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2018-04-18I18N: Update translation (Dutch)Adrian Frühwirth
Currently translated at 100.0% (967 of 967 strings)
2018-04-18I18N: Update translation (Danish)Adrian Frühwirth
Currently translated at 99.3% (961 of 967 strings)
2018-04-18I18N: Update translation (Czech)Adrian Frühwirth
Currently translated at 99.3% (961 of 967 strings)
2018-04-18I18N: Update translation (Chinese)Adrian Frühwirth
Currently translated at 78.3% (758 of 967 strings)
2018-04-18I18N: Update translation (Catalan)Adrian Frühwirth
Currently translated at 72.4% (701 of 967 strings)
2018-04-18I18N: Update translation (Belarusian)Adrian Frühwirth
Currently translated at 99.2% (960 of 967 strings)
2018-04-18I18N: Update translation (Basque)Adrian Frühwirth
Currently translated at 78.3% (758 of 967 strings)
2018-04-18JANITORIAL: Fix whitespaceAdrian Frühwirth
2018-04-18JANITORIAL: Fix typosAdrian Frühwirth
2018-04-18ZVISION: Fix crash when loading a savegameAdrian Frühwirth
Commit 00e59a3122 introduced a change to savegame handling which results in savegame thumbnails only being loaded when necessary. ZVISION's readSaveGameHeader() doesn't under all circumstances initialize the thumbnail pointer and 00e59a3122 failed to remove an otherwise unnecessary delete which resulted in the uninitialized thumbnail pointer being passed to delete (UB). Thanks to eriktorbjorn for noticing.
2018-04-18I18N: Update translation (Portuguese (Portugal))Adrian Frühwirth
Currently translated at 18.9% (183 of 967 strings)
2018-04-18I18N: Update translation (Portuguese (Portugal))Fred Almeida
Currently translated at 18.9% (183 of 967 strings)
2018-04-18I18N: Update translation (Portuguese (Portugal))Adrian Frühwirth
Currently translated at 18.6% (180 of 967 strings)
2018-04-18I18N: Update translation (Dutch)Ben Castricum
Currently translated at 100.0% (967 of 967 strings)
2018-04-18LILLIPUT: Add code to load & decompress MUS fileStrangerke
2018-04-17I18N: Update translation (German)Adrian Frühwirth
Currently translated at 100.0% (967 of 967 strings)
2018-04-17JANITORIAL: Clean up formatting in NEWSCameron Cawley
2018-04-17I18N: Update translation (Italian)Paolo Bossi
Currently translated at 100.0% (967 of 967 strings)
2018-04-16XEEN: Fix loading Swords blacksmithsPaul Gilbert
2018-04-16XEEN: Add script patch for chest in Swords HartPaul Gilbert
2018-04-16XEEN: Fix Swords scripts using cmdReturn instead of cmdExitPaul Gilbert
2018-04-16SUPERNOVA: Removes unused variableJoseph-Eugene Winzer
2018-04-16LILLIPUT: Fix a regresssion in scrollToViewportCharacterTarget(), some more ↵Strangerke
renaming
2018-04-15XEEN: Added differences introduced in Swords of XeenPaul Gilbert
2018-04-16I18N: Regenerate translations data fileThierry Crozat
2018-04-15JANITORIAL: Fix code formattingEugene Sandulenko
2018-04-15SLUDGE: Refactor OnScreenPerson related public method in PeopleManagerSimei Yin
2018-04-15SLUDGE: Refactor save/load costume to PersonaSimei Yin
2018-04-15SLUDGE: Refactor PersonaAnimation related code in PeopleManagerSimei Yin
2018-04-15SLUDGE: Objectify PeopleManagerSimei Yin
2018-04-15SLUDGE: Remove unused global variable captureAllKeysSimei Yin
2018-04-15I18N: Update translations templatesThierry Crozat
2018-04-15Merge branch 'Joefish-merge_nova'Thierry Crozat
2018-04-15SUPERNOVA: Removes global nullObjectJoseph-Eugene Winzer
Before nullObject was a static member of Object class and now a member of GameManager. Also the Inventory constructor was extended for taking a pointer to the nullObject that Invetory::get() returns if no Object was found.
2018-04-15SUPERNOVA: Implements renderImage with ImageIdJoseph-Eugene Winzer
2018-04-15SUPERNOVA: Removes renderImageSection() from SupernovaEngineJoseph-Eugene Winzer
This function is never called by itself. It is a helper function for renderImage().
2018-04-15SUPERNOVA: Moves constants to screen.hJoseph-Eugene Winzer
2018-04-15SUPERNOVA: Corrects header includesJoseph-Eugene Winzer
2018-04-15SUPERNOVA: Removes unused RNG instanceJoseph-Eugene Winzer
2018-04-15SUPERNOVA: Fixes type camel caseJoseph-Eugene Winzer
2018-04-15SUPERNOVA: Wraps resources in ScopedPtrJoseph-Eugene Winzer
2018-04-15SUPERNOVA: Recreates ProtrackerStream on getSoundStreamJoseph-Eugene Winzer
2018-04-15SUPERNOVA: Renames Music/AudioIndex to Music/AudioIdJoseph-Eugene Winzer
2018-04-15SUPERNOVA: Fixes fallthrough warningJoseph-Eugene Winzer
2018-04-15SUPERNOVA: Moves font data to screenstatic.cppJoseph-Eugene Winzer
2018-04-15SUPERNOVA: Moves cursor buffer to resman.cppJoseph-Eugene Winzer
2018-04-15SUPERNOVA: Fixes setCurrentImageJoseph-Eugene Winzer
2018-04-15SUPERNOVA: Moves VGA Palette to screenstatic.cppJoseph-Eugene Winzer
2018-04-15SUPERNOVA: Implements render functionsJoseph-Eugene Winzer
Although SupernovaEngine forwards render calls to screen, it also exposed members publicly like _brightness. Therefore, a few changes were necessary in rooms and state.
2018-04-15SUPERNOVA: Adds skeleton for screen abstractionJoseph-Eugene Winzer