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2012-08-12VIDEO: Move TheoraDecoder to video/Matthew Hoops
2012-08-12GUI: Remove left-over code from theme based fill color in thumbnail display.Johannes Schickel
2012-08-12Merge pull request #260 from lordhoto/new-chooser.Johannes Schickel
New save/load chooser Conflicts: gui/saveload.cpp
2012-08-12VIDEO: Convert FlicDecoder to the new AdvancedVideoDecoder APIMatthew Hoops
The video no longer automatically loops (unused in-tree) and must have rewind() called manually
2012-08-12VIDEO: Don't allow adding external stream files to unopened videosMatthew Hoops
2012-08-12TONY: Fix dirty rect refresh glitch in the introduction sequencePaul Gilbert
2012-08-12MOHAWK: Use setStopTime()Matthew Hoops
2012-08-12AGOS: Improve the quick load/save code.Travis Howell
2012-08-12VIDEO: Add set/getStopTime functions to AdvancedVideoDecoderMatthew Hoops
A video can now be stopped at a requested time
2012-08-12AUDIO: Move LimitingAudioStream to audio/Matthew Hoops
2012-08-12GUI: Fix possible un-initialised variable usage in SaveLoadChooser.D G Turner
This was reported by valgrind, while looking at a different issue.
2012-08-11CINE: Fix typo in OS palette restore code.D G Turner
This fixes most cases of incorrect palette on savegame loading. Thanks to yaz0r for this fix.
2012-08-11CINE: Fix lockup in Scene 5 when "operate Girl" underwater.D G Turner
Traced with gdb to sound.cpp:792 i.e. _fadeOutTimer infinite loop. This bug was introduced by the addition of the MT-32 output driver for Future Wars and associated mutex changes. The _fadeOutTimer increment is done by the timer callback occuring during the load method call, but this was excluded by the mutex. Fixed by moving the mutex in the load method.
2012-08-11SCI: Add PQ3 Spanish DOS detection entry from bug #3555647.D G Turner
2012-08-11SCI: Add KQ5 Spanish DOS detection entry from bug #3555646.D G Turner
2012-08-11WINTERMUTE: Silence a few float-cast warnings.Einar Johan Trøan Sømåen
2012-08-11WINTERMUTE: Format platform_osystem.cpp, wintermute.cpp and detection_tables.hEinar Johan Trøan Sømåen
2012-08-11WINTERMUTE: Make RTL skip any "are you sure?"-dialogs.Einar Johan Trøan Sømåen
The user has already quite intentionally opened the GMM and clicked "return to launcher" additionally the GMM can be launched at any time, but the "are you sure"-message can't always be shown, for instance if the user is already in some in-game menu, or a video is playing.
2012-08-11WINTERMUTE: Make missing-file warnings a debugCEinar Johan Trøan Sømåen
The sound-system attempts to open files in various formats, some of which may not exist, no reason for these to fill the console with output.
2012-08-11WINTERMUTE: Get rid of strncpy+manual termination.Einar Johan Trøan Sømåen
2012-08-11CINE: Slight cleanup.Vincent Hamm
2012-08-10CINE: Fix masking in Operation Stealth.Vincent Hamm
2012-08-09TESTBED: Fix "if" formatting.Johannes Schickel
2012-08-09TSAGE: Fix "if" formatting.Johannes Schickel
2012-08-09DINGUX: Fix "if" formatting.Johannes Schickel
2012-08-09CREATE_PROJECT: Fix "if" formatting.Johannes Schickel
2012-08-09AUDIO: Fix "if" formatting in QDM2 code.Johannes Schickel
2012-08-09GRAPHICS: Add a DPI parameter to loadTTFFont.Johannes Schickel
Will be used by WME.
2012-08-09OPENGL: Fix RGBA8888 mode setup.Johannes Schickel
2012-08-08CONFIGURE: Add case for selecting OpenGL ES support on the OpenPandora.David-John Willis
2012-08-08OPENGL: GL_BGRA does not exist in every GLES implementation.David-John Willis
* It definately does not exist in the GLES implementations I can test with. * Don't configure if USE_GLES is set.
2012-08-07SCI: Remove duplicate detection entryWillem Jan Palenstijn
There is no indication in the corresponding bug report this was for an Amiga version.
2012-08-07SCI: Add extra comments to new detection entries. No functional changes.D G Turner
2012-08-07VIDEO: Fix getTime() when a video is not playingMatthew Hoops
2012-08-07TSAGE: Apply naming conventions to surfaceGetArea(). Thanks to somaen for ↵Strangerke
reporting it.
2012-08-07WINTERMUTE: Use only one scaler for blitting, the faster one.Einar Johan Trøan Sømåen
2012-08-07WINTERMUTE: Cache scaled images, to avoid having to rescale every frame.Einar Johan Trøan Sømåen
2012-08-07WINTERMUTE: Optimize blitting (Do opaque blits for opaque images, and do ↵Einar Johan Trøan Sømåen
fill with memcpy)
2012-08-07WINTERMUTE: Change PixelFormat to ARGB (same as Sword25)Einar Johan Trøan Sømåen
Mainly a workaround for the OpenGL-backend.
2012-08-07WINTERMUTE: Move dcscript.h into the proper folder.Einar Johan Trøan Sømåen
2012-08-07WINTERMUTE: Remove g_wintermute.Einar Johan Trøan Sømåen
2012-08-07WINTERMUTE: Save the random-seed as well.Einar Johan Trøan Sømåen
2012-08-07SCI: Add missing QFG1 detection entries from bug #3554611.D G Turner
2012-08-07SCI: Add missing QFG2 detection entry from bug #3554614.D G Turner
2012-08-06TINSEL: Fixed portability issue with earlier savegamesPaul Gilbert
2012-08-05CGE: Keep Soltys' position when savingStrangerke
2012-08-05KYRA: Add source of detection entires for LoL French floppy.Johannes Schickel
2012-08-05GOB: Add a Spanish/Italian DOS version of GeishaSven Hesse
As supplied by einstein95 in bug report #3544449.
2012-08-04CGE: Fix bug #3547274 - missing travel buttons after saveStrangerke
2012-08-04AUDIO: Correct ADPCM Fixes to ensure internal buffers are drained.D G Turner
This also adds an omitted _decodedSampleCount initialization in Oki ADPCM decoder.