN: Fix Items dialog header when an item is selected
Paul Gilbert
2018-03-19
XEEN: Fix whether events are checked after openGrate calls
Paul Gilbert
2018-03-19
XEEN: Fix setSpeedTable crash after missed ranged attack
Paul Gilbert
2018-03-19
XEEN: Standardize on a single SPELLS_PER_CLASS define
Paul Gilbert
2018-03-19
TUCKER: Work around original game bug when using the map in the mall in part ...
Adrian Frühwirth
2018-03-19
TUCKER: Implement workaround for original script bug mentioned in commit 23fd...
Adrian Frühwirth
2018-03-19
BLADERUNNER: Fix bug with path generator in GenericWalkerA actor
Eugene Sandulenko
2018-03-19
BLADERUNNER: Mark a bug in original code
Eugene Sandulenko
2018-03-19
TITANIC: Fix small memory leak
Torbjörn Andersson
2018-03-19
I18N: Regenerate translations data file
Thierry Crozat
2018-03-18
XEEN: Fix crash on Cast Spell dialog for non-spell casters
Paul Gilbert
2018-03-18
XEEN: Fix glitched border of Identify Monster dialog
Paul Gilbert
2018-03-18
XEEN: Fix Town Portal town selection dialog
Paul Gilbert
2018-03-18
XEEN: Don't show a 'None Ready' spell in spell selection dialog
Paul Gilbert
2018-03-18
XEEN: Fix spells list selection for Vertigo guild
Paul Gilbert
2018-03-18
XEEN: Add an enum SpellsCategory enum, code simplification using it
Paul Gilbert
2018-03-18
TUCKER: Actually implement mof opcode
Adrian Frühwirth
2018-03-18
XEEN: Fix display of Spell Info dialog in Guild shops
Paul Gilbert
2018-03-18
TUCKER: Add missing buv and c0v opcodes
Adrian Frühwirth
2018-03-18
BLADERUNNER: Round coordinates to two decimals
Thomas Fach-Pedersen
2018-03-18
XEEN: Fix display of Spells list dialog within Guild shops
Paul Gilbert
2018-03-18
XEEN: Properly write party character data when saving the game
Paul Gilbert
2018-03-18
BLADERUNNER: Added FreeSlotB actor
Eugene Sandulenko
2018-03-18
BLADERUNNER: Added FreeSlotA actor
Eugene Sandulenko
2018-03-18
SDL: Split joystick mouse event generation into two functions
Bastien Bouclet
2018-03-17
XEEN: Fix Guild membership check
Paul Gilbert
2018-03-17
XEEN: Fix using pyramid to travel to the Dark Side
Paul Gilbert
2018-03-17
XEEN: Change bool _isDarkCc to int _ccNum
Paul Gilbert
2018-03-17
XEEN: Fix display of Lloyd's Beacon spell
Paul Gilbert
2018-03-18
TUCKER: Get rid of strcpy()
Adrian Frühwirth
2018-03-18
BLADERUNNER: Actors fixes
Peter Kohaut
2018-03-17
BLADERUNNER: Added Hanoi actor
Eugene Sandulenko
2018-03-17
XEEN: Fix damaging characters from poisoned well
Paul Gilbert
2018-03-17
I18N: Update translation (German)
Lothar Serra Mari
2018-03-17
BLADERUNNER: Added OfficerGrayford actor
Eugene Sandulenko
2018-03-17
TUCKER: Add comment about earlier commit e018efbc22 fixing Trac#6645
Adrian Frühwirth
2018-03-17
TUCKER: Fix incorrect transition of Lola animation
Adrian Frühwirth
2018-03-17
XEEN: Fix incorrect showing of 'you are tired' dialogs after loading savegame...
Paul Gilbert
2018-03-17
TITANIC: Fix DoorbotScript _stateIndex cycling check
Paul Gilbert
2018-03-17
BLADERUNNER: Fixed compilation warnings
Peter Kohaut
2018-03-17
BLADERUNNER: Added combat
Peter Kohaut
2018-03-17
GRAPHICS: Dont clip in the non-clip version of drawRoundedSquareAlg
Bastien Bouclet
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