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2010-09-26AGOS: Fix Valgrind warnings on exit.Torbjörn Andersson
svn-id: r52904
2010-09-26HUGO: Remove extra ;Arnaud Boutonné
svn-id: r52903
2010-09-26HUGO: Add H1 Dos introArnaud Boutonné
svn-id: r52902
2010-09-26TOOLS: Add H1 Dos intro ticks to hugo.datArnaud Boutonné
svn-id: r52901
2010-09-26AGI: Fix bug in cmd_cancel_line()Torbjörn Andersson
We have to update cursor position, not just terminate the input buffer. This makes Ctrl-C work as intended, which fixes one half of bug #3054184 ("SQ1 AGI: keyboard special keys are not functioning properly"). I'm not sure if the second half actually is a bug. svn-id: r52899
2010-09-25GUI: Partial fix to bug #3075649 Fonts not found with buit-in themeThierry Crozat
When the locale font are not found when loading the theme, it now fallbacks to default language (i.e. English) and default font. For this to work I had to move the TranslationManager initialization before the Theme is loaded. Therefore it is now initialized when the GuiManager is constructed. svn-id: r52896
2010-09-25DINGUX: remove wrong comment and fill the readme with some infosFabio Battaglia
svn-id: r52894
2010-09-25I18N: Update Spanish and French translationsThierry Crozat
svn-id: r52893
2010-09-25SCUMM: Fix bug #3052804 by reverting NES-specific screen width hackEugene Sandulenko
svn-id: r52891
2010-09-25PSP: ME MP3: cache stereo statusYotam Barnoy
Bad timing can cause stereo status not to be picked up if at some point a MAD _header is not initialized. svn-id: r52890
2010-09-25SCI: little optimization in kAddToPicMartin Kiewitz
definitely save to backport, belongs to r52887 svn-id: r52888
2010-09-25SCI: changes to kAddToPicMartin Kiewitz
kAddToPic doesnt do loop/cel fixups, it also doesnt support global scaling and will only set nsRect on scaled Cels, not reusing fill() of kAnimate anymore, but doing those things separately fixes kq6 - 2nd window shown instead of peppermint bush (bug #3070465) should be save to backport svn-id: r52887
2010-09-25IPHONE,MACOSX: Sync Info.plist changes with 1.2.x branchMax Horn
svn-id: r52886
2010-09-25SYMBIAN : Updated version nr to 1.13 in package fileLars Persson
svn-id: r52882
2010-09-25AGI: Fix C64 AGI picturesMatthew Hoops
The initial screen color needs to be 0 and not 0xf for these. Winnie C64/Apple II should be completable now, with some graphical glitches and palette problems. svn-id: r52881
2010-09-25HUGO: Add H2 Dos splash screenArnaud Boutonné
svn-id: r52880
2010-09-25HUGO: Fix stricmp use and text color in splash screenArnaud Boutonné
svn-id: r52878
2010-09-25HUGO: Add intro for H3 DosArnaud Boutonné
svn-id: r52877
2010-09-24SCI: save/restore intensity of sysPaletteMartin Kiewitz
fixes bug #3072868 should be save for backporting svn-id: r52875
2010-09-24SCI: Implement voice mapping for CMS driver.Johannes Schickel
svn-id: r52871
2010-09-23PSP: fix issue in ME MP3 code. Release and init the ME when seeking.Yotam Barnoy
Without this fix, the ME allocates more and more memory with every seek until it can't work. svn-id: r52868
2010-09-23DRASCULA: Play the English "von Braun" trackTorbjörn Andersson
The workaround is no longer needed since we provide the previously missing track. It shouldn't break the game if you play from the CD either, as the timing appears to be hardwired rather than keyed to the music. svn-id: r52866
2010-09-23COMMON : Initialize translation after system has been initialized (to be ↵Lars Persson
able to access system specific search paths for translations.dat) svn-id: r52865
2010-09-23SYMBIAN : Add addSysArchivesToSearchSet to support local data files ↵Lars Persson
properly. (Instead of using extrapath) svn-id: r52864
2010-09-23SYMBIAN : Remove application resource include not used.Lars Persson
svn-id: r52863
2010-09-23SYMBIAN : Updated define for S60v3 detectionLars Persson
