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2013-05-12PEGASUS: Fix going left initially in the globe gameMatthew Hoops
2013-05-13HOPKINS : Added a lines debugger commandsylvaintv
2013-05-12HOPKINS: Use different colors for displaying hotspot zonesStrangerke
2013-05-12CONFIGURE: Fix 16bit test for DreamcastMarcus Comstedt
2013-05-12HOPKINS: Clean debug channels, add Pathfinding tracesStrangerke
2013-05-11GUI: Update Roland GS description in MT-32 tabtcarey
2013-05-11SCUMM: Clean-up of Roland GS codetcarey
2013-05-11HOPKINS: Courtesy of SylvainTV - Fix long diagonals to bottom left and rightStrangerke
2013-05-11QUEEN: Fix bug #3612408 - "QUEEN: Can't quit from ScummVM while ending cutscene"Filippos Karapetis
2013-05-11AGI: Fix bug #3600733 - "AGI FANMADE: function slowing down game"Filippos Karapetis
2013-05-11AGI: Remove obsolete TODOFilippos Karapetis
2013-05-11HOPKINS: Fix bug #3613068 - Detection of Hopkins RussianStrangerke
2013-05-10I18N: Patch #3612991: "Update for Russian (ru_RU) translation of ScummVM"Eugene Sandulenko
2013-05-10HOPKINS: Added a zones debugger commandPaul Gilbert
2013-05-08NEVERHOOD: Fix member var initializationsjohndoe123
2013-05-08NEVERHOOD: Fix deletes in SpriteResource::unload() and ResourceMan::purgeReso...johndoe123
2013-05-08NEVERHOOD: Fix issues in the save/load screensjohndoe123
2013-05-08NEVERHOOD: Move module files to own subdirectoryjohndoe123
2013-05-08Merge branch 'master'Willem Jan Palenstijn
2013-05-08NEVERHOOD: Fix some logic bugs and minor changesjohndoe123
2013-05-08NEVERHOOD: Update todo.txtjohndoe123
2013-05-08NEVERHOOD: Work on the save/load/delete menusjohndoe123
2013-05-08NEVERHOOD: Add game-internal savegame delete menujohndoe123
2013-05-08NEVERHOOD: Changed the save/load menu to allow gaps in saved games to simplif...johndoe123
2013-05-08NEVERHOOD: Fix GUI options and game copyrightjohndoe123
2013-05-08NEVERHOOD: Support game loading from launcher/command linejohndoe123
2013-05-08NEVERHOOD: Merge some code in the save/load menusjohndoe123
2013-05-08NEVERHOOD: Add Y-flipping to unpackSpriteNormaljohndoe123
2013-05-08NEVERHOOD: Delete all sound/music items on exitjohndoe123
2013-05-08NEVERHOOD: Add Screen::saveParams and Screen::restoreParams, called when etne...johndoe123
2013-05-08NEVERHOOD: Don't allow main menu until _canRequestMainMenu is setjohndoe123
2013-05-08NEVERHOOD: Implement game-internal savegame overwrite query screenjohndoe123
2013-05-08NEVERHOOD: Change Klaymen idle callbacks from method pointers to integers and...johndoe123
2013-05-08NEVERHOOD: Rename stuff in the Klaymen classjohndoe123
2013-05-08NEVERHOOD: Remove unneeded bracesjohndoe123
2013-05-08NEVERHOOD: Remove objectPriority and surfacePriority parameters from the Klay...johndoe123
2013-05-08NEVERHOOD: Add support for loading/saving games with the game's own menujohndoe123
2013-05-08NEVERHOOD: Implement restart functionality (from both main menu and game logic)johndoe123
2013-05-08NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero)johndoe123
2013-05-08NEVERHOOD: Fix Module1300::createScenejohndoe123
2013-05-08NEVERHOOD: Rework the sound systemjohndoe123
2013-05-08NEVERHOOD: Don't load a DataResource if the same data is already loaded; this...johndoe123
2013-05-08NEVERHOOD: Minor renaming and cleanupjohndoe123
2013-05-08NEVERHOOD: Rename SceneInfo2700 to TrackInfojohndoe123
2013-05-08NEVERHOOD: Remove more old TODOsjohndoe123
2013-05-08NEVERHOOD: Rework the car track scenes in Module2500 and Module2700johndoe123
2013-05-08NEVERHOOD: Add tables for Scene2706johndoe123
2013-05-08NEVERHOOD: Remove obsolete TODOsjohndoe123
2013-05-08NEVERHOOD: Move Scene2804::initCrystalColors() to GameModule::initCrystalColo...johndoe123
2013-05-08NEVERHOOD: Change graphic resource draw method to get a Surface instead of se...johndoe123