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2009-11-29Started assigning the code from Greg's SCI engine to our sound commands - ↵Filippos Karapetis
still WIP svn-id: r46197
2009-11-29Properly update the sound state in the sound command parser when loading a gameFilippos Karapetis
svn-id: r46196
2009-11-29Formatting.Johannes Schickel
svn-id: r46195
2009-11-29Cleanup.Johannes Schickel
svn-id: r46194
2009-11-29SCI/newgui: handling of right aligned menu text changedMartin Kiewitz
svn-id: r46193
2009-11-29Removed unused codeFilippos Karapetis
svn-id: r46192
2009-11-29LOL: add missing data for PC98 version to kyra.datFlorian Kagerer
svn-id: r46191
2009-11-29KYRA/PC98: fixed regressionFlorian Kagerer
svn-id: r46190
2009-11-29Bugfix for reactivating an NPC when it was previously deactivated at ↵Paul Gilbert
precisely the moment when it was about to do a pathfinding svn-id: r46189
2009-11-29Added Dragon HistoryRobert Špalek
svn-id: r46188
2009-11-29KYRA: fixed pc98 intro sfx (regression)Florian Kagerer
svn-id: r46185
2009-11-29Removed unused codeFilippos Karapetis
svn-id: r46183
2009-11-28KYRA: removed hack in staticres loaderFlorian Kagerer
svn-id: r46181
2009-11-28KYRA: added HOF PC-98 static data to kyra.datFlorian Kagerer
svn-id: r46180
2009-11-28Fix for bug #2905439 "AmigaOS: Recent Kryandia changes broke compilation".Johannes Schickel
svn-id: r46178
2009-11-28LOL/Floppy: fixed crashFlorian Kagerer
svn-id: r46177
2009-11-28Fix compilation on 64bit systems.Johannes Schickel
svn-id: r46176
2009-11-28LOL: completed support for floppy installer filesFlorian Kagerer
svn-id: r46174
2009-11-28Enable Dragon HistoryRobert Špalek
I consider it stable now svn-id: r46172
2009-11-28Hopefully fix switching to the map right after switching the locationRobert Špalek
It seems that the mouse was simply on the below line and triggered the switch to the map without the user realizing. svn-id: r46171
2009-11-28Adding a parameter to the AviDecoder constructor to allow changing the ↵Sven Hesse
SoundType (instead of it being fixed to Plain) svn-id: r46170
2009-11-28Fixing a valgrind warning by memsetting _paletteSven Hesse
svn-id: r46169
2009-11-28Fixed bug with exhausting sound handlesRobert Špalek
It was caused by forever re-starting the same sample when the animation was stopped and the same frame got displayed over and over, each time triggering playing the same sample. svn-id: r46168
2009-11-27Fixing an invalid read in the destructorSven Hesse
svn-id: r46164
2009-11-2700AM is another compressed frame type, fixing this (thanks to digitall for ↵Sven Hesse
figuring that out :D) svn-id: r46163
2009-11-27Extended the AviDecoder a bitSven Hesse
svn-id: r46162
2009-11-27Brief Groovie namespace commentScott Thomas
svn-id: r46161
2009-11-26Typos.Johannes Schickel
svn-id: r46159
2009-11-26Initial doxygen description of the Kyrandia engine.Johannes Schickel
svn-id: r46158
2009-11-26SCI: Turn SfxPlayer::_mutex from a pointer into a plain memberMax Horn
svn-id: r46157
2009-11-26Fix warningMax Horn
svn-id: r46156
2009-11-26Some whitespace and formatting fixesMax Horn
svn-id: r46155
2009-11-26Changed the game list in the doxygen comment to list all the games the ↵Paul Gilbert
engine will hopefully eventually support svn-id: r46154
2009-11-26Added some comments on the status of the enginePaul Gilbert
svn-id: r46153
2009-11-26Added the basics of a action list displayPaul Gilbert
svn-id: r46152
2009-11-26Renamed common/console.* to common/textconsole.* to fix compilation under ↵Filippos Karapetis
MSVC again (broken with commit #46130). MSVC places all object files for each engine in the same folder (even if they're in subfolders), which resulted in clashing between gui/console.* and common/console.*. There's no easy way around this, other than turning the resulting MSVC files into a big mess, so a simple file rename is more feasible svn-id: r46151
2009-11-26Removed dead codeFilippos Karapetis
svn-id: r46150
2009-11-26Add patch #2857016 - MM C64: meteor landing as work around, with the ↵Travis Howell
explaination. svn-id: r46149
2009-11-26Update credits.Travis Howell
svn-id: r46148
2009-11-26Add patch #2853844 - MM C64: walksounds.Travis Howell
svn-id: r46146
2009-11-26Fix warnings.Johannes Schickel
svn-id: r46145
2009-11-26Remove dependancy on STL.Johannes Schickel
svn-id: r46144
2009-11-26Add patch #2839048 - MM C64 sound/music player, with minor changes.Travis Howell
svn-id: r46143
2009-11-26Fix SIGSEGV found by ValGrindRobert Špalek
svn-id: r46142
2009-11-25Extend documentation slightly.Johannes Schickel
svn-id: r46141
2009-11-25Do not fall back to a auto detection of the OPL emulator, when the user ↵Johannes Schickel
selected OPL emulator does not support a mode asked for. We will now output a warning to the user in this case. That should be fine, since SCI is the only engine so far, which uses Dual OPL2 emulation. Albeit this is not supported by our MAME emulator the user will still get sound output, since the SCI engine will do proper recovery and fallback to single OPL2 emulation, which is supported by the MAME emulator. In case a engine would require a specifc mode (like OPL3) and the user selects MAME emulation, this might result in no sound output (or a crash), in case the engine does not take any care of testing whether the OPL creation succeeded. But luckily so far no engine does this, so it should be fine to not worry about that for now. svn-id: r46140
2009-11-25Cache resource file size to avoid excess file->size() calls.Eugene Sandulenko
svn-id: r46138
2009-11-25Fix 'randomly placed' doxygen comments (which lead to incorrect ↵Max Horn
documentation, e.g. some of those ended up as doxygen comment for various namespaces, such as Common) svn-id: r46136
2009-11-25TypoFilippos Karapetis
svn-id: r46135
2009-11-25apply patch #2903175: "PSP: compile cleanup/fix for gprof and Windows"Joost Peters
svn-id: r46134