Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-07-30 | Reordered initialization order to kill a ton of warnings. | Nicola Mettifogo | |
svn-id: r33452 | |||
2008-07-30 | Debug printing a couple more relevant variables in addAni. | Kari Salminen | |
svn-id: r33446 | |||
2008-07-30 | Added some debug aids related to addAni and the processSeqList crashing. | Kari Salminen | |
svn-id: r33444 | |||
2008-07-30 | Make sure that save game descriptions are 0-terminated | Filippos Karapetis | |
svn-id: r33438 | |||
2008-07-30 | * Unified implementation of flow control opcodes in NS and BRA | Nicola Mettifogo | |
* Simplified script execution loop and context svn-id: r33437 | |||
2008-07-30 | Changed BufferedReadStream to not permanently decrease its buffer size at ↵ | Max Horn | |
the end of a stream (this would fail when using BufferedSeekableReadStream and then seeking back from the end); this also fixes a bug which let you seek back beyond the start of a stream (not that we currently support that in other streams) svn-id: r33436 | |||
2008-07-30 | Reordered initialization lists to silence warning. | Nicola Mettifogo | |
svn-id: r33432 | |||
2008-07-29 | - Formatting | Johannes Schickel | |
- Improved Functor#Mem::isValid implementations. svn-id: r33427 | |||
2008-07-29 | Little fix for documentation. | Johannes Schickel | |
svn-id: r33426 | |||
2008-07-29 | Documentation for func.h. | Johannes Schickel | |
svn-id: r33425 | |||
2008-07-29 | Added two new classes, BufferedReadStream & BufferedSeekableReadStream, as ↵ | Max Horn | |
proposed on scummvm-devel svn-id: r33419 | |||
2008-07-29 | Added documentation for the functions in algorithm.h. | Johannes Schickel | |
svn-id: r33416 | |||
2008-07-29 | Mass detector: sort all newly detected games by target name before adding ↵ | Max Horn | |
them to the config manager svn-id: r33415 | |||
2008-07-29 | Added convenience accessor method GameDescriptor::preferredtarget | Max Horn | |
svn-id: r33414 | |||
2008-07-29 | CONFIGMAN: Store domains in the order they were added | Max Horn | |
svn-id: r33413 | |||
2008-07-29 | Changed class File (and derived classes) to only support read-only access; ↵ | Max Horn | |
added a new class DumpFile for writing svn-id: r33412 | |||
2008-07-29 | Make sure processSeqList and purgeSeqList are only called in the main loop ↵ | Kari Salminen | |
when running Operation Stealth. Mostly a precaution as the seqList should be totally empty when running Future Wars as it doesn't use it. svn-id: r33410 | |||
2008-07-29 | Added purgeSeqList function (Used in mainloop now). Let's see if this helps ↵ | Kari Salminen | |
any... Renamed functions: * addScriptToList0 -> addScriptToGlobalScripts * executeList0 -> executeGlobalScripts * executeList1 -> executeObjectScripts * purgeList1 -> purgeObjectScripts (Also added a clarifying TODO to this function) * purgeList0 -> purgeGlobalScripts (Also added a clarifying TODO to this function) svn-id: r33409 | |||
2008-07-29 | * Implemented pause/resume of command execution | Nicola Mettifogo | |
* Implemented command opcode MOVE (not the script instruction). svn-id: r33408 | |||
2008-07-29 | Added a debug message to loadTempSaveOS's to check whether we loaded the ↵ | Kari Salminen | |
whole savefile. Made objectStruct's clearing also clear x and y member variables in resetEngine. svn-id: r33407 | |||
2008-07-29 | * Added flexible verb configuration for both NS and BRA. | Nicola Mettifogo | |
* Objects can now be really opened and closed in BRA. svn-id: r33405 | |||
2008-07-29 | Rearranged parts of the Operation Stealth savegame loading routine. | Kari Salminen | |
- Emulating the Future Wars savegame loading routine and hoping for the best. - Fixes an array out of bounds access when loading the global scripts. Now the loading crashes in the mainloop in processSeqList! But at least we got a bit farther this time. More fixing to come... svn-id: r33404 | |||
2008-07-29 | Added dialogue text rendering for BRA. | Nicola Mettifogo | |
svn-id: r33402 | |||
2008-07-29 | Formatting. | Johannes Schickel | |
svn-id: r33401 | |||
2008-07-29 | Added a reset method to SharedPtr, which allows NULLifying it. | Johannes Schickel | |
svn-id: r33400 | |||
