Age | Commit message (Collapse) | Author |
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This fixes the path on the world map, during intro
svn-id: r52858
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This was due to a loop in AgiEngine::selectItems(int n), which lacked a check
that the engine was quitting or restarting.
svn-id: r52856
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svn-id: r52855
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svn-id: r52854
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svn-id: r52853
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svn-id: r52851
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Otherwise buffered-up key presses can cause dialog to be skipped once
the player finally picks a conversation option.
svn-id: r52850
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This happened with some translations as the width of the checkbox was
fixed to 80 pixels, even though more space was available. I have increased
it to 120 pixels.
svn-id: r52849
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svn-id: r52847
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If response() loads an image into backSurface, we need to restore the
conversation charset to it once we're done. This may very well fix a
few other similar bugs, but I haven't verified that.
svn-id: r52845
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When clicking outside of all inventory objects, the whichObject()
function would return 43, which is an invalid inventoryObjects[]
index. I think that's what caused it to crash for me. There are a
few other inventoryObjects[]-related changes as well.
svn-id: r52843
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svn-id: r52842
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svn-id: r52840
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(After a brief discussion with sev.) AdLib is now the old Sarien sound,
PCjr is the new PCjr emulation. PCjr is still the default; we don't
need to ask getMusicType() how to get there.
svn-id: r52838
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Music drivers:
default: proper Tandy/PCJr
adlib: proper Tandy/PCJr
pcjr: old Sarien emu
amiga: old Sarien emu in Amiga mode
pcspk: Sarien emu in PCSpk mode (quite wrong)
midi: 4 channel MIDI
svn-id: r52836
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svn-id: r52835
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svn-id: r52833
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svn-id: r52831
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I think I have checked everywhere and it looks good both in English and in
French. This might help for future translations. I am not committing the
change to the 1.2.0 branch though as I am not completely sure it is
harmless.
svn-id: r52830
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In normal (no scaling) mode and aspect ratio correction turned off, the
height of the Audio tab of the game options was too small and the subtitle
speed option was subsequently cut.
svn-id: r52829
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svn-id: r52827
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svn-id: r52825
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svn-id: r52823
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svn-id: r52822
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Just some small cleanup to make the building of debug and
release builds follow the convention expected from the
configure flags.
svn-id: r52821
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svn-id: r52820
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it's set. Currently game-specific for Hoyle4; fixes bug #3038424. But
other SCI1.1 games should be tested with a general version of this to
see whether it fixes relevant bugs.
svn-id: r52818
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The advantage is that we get to do inlining and even use lwl and lwr instructions where appropriate. We have to do it ourselves because the PSP doesn't tolerate built-in instructions, but also we have a more efficient memcpy than the lib's.
svn-id: r52817
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PspMemorySwap is more specific ie. it only needs to be known by PSP files. It could be put in another file, but not worth the effort.
svn-id: r52816
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It didn't really belong in memory.cpp and we're going to want to include memory.h everywhere.
* * *
PSP: more Vram Allocator cleanup
svn-id: r52815
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This happened to me when playing the floppy version of Gobliins 2. I
don't know if it's a fix or a workaround, but the function can clearly
return NULL so let's guard against it.
svn-id: r52813
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Also update German and French translations.
svn-id: r52808
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Moved some plane related functions inside updatePlane() instead of frameOut(). Cleanup.
svn-id: r52804
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svn-id: r52802
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svn-id: r52801
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svn-id: r52799
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in revision 42737.
svn-id: r52798
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svn-id: r52796
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svn-id: r52795
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svn-id: r52794
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svn-id: r52793
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svn-id: r52792
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Our warning() and error() functions always add an exclamation mark
to the end of the message anyway.
svn-id: r52791
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svn-id: r52790
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Added more graceful handling of the case where SCI32 isn't built in and the
user tries to detect or start a SCI32 game
svn-id: r52789
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- Fix crash in the first screen of H1 Dos
- Clean up
svn-id: r52787
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svn-id: r52786
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svn-id: r52784
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svn-id: r52782
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svn-id: r52781
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