Age | Commit message (Expand) | Author |
2009-07-09 | Fix wrong format arugment. | Johannes Schickel |
2009-07-09 | Applied patch #2818845 - "SCI: resource.map detection for SCI1/1.1 fixed", wi... | Filippos Karapetis |
2009-07-09 | restAdjust should be a signed integer. Fixes crashes with SCI1 games that tak... | Filippos Karapetis |
2009-07-09 | Cleanup rollDice (the results of the old and the new function are almost iden... | Johannes Schickel |
2009-07-09 | Cleanup. | Johannes Schickel |
2009-07-09 | Added proper safeguards for shorten.*, thereby fixing commit 42259 | Filippos Karapetis |
2009-07-09 | Reverted commit #42257, as the original issue was with the compilation proces... | Filippos Karapetis |
2009-07-09 | - Rewrote and greatly simplified the MSVC8 and MSVC9 project files so that th... | Filippos Karapetis |
2009-07-09 | Renamed sound/iff.* to sound/iff_sound.* to fix an issue with the upcoming ch... | Filippos Karapetis |
2009-07-09 | Warn instead of crash when a video frame part was found although the header s... | Sven Hesse |
2009-07-09 | Changed the status of the cruise engine to be enabled by default | Paul Gilbert |
2009-07-09 | Giving Font its own real class | Sven Hesse |
2009-07-08 | LOL: cleanup | Florian Kagerer |
2009-07-08 | LOL: rename new function in last commit according to LordHoto's suggestion | Florian Kagerer |
2009-07-08 | LOL: fix long standing bugs in the battle system (hit chance, damage, etc) by... | Florian Kagerer |
2009-07-08 | - Moved printObject inside the Console class | Filippos Karapetis |
2009-07-08 | Only the kernel needs to be initialized before anything else, when saving/loa... | Filippos Karapetis |
2009-07-08 | Fixed saving/loading again (broken with the latest changes for game feature a... | Filippos Karapetis |
2009-07-08 | Some cleanup for the script debugger code: | Filippos Karapetis |
2009-07-08 | Added guards to only include the Shorten audio code when the SAGA2 code in th... | Filippos Karapetis |
2009-07-08 | Also added the ENABLE_IHNM and ENABLE_SAGA2 preprocessor definitions to the s... | Filippos Karapetis |
2009-07-08 | The ENABLE_* flags are only checked for *.cpp files in MSVC, so move the ENAB... | Filippos Karapetis |
2009-07-08 | Updated the MSVC project files of the scummvm project (added graphics/sjis.*) | Filippos Karapetis |
2009-07-08 | Synced the MSVC project files of the gob engine | Filippos Karapetis |
2009-07-08 | Fix recent regression in vc61(). | Travis Howell |
2009-07-07 | Silenced the very chatty song iterator console messages by converting them to... | Filippos Karapetis |
2009-07-07 | Improved the LSL1VGA workaround after talking with waltervn | Filippos Karapetis |
2009-07-07 | Added a workaround for incorrect font references in LSL1VGA (which was the or... | Filippos Karapetis |
2009-07-07 | Change all uses of FM-Towns/fm-towns to FM-TOWNS. | Johannes Schickel |
2009-07-07 | Simply compile guard of SJIS code and fix comment. | Johannes Schickel |
2009-07-07 | Add guards to only include SJIS font code, when KYRA or SCI is enabled. | Johannes Schickel |
2009-07-07 | Change "FM-Towns" to "FM-TOWNS" for consistency. | Johannes Schickel |
2009-07-07 | - Rename FontSJIS::enableShadow to enableOutline. | Johannes Schickel |
2009-07-07 | - Added support for outlined FM-Towns ROM drawing | Johannes Schickel |
2009-07-07 | kFeatures800 -> kFeatures800x600 in order to have more meaningful name | Eugene Sandulenko |
2009-07-07 | Adapt KYRA to use the new Graphics::FontSJIS code. | Johannes Schickel |
2009-07-07 | Add generic functionallity to draw FM-Towns ROM. (To be used by KYRA and SCI) | Johannes Schickel |
2009-07-07 | Removed the weird checks for a maximum resource number (the sci_max_resource_... | Filippos Karapetis |
2009-07-07 | Change SaveLoad_Playtoons case | Arnaud Boutonné |
2009-07-07 | Removed the superfluous sci_version_types array (it's essentially the same as... | Filippos Karapetis |
2009-07-07 | - Add a new gametype for 'The Land of the Magic Stones' | Arnaud Boutonné |
2009-07-07 | - Separate Playtoons gametypes from in GobEngine::initGameParts() | Arnaud Boutonné |
2009-07-07 | Cleanup: added an enum for the auto-detected features, removed the selectors ... | Filippos Karapetis |
2009-07-07 | Added auto-detection for games with older headers for script blocks, and remo... | Filippos Karapetis |
2009-07-07 | Added a SCI1.1 case in the lofss opcode, like in the lofsa opcode (essentiall... | Filippos Karapetis |
2009-07-07 | Add detection of Playtoons 2 En | Arnaud Boutonné |
2009-07-07 | - Added auto-detection for EGA graphics. As a result of this, GF_SCI1_EGA has... | Filippos Karapetis |
2009-07-07 | Removed the shooting workaround delay - the overlay number can vary, so it is... | Paul Gilbert |
2009-07-07 | Set the correct sound rate for Personal Nightmare. | Travis Howell |
2009-07-07 | Prevent a crash when the engine errors out before the game state is initialized | Filippos Karapetis |