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2013-12-27FULLPIPE: Implement scene11_updateCursor()Eugene Sandulenko
2013-12-27FULLPIPE: Implement sceneHandler11_manToSwing()Eugene Sandulenko
2013-12-27FULLPIPE: Implement sceneHandler11_hitMan()Eugene Sandulenko
2013-12-27FULLPIPE: More work on sceneHandler11()Eugene Sandulenko
2013-12-27FULLPIPE: More work on sceneHandler11()Eugene Sandulenko
2013-12-26FULLPIPE: More work in sceneHandler11()Eugene Sandulenko
2013-12-26SCI: remove undither option for SCI1early+ gamesMartin Kiewitz
2013-12-26SCI: fix sci1early+ ega picture issuesMartin Kiewitz
2013-12-26README: Add the game-specific options used in the NeverhoodFilippos Karapetis
2013-12-26NEVERHOOD: Add an option to scale the making of videos to full screenFilippos Karapetis
2013-12-26SCI: floodfill reverted, was sci1early differenceMartin Kiewitz
2013-12-26FULLPIPE: Remove obsolete commentEugene Sandulenko
2013-12-25FULLPIPE: Started implementing sceneHandler11()Eugene Sandulenko
2013-12-25NEVERHOOD: Move car to the correct position when entering a new sceneFilippos Karapetis
2013-12-25NEVERHOOD: Change more message values to enumsFilippos Karapetis
2013-12-25FULLPIPE: Add a new debug command, "scene"Filippos Karapetis
2013-12-25NEVERHOOD: Change more message values to enumsFilippos Karapetis
2013-12-25FULLPIPE: Implement sceneHandler12_updateFloaters()Eugene Sandulenko
2013-12-25FULLPIPE: Catch unplugged scenesEugene Sandulenko
2013-12-25FULLPIPE: Plug scene12 inEugene Sandulenko
2013-12-25FULLPIPE: Implement sceneHandler12()Eugene Sandulenko
2013-12-25FULLPIPE: Implement scene12_init()Eugene Sandulenko
2013-12-25README: Fix typoWillem Jan Palenstijn
2013-12-25README: Sync with the latest in-game speech/text toggles in KQ6CD/LB2CDFilippos Karapetis
2013-12-24SCI: portraits cleanup + show base picture at endMartin Kiewitz
2013-12-24SCI: injecting "dual" view into King's Quest 6 CDMartin Kiewitz
2013-12-24SCI: injecting "dual" view into Laura Bow 2 CDMartin Kiewitz
2013-12-24FULLPIPE: Renames in scene15. This completes sceneEugene Sandulenko
2013-12-24FULLPIPE: Plug scene15 inEugene Sandulenko
2013-12-24FULLPIPE: Implement sceneHandler15()Eugene Sandulenko
2013-12-24FULLPIPE: Implement scene15_updateCursor()Eugene Sandulenko
2013-12-24FULLPIPE: Implement scene15_init()Eugene Sandulenko
2013-12-24TSAGE: Remove custom shouldQuit() as it's uselessStrangerke
2013-12-24HOPKINS: Remove custom shouldQuit() as suggested by clone2727Strangerke
2013-12-24TSAGE: R2R - change a use of checkAntiDelayCard() for consistencyStrangerke
2013-12-24HOPKINS: Fix bug #6456 - RTL not working.Strangerke
2013-12-24SCI: workarounds / new bug ids in commentsMartin Kiewitz
2013-12-24SCI: change floodfill fix for sq4Martin Kiewitz
2013-12-24AGOS: Add German Amiga OCS version of Simon the Sorcerer 1.Kirben
2013-12-23SCI: change floodfill to fix sq4 ship taking offMartin Kiewitz
2013-12-24FULLPIPE: Implement scene11_setupMusic()Eugene Sandulenko
2013-12-24FULLPIPE: Implement scene11_initScene()Eugene Sandulenko
2013-12-23NEVERHOOD: Add names to some message IDsFilippos Karapetis
2013-12-23FULLPIPE: Implement sceneHandler10_clickGum(). This completes scene10Eugene Sandulenko
2013-12-23FULLPIPE: Implement several scene10 methodsEugene Sandulenko
2013-12-23FULLPIPE: Finish renames in scene08. This completes the sceneEugene Sandulenko
2013-12-23FULLPIPE: Renames in scene08Eugene Sandulenko
2013-12-23FULLPIPE: Implement scene08_setupMusic()Eugene Sandulenko
2013-12-23FULLPIPE: Implement sceneHandler08_pushCallback()Eugene Sandulenko
2013-12-23FULLPIPE: Implement sceneHandler08_startArcade()Eugene Sandulenko