Age | Commit message (Collapse) | Author |
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The HorizLine class is really only used for on-screen debugging information anyway, so it's not a problem.
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in ScummVM
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Music playback is now sort of working, but it seems like only a beat track of the MIDI is getting played
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in high memory
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The trouble is that the _sprite variable can currently be pointing to any registered sprite, and should only be freed in the destructor if it hasn't already been freed. Currently, this is best done by keeping track of whether the pointed to sprite has been already freed or not.
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This fixes the problem that was happening with the new English archive, which had a bigger shape list for one of the items in the first scene.
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The English version seems to expect a different number of shapes for some sprites, so it will need further work to determine how best to handle the differences.
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This combines the base game resources with the files of cge_work\dusa and work\ins\usa. This makes both action descriptions and hotspots appear in English, although the introduction credits still appear in Polish. I don't know if this was the case for the original 'official' English release; but I consider it a minor issue.
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