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2003-05-05Handle COMI UINicolas Bacca
svn-id: r7332
2003-05-05Added new targets, auto-quit for demos without UINicolas Bacca
svn-id: r7331
2003-05-05fix bug pointed out by segraJonathan Gray
svn-id: r7330
2003-05-04Allow for larger mouse pointers (CoMI).Marcus Comstedt
svn-id: r7329
2003-05-04new fmopl (from adplug, which has it from mame; we can use it under the LGPL ↵Max Horn
should we ever have to) svn-id: r7328
2003-05-04V2 verbop fix (read verb name from script)Max Horn
svn-id: r7327
2003-05-04Support hires mode (CoMI).Marcus Comstedt
svn-id: r7326
2003-05-04oops, forget to remove hack I used to test this ;-)Max Horn
svn-id: r7325
2003-05-04simplified codeMax Horn
svn-id: r7324
2003-05-04cleanup / fixesMax Horn
svn-id: r7323
2003-05-04GCC believes that if we cast a pointer to <type *>, then we are guaranteeingMarcus Comstedt
that the pointer has proper alignment for <type>, and that it can replace the memcpy() with a direct assignment. This totally defies the purpose of the memcpy(), which is there precisely because the memory is unaligned. Avoid problems by not making the cast. svn-id: r7322
2003-05-04remove hack that should not have been there in the first place...Jonathan Gray
svn-id: r7321
2003-05-04Even more heap needed by later games...Marcus Comstedt
svn-id: r7320
2003-05-04renamed RETURN_OK and RETURN_FAIL for morphosOliver Kiehl
svn-id: r7319
2003-05-04erik's fix for the airplane bug in Indy3Max Horn
svn-id: r7318
2003-05-04hexdump defaults to 16 bytes/line now, and prints an offestMax Horn
svn-id: r7317
2003-05-04fixed roomobj dumpingMax Horn
svn-id: r7316
2003-05-04*** empty log message ***Ruediger Hanke
svn-id: r7315
2003-05-04cleanupMax Horn
svn-id: r7314
2003-05-04cleanupMax Horn
svn-id: r7313
2003-05-04correctionJonathan Gray
svn-id: r7312
2003-05-04don't know why this was removed but it breaks several games making it for ↵Jonathan Gray
all non v2 games svn-id: r7311
2003-05-04... right revision this time...James Brown
svn-id: r7310
2003-05-04Some V2 stuffJames Brown
svn-id: r7309
2003-05-04fixed drawing code for height != 128, but added a (temporary) hack to ignore ↵Max Horn
any such drawing anyway, for demo purposes svn-id: r7308
2003-05-04there ya goMax Horn
svn-id: r7307
2003-05-04much better, but still buggyMax Horn
svn-id: r7306
2003-05-04cleanupMax Horn
svn-id: r7305
2003-05-04make readVar debug output slightly more usefulMax Horn
svn-id: r7304
2003-05-04and it's 24 after all! script 1 inits actors 1 till 23. If this causes ↵Max Horn
segfaults somewhere, we need to fix those, not hack around ithe problem svn-id: r7303
2003-05-04yet more v2 fixes & cleanupMax Horn
svn-id: r7302
2003-05-04more v2 fixes; cleanupMax Horn
svn-id: r7301
2003-05-04cleanup; got rid of o2_printEgoMax Horn
svn-id: r7300
2003-05-04don't segfault when starting maniacJonathan Gray
svn-id: r7299
2003-05-04fixed o2_delayMax Horn
svn-id: r7298
2003-05-04o5_dummy -> o2_dummy (it's not used by the V5 code at all...)Max Horn
svn-id: r7297
2003-05-04decode string properly in o2_printEgoMax Horn
svn-id: r7296
2003-05-04typo; added commentMax Horn
svn-id: r7295
2003-05-03fixed pink-text bugJoost Peters
svn-id: r7294
2003-05-03Patch #731613: debugger tab-completion (thanks, Willem!)Max Horn
svn-id: r7293
2003-05-03Added Chris Apers & PalmOS port; and updated my statusMax Horn
svn-id: r7292
2003-05-03temporary (?) hack for Maniac Mansion, to get to the first screen (thanks to ↵Max Horn
segra) svn-id: r7291
2003-05-03Patch #730800: EGA LOOM: Hack to fix palette problem (also helps MonkeyEGA)Max Horn
svn-id: r7290
2003-05-03reordered iMuseDigital stuff to be next to each otherMax Horn
svn-id: r7289
2003-05-03only moved stuff (to group sound related stuff)Max Horn
svn-id: r7288
2003-05-03seems to be the right thing to do...Jonathan Gray
svn-id: r7287
2003-05-03updated VC6 filePaweł Kołodziejski
svn-id: r7286
2003-05-03Patch #731760: LOOM: "Bobbin walks backwards" hackMax Horn
svn-id: r7285
2003-05-03hack around v2 o2_delay problemJames Brown
svn-id: r7284
2003-05-03added music looping for MonkeyVGA/EGA and Indy3Max Horn
svn-id: r7283