Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-07-03 | SCUMM: Remove unused operator int. | Johannes Schickel | |
2011-07-03 | RELEASE: Set 1.3.1 release date | Eugene Sandulenko | |
2011-07-03 | AGI: Cleanup some Winnie string code | Matthew Hoops | |
2011-07-03 | AGI: Fix some memset calls | Matthew Hoops | |
Spotted by both salty-horse and LordHoto using clang | |||
2011-07-03 | MOHAWK: Fix build. | Alyssa Milburn | |
2011-07-03 | MOHAWK: Implement the remaining LBCode arithmetic operators. | Alyssa Milburn | |
2011-07-03 | MOHAWK: Handle subpages in the LB console's changePage. | Alyssa Milburn | |
2011-07-03 | SCUMM: fix crash in digital iMuse games when using RTL and restarting | athrxx | |
(static array were not reset to NULL after being freed and therefore didn't get reallocated on restart) | |||
2011-07-03 | KYRA: formatting | athrxx | |
2011-07-03 | MOHAWK: Fix associativity of LBCode operators. | Alyssa Milburn | |
2011-07-03 | SWORD2: Silence "variable set but not used" GCC warnings | eriktorbjorn | |
2011-07-03 | COMMON: Fix compilation when USE_HASHMAP_MEMORY_POOL is not defined. | Johannes Schickel | |
2011-07-02 | SDL: Remove an unnecessary memset | Bastien Bouclet | |
2011-07-02 | GUI: Zero is a valid save slot number. | Bastien Bouclet | |
Fixes loading from slot 0 using the GMM. | |||
2011-07-02 | MOHAWK: Misc Mechanical fixes. Many thanks to Patrick Monnerat for the patch. | Bastien Bouclet | |
- Adds break statements where missing in Mechanical::toggleVar() and Mechanical::setVarValue() - Restore proper numbering of Achenar and Sirrus panel state variables, which were wrongly swapped. - When bird is singing, play sound continuously. - When operating the fortress elevator, keep the engine sound active while the elevator is moving. | |||
2011-07-02 | SDL: Set a black palette by default. | Bastien Bouclet | |
This fixes white flashing screens when using SDL 1.3. SDL 1.3 palettes are all white by default, whereas SDL 1.2 palettes are all black ... | |||
2011-07-02 | ENGINES: Clean up SaveStateDescriptor. | Johannes Schickel | |
Now SaveStateDescriptor no longer subclasses HashMap. Instead all possible saved meta data is included directly into SaveStateDescriptor. This is slightly less flexible, but we never needed that flexibility so far. On the other hand it should reduce the memory usage. At least on my system (Linux/amd64) the old SaveStateDescriptor had a size of 928 and the new SaveStateDescriptor has a size of 200. | |||
2011-07-02 | TSAGE: Remove outdated extra channel variable | Paul Gilbert | |
2011-07-02 | TSAGE: Linked in the (in progress) SoundBlaster Fx class | Paul Gilbert | |
2011-07-02 | TSAGE: Fixed problem with saving double values | Paul Gilbert | |
2011-07-02 | TSAGE: Beginnings of SoundBlaster sound driver | Paul Gilbert | |
2011-07-02 | MOHAWK: Don't allocate zero-size array. | Alyssa Milburn | |
2011-07-01 | MOHAWK: Add the Mac version of Arthur's Reading Race | Matthew Hoops | |
2011-07-02 | MOHAWK: Always create a code object for every LBPage. | Alyssa Milburn | |
2011-07-02 | MOHAWK: Try implementing LBCode eval, random and seek. | Alyssa Milburn | |
2011-07-02 | MOHAWK: Use LBCode instead of running scripts in LBItem. | Alyssa Milburn | |
2011-07-02 | MOHAWK: Add LBCode::parseCode. | Alyssa Milburn | |
This allows script strings to be parsed into LB bytecode. | |||
2011-07-02 | MOHAWK: Allow creation of LBCode instances without an associated BCOD. | Alyssa Milburn | |
2011-07-02 | MOHAWK: Add LBCode::resolveItem helper function. | Alyssa Milburn | |
2011-07-02 | MOHAWK: Fix/add bounds checking in LBCode::nextToken. | Alyssa Milburn | |
2011-07-01 | BACKENDS: Fix PS2 backend compilation for real. | Johannes Schickel | |
2011-07-01 | BACKENDS: Fix compilation of PS2 backend. | Johannes Schickel | |
2011-07-01 | GRAPHICS: Fix possible memory leak in BdfFont code. | Johannes Schickel | |
2011-07-01 | GRAPHICS: Rename NewFont to BdfFont. | Johannes Schickel | |
2011-07-01 | GRAPHICS: Format NewFont code with astyle. | Johannes Schickel | |
2011-07-01 | GRAPHICS: Move NewFont code to a separate file. | Johannes Schickel | |
2011-07-01 | Merge branch 'master' of github.com:scummvm/scummvm | Travis Howell | |
2011-07-01 | BUILD: Update Windows installer script. | Travis Howell | |
2011-07-01 | CREATE_PROJECT: Update with new location of NSIS script and updated parameters | Littleboy | |
2011-07-01 | NSIS: Always pass ARCH variable to script and handle case when the variable ↵ | Littleboy | |
is empty | |||
2011-07-01 | NSIS: Convert line endings on the fly during installation | Littleboy | |
2011-07-01 | TOOLS: Update NSIS script location | Littleboy | |
2011-07-01 | DISTS: Add missing IDI_COUNT to scummvm.rc.in | Littleboy | |
2011-07-01 | CONFIGURE: Rename $WIN32BUILD to $STAGING | Littleboy | |
2011-07-01 | LASTEXPRESS: Fix loading of subtitles from sound name | Littleboy | |
2011-07-01 | BUILD: Use static build when compiling with later GCC versions under mingw, ↵ | Travis Howell | |
to avoid additional DLL requirements. | |||
2011-07-01 | GRAPHICS: Fix SJIS PCE font loading. | Johannes Schickel | |
2011-07-01 | GRAPHICS: More default parameter remove in SJIS code. | Johannes Schickel | |
2011-07-01 | GRAPHICS: Remove default values from FontSJIS::drawChar. | Johannes Schickel | |
drawChar is overloaded in FontSJIS. One takes a "Surface &" as first parameter another one "void *", they furthermore have the exact same number of required parameters. The one "void *" just had a few extra parameters with default values. This resulted in a bug in SCUMM, where "VirtScreen *" (a subclass of Surface) was passed instead of "VirtScreen &" and thus the method taking "void *" was incorrectly used. To make it easier to spot such bugs in the future I just removed the default values and thus disallow such calls. | |||
2011-07-01 | GRAPHICS: Offer support for PCE font data of SJIS.FNT. | Johannes Schickel | |