index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Expand
)
Author
2014-08-09
ACCESS: Add missing CMDOBJECT method to script command list
Paul Gilbert
2014-08-09
ACCESS: Add detection entry and subfolder adding for CD version
Paul Gilbert
2014-08-09
ACCESS: Fix implementation of cmdCheckLoc()
Strangerke
2014-08-09
ACCESS: Implement some script opcodes
Strangerke
2014-08-08
ACCESS: Implemented several script commands
Paul Gilbert
2014-08-08
ACCESS: Implemented cmdGoto script command
Paul Gilbert
2014-08-08
ACCESS: Simplify command list array to use a virtual method
Paul Gilbert
2014-08-08
ACCESS: Fix opening files by name
Paul Gilbert
2014-08-07
ACCESS: Implemented skeleton script command method list
Paul Gilbert
2014-08-07
ACCESS: General cleanup of Room class
Paul Gilbert
2014-08-07
ACCESS: Move playField and tile data to Room class
Paul Gilbert
2014-08-07
ACCESS: Implement buildScreen
Paul Gilbert
2014-08-07
ACCESS: Fixes for loading room data
Paul Gilbert
2014-08-07
ACCESS: Fix reading last resource of container files
Paul Gilbert
2014-08-07
ACCESS: Implemented setupRoom method
Paul Gilbert
2014-08-06
ACCESS: Implemented room data loading
Paul Gilbert
2014-08-06
ACCESS: Add Amazon character and room resource lists
Paul Gilbert
2014-08-06
ACCESS: Split resources into a seperate file just for Amazon resources
Paul Gilbert
2014-08-06
ACCESS: Added room clearing
Paul Gilbert
2014-08-05
ACCESS: Add scripts classes and Amazon room setup
Paul Gilbert
2014-08-05
ACCESS: Implement outer room handler
Paul Gilbert
2014-08-05
ACCESS: Remainder of Amazon game initialization added
Paul Gilbert
2014-08-05
ACCESS: Moved globals into the main engine classes
Paul Gilbert
2014-08-04
ACCESS: Added Globals classes
Paul Gilbert
2014-08-04
ACCESS: Remove graphics manager, and added more skeleton for Amazon intro
Paul Gilbert
2014-08-04
ACCESS: Fleshed out beginning of title sequence, added Screen::clip
Paul Gilbert
2014-08-03
ACCESS: Added decompression code
Paul Gilbert
2014-08-02
ACCESS: Added screen loading and file index load fixes
Paul Gilbert
2014-08-02
ACCESS: Adding file loading
Paul Gilbert
2014-08-02
ACCESS: Implement fading routines
Paul Gilbert
2014-08-01
ACCESS: Implement decoding of game cursors
Paul Gilbert
2014-08-01
ACCESS: Add Amazon floppy detection and skeleton for Amazon engine
Paul Gilbert
2014-08-01
ACCESS: Added resources for cursors
Paul Gilbert
2014-07-29
ACCESS: Main engine skeleton and events manager
Paul Gilbert
2014-07-29
ACCESS: Initial engine skeleton
Paul Gilbert
2014-07-27
MADS: Beginnings of exit advert view
Paul Gilbert
2014-07-27
MADS: Fix invalid parameter in error call
Paul Gilbert
2014-07-27
MADS: Beginnings of animation view class
Paul Gilbert
2014-07-27
MADS: Beginnings of re-implementing text view class
Paul Gilbert
2014-07-27
MADS: Silence GCC warning
Torbjörn Andersson
2014-07-27
MADS: Main menu selections now working
Paul Gilbert
2014-07-27
MADS: Menu item highlighting and selection animation now working
Paul Gilbert
2014-07-26
MADS: Add support to event manager for intercepting events
Paul Gilbert
2014-07-26
MADS: Cleanup of menu item positioning
Paul Gilbert
2014-07-26
MADS: Menuitems now animating correctly for the main menu
Paul Gilbert
2014-07-25
MADS: Main menu background is now correctly loading
Paul Gilbert
2014-07-24
MADS: Clean up _depthStyle usage in DepthSurface class
Paul Gilbert
2014-07-24
SCI: Small formatting fix.
Johannes Schickel
2014-07-23
DISTS/REDHAT: Package neverhood.dat
Willem Jan Palenstijn
2014-07-23
MADS: WIP handling of V2 walk nodes and walkable areas
Filippos Karapetis
[prev]
[next]