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2016-10-02FULLPIPE: Implement MotionController::enableLinks()Eugene Sandulenko
2016-10-02FULLPIPE: Fix Grandma positioning in scene14Eugene Sandulenko
2016-10-02FULLPIPE: Fix code formattingEugene Sandulenko
2016-10-02TITANIC: Remove track select logic from AVIDecoderPaul Gilbert
2016-10-02FULLPIPE: Improve collision detection in scene06Eugene Sandulenko
2016-10-02FULLPIPE: Fix ball collision detection in scene14Eugene Sandulenko
2016-10-02FULLPIPE: Center mouse cursor on startupEugene Sandulenko
2016-10-02FULLPIPE: Fix crash on reenter to scene37Eugene Sandulenko
2016-10-02FULLPIPE: Fix tube logic on scene37Eugene Sandulenko
2016-10-01TITANIC: Fix setting pointers in RawSurface::moveXPaul Gilbert
2016-10-01TITANIC: Fix checking for transparency surfaces in blitRect methodsPaul Gilbert
2016-10-01TITANIC: Change copyPixel to not be a virtual methodPaul Gilbert
2016-10-01TITANIC: Finished transBlitRect methodPaul Gilbert
2016-10-01FULLPIPE: Rebames in scene37Eugene Sandulenko
2016-10-01FULLPIPE: Clarify MovGraphLink flags variable typeEugene Sandulenko
2016-10-01TITANIC: changePixel is now copyPixel, in progress transparenc blittingPaul Gilbert
2016-10-01SCI32: Make kNumCels error more detailedColin Snover
2016-10-01SCI32: Fix crash when trying to interrogate bartender in GK1Colin Snover
2016-10-01SCI32: Stub kGraphColin Snover
This kernel call exists only in SCI2 and is a null subroutine. It is called at the beginning of GK1.
2016-10-01FULLPIPE: Fix logic in scene25. Now Dude can return backEugene Sandulenko
2016-10-01FULLPIPE: Further selection to cursor handling in scene25Eugene Sandulenko
2016-10-01SCI32: Use selector lookup in Torin script patch instead of magic numbersColin Snover
2016-10-01SCI32: Fix signature of kString(ArraySetElements) to allow 0 argsColin Snover
2016-10-01SCI32: Fix interrogation screen crash in GK1Colin Snover
2016-10-01FULLPIPE: Fix cursor handling in scene25Eugene Sandulenko
2016-10-01FULLPIPE: Scene14: Fix ball gameRetro-Junk
2016-10-01FULLPIPE: Scene26: Fix pool level validationRetro-Junk
2016-10-01FULLPIPE: Scene26: Fix valves interactionRetro-Junk
2016-10-01FULLPIPE: Fix MctlGraph::getNearestLinkRetro-Junk
2016-10-01FULLPIPE: Scene28: Fix flies priorityRetro-Junk
2016-09-30TITANIC: Use CRawSurface in video surface getPixelPaul Gilbert
2016-09-30SCI32: Sync subtitle text speed with ScummVM GUIColin Snover
2016-10-01SCUMM: Move detection entries for Steam versions to end of listThierry Crozat
For some games the Steam Mac version and Mac CD version have the same executable name and since we use the executable name to detect the Steam version it becomes a candidate for the CD version as well. Moving it at the end of the list ensures that the CD version entry takes precedence. This fixes bug #7060.
2016-10-01SCUMM: Use platform from candidate to generate unknown version messageThierry Crozat
If we don't provide the platform and the candidate is a Steam version it errors out with 'Unable to find Steam executable from detection pattern!' message.
2016-09-30TITANIC: Added CRawSurface classPaul Gilbert
2016-09-30SCI: Bump save game number to fix save game compatibilityColin Snover
Version 38 save games were added to the 1.9 release branch with only changes to SCI32 cursor support; shortly thereafter, changes to the general (SCI16+SCI32) save game metadata were committed to master -- without bumping the save game version number. This prevented SCI16 save games from loading correctly in 1.10pre, since the engine expected that version 38 games would have this extra metadata, but they don't.
2016-10-01FULLPIPE: Fix bounding box calculation in ReactPolygonal::getBBoxRetro-Junk
2016-10-01FULLPIPE: Fix scene persistence between scenesEugene Sandulenko
2016-10-01FULLPIPE: Fix Soldiers/girls show up sequence in scene16Eugene Sandulenko
2016-10-01SCI32: Add the rest of the code from PR #813 for dynamic line drawingFilippos Karapetis
2016-09-30FULLPIPE: Remove constant duplicatesEugene Sandulenko
2016-09-30FULLPIPE: Increase number of saveslots.Eugene Sandulenko
Original save/load menu supports only 8 saves.
2016-09-30FULLPIPE: Fix whirlgig rotation on scene13Eugene Sandulenko
2016-09-30FULLPIPE: Enable debug menu permanently after cheat code to match the originalEugene Sandulenko
2016-09-30FULLPIPE: Fix cursor color on Inflater in scene10Eugene Sandulenko
2016-09-30SCI32: Give savegame-only methods internal linkageColin Snover
2016-09-30SCI32: Reset saved parts of GfxPalette32 when loading save gamesColin Snover
2016-09-30SCI32: Fix some buildbot compiler warningsColin Snover
2016-09-30SCI32: Fix buildWillem Jan Palenstijn
2016-09-29SCI32: Fix broken palette cycling in SCI2/2.1early gamesColin Snover
This fixes the incorrect appearance of the Sierra logo in PQ4 when the main menu appears in hi-res mode. The behaviour of kPalCycle(SetCycle) changed in between 2.1early and 2.1mid to fix an off-by-one error that prevented the last palette entry in a cycle range from being used. Some earlier games, like PQ4CD in hi-res mode, relied on this behaviour, and would render incorrectly if the last palette entry in a range was used.