Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-12-13 | VIDEO: Fix seeking when playing with a custom rate | Matthew Hoops | |
2012-12-13 | WINTERMUTE: Fix a memory-leak in the thumb-nail loading. | Einar Johan Trøan Sømåen | |
2012-12-13 | WINTERMUTE: Split renderTicket into a separate file. | Einar Johan Trøan Sømåen | |
2012-12-13 | WINTERMUTE: Avoid unneccessary alpha-blits when using dirty-rects. | Einar Johan Trøan Sømåen | |
2012-12-13 | WINTERMUTE: Scale thumbs to kThumbNailWidth/kThumbNailHeight | Einar Johan Trøan Sømåen | |
2012-12-13 | COMMON: Forbid symbols for the rest of is* from ctype.h. | Johannes Schickel | |
I also moved the isprint case to the correct position. This adds a FIXME to our lua code from sword25, which uses iscntrl directly. | |||
2012-12-13 | COMMON: Add wrapper for isprint. | Johannes Schickel | |
This is done in the spirit of 658080deeda79d20ea40643569fbcb072573e7cf. | |||
2012-12-13 | WINTERMUTE: Implement simple sprite-batching to speed up tileImage-drawing. | Einar Johan Trøan Sømåen | |
2012-12-13 | WINTERMUTE: Further optimize drawTicket-checking. | Einar Johan Trøan Sømåen | |
2012-12-13 | WINTERMUTE: Privatize members in UITiledImage | Einar Johan Trøan Sømåen | |
2012-12-13 | WINTERMUTE: Correct the char-code check in BaseKeyboardState | Einar Johan Trøan Sømåen | |
2012-12-13 | WINTERMUTE: Check renderTicket-owner before anything else. | Einar Johan Trøan Sømåen | |
2012-12-13 | WINTERMUTE: Use ascii for detecting printable-characters instead of Keycode. | Einar Johan Trøan Sømåen | |
2012-12-13 | PEGASUS: Fix invalid use of RipTimer | Matthew Hoops | |
2012-12-13 | COMMON: Fix potential uninitialized memory usage | Matthew Hoops | |
2012-12-13 | TINSEL: Fix a comment in playDW1MacMusic() | Filippos Karapetis | |
Thanks to clone2727 for noticing | |||
2012-12-13 | TINSEL: Add support for the digitized music in DW1 Mac | Filippos Karapetis | |
2012-12-13 | TINSEL: Unify the PSX graphics drawing code with the rest | Filippos Karapetis | |
This is nitpicking, for uniformity which I forgot to add in a previous cleanup commit | |||
2012-12-13 | TINSEL: Remove outdated comment | Filippos Karapetis | |
2012-12-13 | TINSEL: Clean up the sound code | Filippos Karapetis | |
2012-12-11 | TINSEL: Clean up the graphics draw types code | Filippos Karapetis | |
2012-12-11 | TINSEL: Fix misleading comment | Filippos Karapetis | |
2012-12-11 | TINSEL: Fix the colors in the Mac version of DW1 | Filippos Karapetis | |
2012-12-11 | TINSEL: An additional endianess fix for DW1 Mac | Filippos Karapetis | |
This will also need testing on a BE system | |||
2012-12-11 | TINSEL: Merge the different TinselV0/V1 graphics code handlers | Filippos Karapetis | |
2012-12-11 | TINSEL: The speech file in DW1 Mac demo/full is LE | Filippos Karapetis | |
2012-12-11 | TINSEL: Handle the invalid max polygons value in DW1 Mac | Filippos Karapetis | |
2012-12-11 | TINSEL: Add an initial incomplete graphics decoder for DW1 Mac | Filippos Karapetis | |
Part of the game graphics is now shown | |||
2012-12-11 | TINSEL: Fix what seems to be two bugs in the endianess handling code | Filippos Karapetis | |
This will need to be tested in a BE system for correctness. Fixes the Mac version of DW1 | |||
2012-12-11 | TINSEL: Add another check to skip the non-MIDI music of DW1 Mac | Filippos Karapetis | |
2012-12-11 | TINSEL: Add resource handling of the BE resources in DW1 Mac | Filippos Karapetis | |
This is the second attempt. All the BE resources of DW1 Mac are handled correctly now. Added READ_16, READ_32, FROM_16, FROM_32 and TO_32 to handle all of the different cases where endianess is already handled. Note that the game scripts are LE, so these haven't been changed | |||
2012-12-11 | TINSEL: Revert the BE -> LE resource conversion for DW1 Mac | Filippos Karapetis | |
This was a bad idea, as we ended up with another place where the resource files were processed. Thus, I'm moving back to handling the BE resources of the Mac version in the engine itself | |||
2012-12-10 | TINSEL: Remove unused variable | Torbjörn Andersson | |
2012-12-10 | Revert "OPENGLSDL: Remove HACK in fullscreen toggle mode." | Johannes Schickel | |
This reverts commit b6f7d697090ca6f90d20f0f2d5661cc4c8b71bf2. This actually breaks fullscreen mode cycling. | |||
2012-12-10 | AUDIO: Fix MS ADPCM to work with Mono streams using odd sized buffers. | D G Turner | |
2012-12-10 | TINSEL: Add a WIP BE To LE SCN file conversion code (unfinished) | Filippos Karapetis | |
This is a cleaner approach to handle the Mac version of DW1 (demo and full versions - refer to bug #3110936). This way, we can keep the game engine as LE even with the Mac BE resource files. Both the demo and the full version progress up to drawing the scene graphics now and crash because of the currently unhandled bitmap chunk. | |||
2012-12-10 | TINSEL: Simplify the scene entrance handling code | Filippos Karapetis | |
This also reverts the rest of the BE resource handling code | |||
2012-12-10 | TINSEL: Revert most of the engine BE resource handling code | Filippos Karapetis | |
This was added in commit 3fdddd53b2b970aae3e967bebc0bff6e642a5111. However, having handling for both BE and LE resource complicates the engine code unnecessarily. Thus, a different approach will be done. | |||
2012-12-09 | WINTERMUTE: Fix a gcc warning | Matthew Hoops | |
2012-12-09 | VIDEO: Fix setRate when _lastTimeChange is less than a frame | Matthew Hoops | |
Thanks to bgK for noticing | |||
2012-12-09 | WINTERMUTE: Privatize members in AdObject. | Einar Johan Trøan Sømåen | |
2012-12-09 | WINTERMUTE: Privatize members in AdSceneState | Einar Johan Trøan Sømåen | |
2012-12-09 | WINTERMUTE: Mark savedGameExt and localSaveDir for eventual removal. | Einar Johan Trøan Sømåen | |
2012-12-09 | WINTERMUTE: Remove unused include in BaseGame | Einar Johan Trøan Sømåen | |
2012-12-09 | WINTERMUTE: Remove code moved in previous commit. | Einar Johan Trøan Sømåen | |
2012-12-09 | WINTERMUTE: Move "GetSoundLength" to BaseGameMusic | Einar Johan Trøan Sømåen | |
2012-12-09 | WINTERMUTE: Split out the music-related functionality of BaseGame to a ↵ | Einar Johan Trøan Sømåen | |
separate class. | |||
2012-12-09 | WINTERMUTE: Only warn about drawLine once. | Einar Johan Trøan Sømåen | |
2012-12-09 | WINTERMUTE: Privatize members of AdResponseBox | Einar Johan Trøan Sømåen | |
2012-12-09 | WINTERMUTE: Make AdScaleLevel::getScale() const. | Einar Johan Trøan Sømåen | |