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2009-08-05fixed wrong indentationNorbert Lange
moved notetable to static scope svn-id: r43074
2009-08-05check if modplayers should be compiled based on engine-macrosNorbert Lange
svn-id: r43073
2009-08-05replace workaround in case musicfiles are missing with a simpler oneNorbert Lange
svn-id: r43071
2009-08-05T7G: Fix bug #2831041 by implementing opcode responsible for starting music ↵Scott Thomas
partway through a video svn-id: r43068
2009-08-05Bugfix for music not being stopped when music volume is set to zeroPaul Gilbert
svn-id: r43066
2009-08-04CleanupFilippos Karapetis
svn-id: r43056
2009-08-04remove a former workaround for Amiga MINorbert Lange
svn-id: r43055
2009-08-04fixed hanging intro (and possible other scenes) when music cant be loadedNorbert Lange
svn-id: r43054
2009-08-04cleaned up sound_amiga.cpp a bit, added checks for missing filesNorbert Lange
svn-id: r43050
2009-08-04added warning should the sound files not be available (intro will hang if ↵Norbert Lange
there is no musictimer) svn-id: r43049
2009-08-04Removed the superfluous VGA buffer, replacing it with direct writes to the ↵Filippos Karapetis
video buffer svn-id: r43048
2009-08-04moved helper functions from the header file into the cpp fileNorbert Lange
svn-id: r43047
2009-08-04added doxygeb commentsNorbert Lange
added checks to public functions if resources already got loaded svn-id: r43046
2009-08-04moved code for initialising patterns into own functionNorbert Lange
added initialisation of return-addresses for patterns and macros svn-id: r43045
2009-08-04got rid of superfluous semicolonsKostas Nakos
svn-id: r43043
2009-08-04Cleaned up the MSVC project files of the gob engineFilippos Karapetis
svn-id: r43042
2009-08-04commit slightly modified patch #2828646: WINCE: Integrate Windows CE with ↵Kostas Nakos
the master build system svn-id: r43041
2009-08-04update readme (draft)Kostas Nakos
svn-id: r43039
2009-08-04update MakefileKostas Nakos
svn-id: r43037
2009-08-04support made engineKostas Nakos
svn-id: r43035
2009-08-04add bindings for cruise engineKostas Nakos
svn-id: r43033
2009-08-04Some formatting changes and added commentsNorbert Lange
fixed parameters for "Play macro" command fixed copypaste-mistake for pattern-fade svn-id: r43032
2009-08-03GP2XWiz: Fix bug with downscaled cursors.John Willis
svn-id: r43029
2009-08-03Fix for #2824798 (FW: crash when clicking "load" in the GUI):Kari Salminen
- Fixed CineMetaEngine::listSaves(const char *target) which was broken. - Also added explicit initialization of savegame descriptions to empty strings for safety reasons (e.g. arrays on stack aren't initialized to zero). - Added explicit trailing zero setting to savegame descriptions (Previously using GMM you could write a description of length >= 20 that had no trailing zero when written to description file (e.g. fw.dir)). svn-id: r43027
2009-08-03Fix for bug #2828333 (AGI: KQ1: Greensleeves always plays):Kari Salminen
- Made all savegame loading in AGI do the same pre-load and post-load stuff. - Moved load/saveGameState from AgiBase to AgiEngine - Added rudimentary error handling to load/saveGameState - Incidentally also fixes the hanging note from bug #2798797. svn-id: r43025
2009-08-03Bugfix to correctly reset the music tempo when loading a savegamePaul Gilbert
svn-id: r43023
2009-08-03T7G: Fix bug #2831046 where save names not shown after loading a save from ↵Scott Thomas
launcher svn-id: r43020
2009-08-02Make MemoryReAlloc() 64-bit alignment safeJoost Peters
svn-id: r43013
2009-08-02Fix AGI crashes on 64-bit systems that require alignmentJoost Peters
svn-id: r43011
2009-08-02GP2XWiz/SDL: Fix 2 small typos.John Willis
svn-id: r43010
2009-08-02clean up and fix vga aspect scaler routinesKostas Nakos
svn-id: r43008
2009-08-02GP2XWiz: More cleanup of render code and fix silly screen update bug when ↵John Willis
reverting to a 320*2xx game from a 640*4xx game. Dirty rect code for downscaled images still needs work. svn-id: r43007
2009-08-02align memory handles to sizeof(void*) instead of 4 (which is just good ↵Joost Peters
enough for 32-bit) - this fixes DW2 on 64-bit systems that require alignment svn-id: r43005
2009-08-02rework mixer (re)init. fixes bug #2694722Kostas Nakos
svn-id: r43003
2009-08-02Show a message if saving or loading a game fails.Sven Hesse
svn-id: r43001
2009-08-02Show a message if saving or loading a game fails.Torbjörn Andersson
svn-id: r42999
2009-08-02Removing _frameWaitLag. It broke normal animation speed in pre-v4 games and ↵Sven Hesse
didn't even do what it was supposed to in v4+ games anyway. (bug #2830985) svn-id: r42996
2009-08-02When ESCing videos, seek to the last frame that was meant to be played. ↵Sven Hesse
Fixes graphical glitches (bug #2830985) and crashes (bug #2830988) svn-id: r42995
2009-08-02synced the branch with the palette patch (#2819787)Norbert Lange
svn-id: r42987
2009-08-02made some unused methods privateNorbert Lange
svn-id: r42986
2009-08-02fix some more harmless warnings to make gcc shutupNorbert Lange
svn-id: r42985
2009-08-02fixed some constness warningsNorbert Lange
svn-id: r42984
2009-08-02made MdatResource struct private and changed the signatures of functions ↵Norbert Lange
which load the resources. svn-id: r42982
2009-08-01stole formatting for constructors from existing codeNorbert Lange
svn-id: r42981
2009-08-01engines/scumm/scumm.cpp: terminate method is pretty redundant - removedNorbert Lange
tfmx, player_v4a: refactored Tfmx to allow sharing of resources between 2 instances. Needed changes in player_v4a aswell svn-id: r42980
2009-08-01Removing the tfmx test module to make the branch compile againSven Hesse
svn-id: r42978
2009-08-01refactored and commented player_va4 a bitNorbert Lange
fix waitcommand in Tfmx try making tfmxplayer compile again svn-id: r42976
2009-08-01Added some more information to the "Compressed sound ... invalid" error. MaybeTorbjörn Andersson
this will help in determining what's causing bug #2830364. (It sounds like a bad data file, but who knows...) svn-id: r42974
2009-08-01Remove obsolete comment from Cine::Palette::saturatedAddColor.Kari Salminen
svn-id: r42973
2009-07-31Fix bug with the event loop that was discarding pending events rather than ↵Paul Gilbert
leaving them to be processed in the following frame svn-id: r42965