svn-id: r52862
2010-09-22I18N: Update Ukrainian translationThierry Crozat
svn-id: r52861
2010-09-22HUGO: Constify char* parameters in ScreenArnaud Boutonné
svn-id: r52860
2010-09-22HUGO: Fix intro in H3 WinArnaud Boutonné
This fixes the path on the world map, during intro svn-id: r52858
2010-09-22AGI: Fix for Bug #3067263 "SQ2: ScummVM hanging on the inventory screen"David Turner
This was due to a loop in AgiEngine::selectItems(int n), which lacked a check that the engine was quitting or restarting. svn-id: r52856
2010-09-22KYRA PC-98: fix endianess in music frequencyFlorian Kagerer
svn-id: r52855
2010-09-22Additional include paths for Symbian^3Lars Persson
svn-id: r52854
2010-09-22Added include paths for Symbian^3 SDK supportLars Persson
svn-id: r52853
2010-09-21I18N: Update the catalan translation.Jordi Vilalta Prat
svn-id: r52851
2010-09-21DRASCULA: Keep keyboard buffer flushed while waiting for conversationTorbjörn Andersson
Otherwise buffered-up key presses can cause dialog to be skipped once the player finally picks a conversation option. svn-id: r52850
2010-09-21GUI: Quick fix for the mute checkbox label being cut in the in-game optionsThierry Crozat
This happened with some translations as the width of the checkbox was fixed to 80 pixels, even though more space was available. I have increased it to 120 pixels. svn-id: r52849
2010-09-21I18N: Update Italian translationThierry Crozat
svn-id: r52847
2010-09-21DRASCULA: Fix bug #3069977 ("Grafic Glitches in text")Torbjörn Andersson
If response() loads an image into backSurface, we need to restore the conversation charset to it once we're done. This may very well fix a few other similar bugs, but I haven't verified that. svn-id: r52845
2010-09-21DRASCULA: Fix invalid memory access on inventory screenTorbjörn Andersson
When clicking outside of all inventory objects, the whichObject() function would return 43, which is an invalid inventoryObjects[] index. I think that's what caused it to crash for me. There are a few other inventoryObjects[]-related changes as well. svn-id: r52843
2010-09-21KYRA2/LOL PC-98: fix sfx rateFlorian Kagerer
svn-id: r52842
2010-09-21ADded translations.dat to pkg filesLars Persson
svn-id: r52840
2010-09-21AGI: Deconfusify the AGI music driverTorbjörn Andersson
(After a brief discussion with sev.) AdLib is now the old Sarien sound, PCjr is the new PCjr emulation. PCjr is still the default; we don't need to ask getMusicType() how to get there. svn-id: r52838
2010-09-21AGI: Changed meaning of pcjr sound device. Now it is Sarien emuEugene Sandulenko
Music drivers: default: proper Tandy/PCJr adlib: proper Tandy/PCJr pcjr: old Sarien emu amiga: old Sarien emu in Amiga mode pcspk: Sarien emu in PCSpk mode (quite wrong) midi: 4 channel MIDI svn-id: r52836
2010-09-20KYRA: Fix RTL from LoL's main menu.Johannes Schickel
svn-id: r52835
2010-09-20NEWS: Mention that Hoyle Classic Card Games is now supportedFilippos Karapetis
svn-id: r52833
2010-09-20AGI: Fix bug #3061578: AGI: PCjr Mode Not Default for DOS GamesEugene Sandulenko
svn-id: r52831
2010-09-20GUI: Give slightly more space to the options label in scummmodern themeThierry Crozat
I think I have checked everywhere and it looks good both in English and in French. This might help for future translations. I am not committing the change to the 1.2.0 branch though as I am not completely sure it is harmless. svn-id: r52830
2010-09-20GUI: Fix Subtitles speed option cut in Audio tab of game options.Thierry Crozat
In normal (no scaling) mode and aspect ratio correction turned off, the height of the Audio tab of the game options was too small and the subtitle speed option was subsequently cut. svn-id: r52829
2010-09-20SWORD1: Fix bug #3032772: SWORD1: Mute setting does not workEugene Sandulenko
svn-id: r52827
2010-09-20SWORD2: More safeguards for mute settingEugene Sandulenko
svn-id: r52825