2008-07-29 | Mask files don't always exist in Amiga version of BRA, in paricular NULL.msk. | Travis Howell | |
svn-id: r33394 | |||
2008-07-29 | Add check common directories, in loadScenery() for Amiga version of BRA. | Travis Howell | |
svn-id: r33393 | |||
2008-07-29 | * Fixed positioning of balloons and faces in BRA (dos, at least). | Nicola Mettifogo | |
* Adapted loading of faces. svn-id: r33392 | |||
2008-07-29 | BASE: in runGame, do not set addDefaultDirectory() the game path before ↵ | Max Horn | |
invoking createInstance() -- detectors must use FSNode for detection, not rely on File::open svn-id: r33389 | |||
2008-07-29 | Changed advanced detector to *always* use the FSNode API for detection (i.e. ↵ | Max Horn | |
killed second code path which used File::open trial&error directory 'scanning') svn-id: r33388 | |||
2008-07-29 | Changed output of --test-detector: multiple hits with same gameid now only ↵ | Max Horn | |
are a warning, not a failure svn-id: r33387 | |||
2008-07-29 | SDL: Properly init vars related to mixer double buffering | Max Horn | |
svn-id: r33385 | |||
2008-07-28 | Enforcing use of nullZonePtr only for nulling out pointers, as it is useless ↵ | Nicola Mettifogo | |
for comparisons. svn-id: r33384 | |||
2008-07-28 | Fixing 'warning: comparison of unsigned expression < 0 is always false' | Max Horn | |
svn-id: r33383 | |||
2008-07-28 | Fixed crash when running Operation Stealth introduced in r33339 (There are ↵ | Kari Salminen | |
actually 256 global variables although only 255 of them are saved and loaded from savegames. The last one is VAR_BYPASS_PROTECTION and it is written to in the mainLoop so that's why there was a crash). svn-id: r33380 | |||
2008-07-28 | Added loading of temporary Operation Stealth savegames. Needs testing! | Kari Salminen | |
- Music related settings and adBgVar0 & adBgVar1 aren't loaded currently. Modified resetEngine to also reset more of the Operation Stealth specific variables. Added getter for background scrolling value. Changed additional background indices 1 & 2 from byte to uint16. Made savegame loading functions return !in.ioFailed() as return value instead of true as previously. svn-id: r33379 | |||
2008-07-28 | Yet another hack to deal with labels... Must rethink this crap from scratch. | Nicola Mettifogo | |
svn-id: r33377 | |||
2008-07-28 | Moved validation step from revision 33363, so that it is executed for all ↵ | Nicola Mettifogo | |
animations. svn-id: r33376 | |||
2008-07-28 | Fixed loading of static items. | Nicola Mettifogo | |
svn-id: r33375 | |||
2008-07-28 | Cleanup | Filippos Karapetis | |
svn-id: r33373 | |||
2008-07-28 | Pick up/drop/open/close actions are now available in game. | Nicola Mettifogo | |
svn-id: r33371 | |||
2008-07-28 | Implemented opcodes for picking up/dropping/opening/closing items. | Nicola Mettifogo | |
svn-id: r33370 | |||
2008-07-28 | Tiny readability aid for parser code. | Nicola Mettifogo | |
svn-id: r33369 | |||
2008-07-28 | Added remaining load functions needed for the Operation Stealth savegame ↵ | Kari Salminen | |
format loading (loadSeqList and loadZoneQuery). Not used yet. svn-id: r33367 | |||
2008-07-28 | Cut Future Wars savegame loading routine into parts that can be reused when ↵ | Kari Salminen | |
loading the Operation Stealth savegame format. svn-id: r33366 | |||
2008-07-28 | Now detects temporary Operation Stealth savegame format and saves it. No ↵ | Kari Salminen | |
loading yet. svn-id: r33365 | |||
2008-07-28 | Preliminary code for traps. | Nicola Mettifogo | |
svn-id: r33364 | |||
2008-07-28 | Added a post processing step to runScripts, so that Animation can be ↵ | Nicola Mettifogo | |
validated after buggy scripts have been executed. svn-id: r33363 | |||
2008-07-28 | Made the savegame loading routine choose between loading a Future Wars or an ↵ | Kari Salminen | |
Operation Stealth savegame format. Added a stub for loading the Operation Stealth's temporary savegame format (Not yet implemented). Made mouse cursor change to a disk icon when loading a savegame and back to normal after its done. svn-id: r33362 | |||
2008-07-28 | Correct character name set by character location parser. | Travis Howell | |
svn-id: r33361 |