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2016-09-10DOC/DE: Add gnap, lab, myst to supported games in LIESMICHLothar Serra Mari
2016-09-10GUI: Don't show the "Open URL" button if there is no backend supportBastien Bouclet
2016-09-10CLOUD: Move openUrl to OSystemThierry Crozat
2016-09-09COMMON: Fix indentation inconsistenciesThierry Crozat
2016-09-09FULLPIPE: More debug output to scene27Eugene Sandulenko
2016-09-09FULLPIPE: Fix bat knocking in scene27Eugene Sandulenko
2016-09-09FULLPIPE: Make calculation in scene27 more readableEugene Sandulenko
2016-09-09FULLPIPE: Further work on scene27 bats knocking logicEugene Sandulenko
2016-09-09SCI32: Fix GK1 day 5 script patchMartin Kiewitz
The previous patch made ego not getting the drum book anymore.
2016-09-08SCI32: Add script patch for fixing game dialogue error on day 5Martin Kiewitz
Special thanks, credits and kudos to sluicebox on IRC, who did a ton of research on this and even found this game bug originally.
2016-09-08FULLPIPE: Further corrections to scene27Eugene Sandulenko
2016-09-08FULLPIPE: Free contents of Bitmap surface when deleting bitmapTorbjörn Andersson
At the moment, it seems like bitmaps aren't ever deleted though?
2016-09-08FULLPIPE: Also free the contents of _soundList, along with itTorbjörn Andersson
2016-09-08FULLPIPE: Free _soundItems when SoundList is deletedTorbjörn Andersson
2016-09-08FULLPIPE: Free _backgroundSurface when the game endsTorbjörn Andersson
2016-09-08FULLPIPE: Fixed bat fall logic in scene27Eugene Sandulenko
2016-09-08I18N: Regenerate translations data fileThierry Crozat
2016-09-08I18N: Update Hungarian translationThierry Crozat
2016-09-07SHERLOCK: RT: Fix crash using invalid number keys in conversationsPaul Gilbert
2016-09-07FULLPIPE: Fix bat minigame in scene27Eugene Sandulenko
2016-09-07FULLPIPE: First round of getting rid of BallChain in scene27Eugene Sandulenko
2016-09-07FULLPIPE: Fix memory leak in scene09Eugene Sandulenko
2016-09-07FULLPIPE: Added and using StaticANIObject::isPixelHitAtPos()Eugene Sandulenko
2016-09-07FULLPIPE: Further work on the hangers in scene09Eugene Sandulenko
2016-09-07FULLPIPE: Fix invalid readEugene Sandulenko
2016-09-07NEWS: Mention latest bug fixedLothar Serra Mari
2016-09-06SHERLOCK: RT: Fix hang on dragging mouse outside Inventory verbs listPaul Gilbert
2016-09-06FULLPIPE: Use cp866 for logging on Windows buildRetro-Junk
2016-09-06FULLPIPE: Fix rounding error in MctlGraph::makeQueueRetro-Junk
2016-09-06FULLPIPE: Further fixes to scene09. Now balls fly as expectedEugene Sandulenko
2016-09-06FULLPIPE: More fixes to scene09Eugene Sandulenko
2016-09-06FULLPIPE: Start using plain objects insted of Ball in scene09Eugene Sandulenko
2016-09-06FULLPIPE: Added more debug info to scene09Eugene Sandulenko
2016-09-06CLOUD: Move wwwroot archive to dists and script to devtoolsThierry Crozat
Both the data used to generate the archive and the archive itself were moved to dists/ instead of being in backends/. The script was also improved to optionally take a path as a command line argument to indicate where the wwwroot data are instead of assuming they are in the working directory. Finally a 'wwwroot' make target was also added to invoke the python script and generate the archive. with the expected path to
2016-09-05BUILD: Copy wwwroot.zip in POSIX, MacOS X and iOS installation targetsThierry Crozat
2016-09-05BUILD: Add wwwroot.zip to resource files for Windows buildsThierry Crozat
The file had already been added to scummvm.rc, but not to scummvm.rc.in. As a result running update-version.pl would have caused the change to be lost.
2016-09-05CLOUD: Fix looking for the wwwroot.zip archiveThierry Crozat
If the themepath was defined but the wwwroot.zip file was not in that path, looking for it failed as it never reached the part of the code using SearchMan to look for it.
2016-09-05DIRECTOR: Lingo: Implemented and documented 'the key' and 'the machineType'Eugene Sandulenko
2016-09-05CLOUD: Do not error out when loading icon if OSD format is not 2 or 4 BppThierry Crozat
Graphics::TransparentSurface::convertTo() errors out when the destination format is not 2 or 4 Bpp. But in the case of the cloud icon we can recover from it. So just print a warning and don't close the application.
2016-09-05I18N: Regenerate translations data fileThierry Crozat
2016-09-05I18N: Update French translationThierry Crozat
2016-09-05OPENGL: Implement getOSDFormat and copyRectToOSDThierry Crozat
2016-09-05OPENGL: Add missing USE_OSD defined checks around OSD codeThierry Crozat
2016-09-05MACVENTURE: Implement opcode $cb (Get Current Day)Torbjörn Andersson
In Deja Vu, Pete's All Nite Gun Palace is closed if you play the game on a Sunday. I'm guessing that's the only place where this opcode is used
2016-09-05MACVENTURE: Clear the exits window before drawing the buttonsTorbjörn Andersson
This was a regression from adding background patterns.
2016-09-05MACVENTURE: Make opcode $ca return current time, not played timeTorbjörn Andersson
This is used by some games to determine the appropriate greeting, e.g. "Good evening" if you play the game in the evening.
2016-09-05FULLPIPE: Further work on scene09Eugene Sandulenko
2016-09-05FULLPIPE: Started rewriting scene09 with Common::Array instead of CPlexEugene Sandulenko
2016-09-05GRAPHICS: Handle Windows and Mac line breaks when word-wrapping textTorbjörn Andersson
This seems like the right place to do it. Hopefully it's also the right way. It fixes line breaks in the MacVenture engine, where the text apparently uses Mac line breaks.
2016-09-05GUI: Fix indentation to silence GCC 6 warningTorbjörn Andersson