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2011-10-04MACOSX: Remove -lSystemStubs from the link for scummvm-staticThierry Crozat
This should fix bug #3407662: SystemStubs library no longer available on 10.7. I tested compilation on 10.6 and there is no link error after removing it. Hopefully it will work on older systems as well.
2011-10-04DISTS: Fix language codes in MacOS X Info.plist fileThierry Crozat
It should either use ISO 639-1 or ISO 639-2 codes. Since we use ISO 639-1 codes for the language part of the po file names I used the same codes here.
2011-10-04SAGA: Fixed script bug #3358007 - "IHNM: Freeze when exiting from the motor ↵Filippos Karapetis
room's right door" Thanks to digital for finding the actual script bug
2011-10-03MACOSX: Detect system preferred language when starting bundleThierry Crozat
This reimplement getSystemLanguage() for MacOS X because setlocale() only works if the application is started from the terminal. Instead we use CFBundleCopyPreferredLocalizationsFromArray() which requires the translations to be listed in the bundle plist file (this had already been committed). This fixes bug #3394080.
2011-10-03VIDEO: Fix the first AI calibration videoMatthew Hoops
2011-10-03GPH: Cleanup the format of code to match our Code Formatting Conventions.David-John Willis
* No functional changes.
2011-10-03GPH: Minor cleanup (and rename header from gph-sdl.h to gph.h).David-John Willis
2011-10-03GPH: Cleanup loadGFXMode().David-John Willis
2011-10-03SURFACESDL: Stop forceful resetting of _videoMode.hardware* when calling ↵David-John Willis
SurfaceSdlGraphicsManager::loadGFXMode() for the GPH backend. * Note: This really should be cleaned up and all backends that have a custom loadGFXMode() really should setup their own _videoMode.hardware* settings. Assuming the overlay will always match the hardware is flawed logic on devices with fixed hardware screens. * Just done for the GPH backend for now to cut down on the regresion risk to other backends near the 1.4.0 release cycle.
2011-10-02PEGASUS: Fix idlers freeing themselvesMatthew Hoops
Our idler handling is more like the original now
2011-10-02PEGASUS: Remove a change I made for testingMatthew Hoops
2011-10-02PEGASUS: Fix Caldoria wake up video 2Matthew Hoops
2011-10-02PEGASUS: Fix energy monitor calibrationMatthew Hoops
Minus a quick flicker
2011-10-02PEGASUS: Fix extra syncMatthew Hoops
Caldoria now starts up
2011-10-02PEGASUS: Fix Caldoria::updateCursorMatthew Hoops
This actually looks like an original game bug... The original does no checking for null here, but Neighborhood::updateCursor() clearly does
2011-10-02PEGASUS: Add a hack to skip energy bar calibration for nowMatthew Hoops
2011-10-02PEGASUS: Fix draw sync functionsMatthew Hoops
2011-10-02PEGASUS: Add the basic Caldoria neighborhoodMatthew Hoops
Does not include the end-of-game timers and sequence yet. It's currently hooked up to the full game, but does not go beyond the first frame of the wake-up sequence right now.
2011-10-02TSAGE: Fixed compiler warningsPaul Gilbert
2011-10-02TSAGE: Implemented Blue Force scene 265 - Graduation ArticlePaul Gilbert
2011-10-02TSAGE: Implemented Blue Force scene 225 - Credits - Gun TrainingPaul Gilbert
2011-10-02TSAGE: Implemented Blue Force scene 220 - Credits - Martial ArtsPaul Gilbert
2011-10-02TSAGE: Implemented Blue Force scene 210 - Car TrainingPaul Gilbert
2011-10-02TSAGE: Added 'g' prefix to global variablesPaul Gilbert
2011-10-02TSAGE: Implemented Blue Force scene 200Paul Gilbert
2011-10-02TSAGE: Implemented Blue Force scene 590Paul Gilbert
2011-10-02TSAGE: Implemented Blue Force 580 - Child Protective Services Parking LotPaul Gilbert
2011-10-02TSAGE: Implemented Blue Force 570 - ComputerPaul Gilbert
2011-10-02SCUMM: Correct HE version for Norwegian version of Freddi Fish 1.Travis Howell
2011-10-02KYRA: Fix minor bug in AdLibDriver::primaryEffect1.Johannes Schickel
2011-10-02KYRA: Fix bumping into a wall AdLib SFX in Lands of Lore.Johannes Schickel
2011-10-02TSAGE: Fix Compilation Failure.D G Turner
Due to minor cut and paste error in last commit.
2011-10-02TsAGE: Add 3 speakers used in scene 910Strangerke
2011-10-02VIDEO: Add missing include to bink_decoder.hEinar Johan T. Sømåen
2011-10-02KYRA: Name another variable in the AdLib output code.Johannes Schickel
2011-10-02KYRA: Some minor cleanup.Johannes Schickel
2011-10-01TsAGE: Implement scene 930Strangerke
2011-10-01PEGASUS: Fix time forward callbacksMatthew Hoops
2011-10-01PEGASUS: Fix neighborhood callbacksMatthew Hoops
2011-10-01KYRA: fix typoathrxx
2011-10-01PEGASUS: Fix AI movies playing in the wrong boxMatthew Hoops
2011-10-01KYRA: Never allow slots 0 and 990-999 to be overwritten.Johannes Schickel
2011-10-01SDL: Fix indentation.Johannes Schickel
2011-10-01CGE: Translate (and clarify) polish comments. Add a couple of doxygen commentsStrangerke
Thanks Aquadran for the initial translation of Polish comments
2011-10-01COMMON: Fix multiple engines asserting in querySaveMetaInfos for empty save ↵Paul Gilbert
slots
2011-10-01TSAGE: Remove extra semicolon to fix compilation errorsPaul Gilbert
2011-10-01TSAGE: Implemented Blue Force scene 560Paul Gilbert
2011-09-30BACKENDS: Set alt+f4 to be used for quitting on WindowsMatthew Hoops
2011-09-30PEGASUS: Fix pausing normal TimeBasesMatthew Hoops
2011-09-30PEGASUS: Resolve a couple AI TODO'sMatthew Hoops