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2003-08-20fix warning (properly initialise 2 dimensional arrays)Joost Peters
svn-id: r9798
2003-08-20Remove my junkTravis Howell
svn-id: r9797
2003-08-20v1 zak costume colors should be perfect nowTravis Howell
svn-id: r9796
2003-08-20Ooops that would have broken v2Travis Howell
svn-id: r9795
2003-08-20v1 zak costume color almost all right.Travis Howell
svn-id: r9794
2003-08-20Applied a different fix for the mouse offset problem. As far as I can tell,Torbjörn Andersson
the old way would have made it impossible to access the (not yet implemented) menu icons at the top of the window. I hope this one works... svn-id: r9793
2003-08-20Removed some memset()s that I added earlier out of paranoia. Added a FIXMETorbjörn Andersson
comment, noting that DrawMouse() used to handle the "luggage animations" as well. I don't know if I broke anything when I moved that part of the code. svn-id: r9792
2003-08-20SetMenuIcon(), other stubs in menu.cpp will have to be done for things to be ↵Jonathan Gray
visible, don't have time to do this at the moment. As a side note the demo is now finishable even though you can't see the inventory :) svn-id: r9791
2003-08-20correction from olki that fixes mouse y offset being too highJonathan Gray
svn-id: r9790
2003-08-20Leave masking disable for now, until it works well.Travis Howell
svn-id: r9789
2003-08-20Cleaned up DrawSprite() and added scaling, based on the "line doubling"Torbjörn Andersson
method in the original code. There are still a few minor things missing, but it should work well enough for now. svn-id: r9788
2003-08-20This should fix the crash in the demo when you tried to walk down theTorbjörn Andersson
stairs to the water. (And probably countless other places as well.) svn-id: r9787
2003-08-20This should fix mouse cursor animations. (Actually, I hardly even looked atTorbjörn Andersson
what the old mouse cursor patch did. I simply replaced it with my own. Sorry about that. :-) svn-id: r9786
2003-08-19preliminary cursor code. dirty, hacky and no animation yet. but at least ↵Oliver Kiehl
something... svn-id: r9785
2003-08-19Fix compile.Torbjörn Andersson
svn-id: r9784
2003-08-19Fix 1 memory leak + 102 memory leaks using launcherChris Apers
svn-id: r9783
2003-08-19Remove a bunch of unneeded cruft - but barely the surface of it. This code ↵James Brown
is depressing and duplicated all over the place... I don't think I can bear to touch this code until it's undergone some MAJOR cleanup :) svn-id: r9782
2003-08-19This is only require for v1 maniacTravis Howell
svn-id: r9781
2003-08-19patch #791032 from erik SWORD2: Sprite drawing (incomplete)Jonathan Gray
svn-id: r9780
2003-08-19small changes to v1 maskPaweł Kołodziejski
svn-id: r9779
2003-08-19Revert color change for v1 maniac, which actually used in pool room.Travis Howell
svn-id: r9778
2003-08-19Remove fixmeTravis Howell
svn-id: r9777
2003-08-19Fix for v1 maniac demo mode not setting text color before displaying textTravis Howell
svn-id: r9776
2003-08-19Fix cursor cycle color for v1 gamesTravis Howell
svn-id: r9775
2003-08-19Cleanup v1/v2 color settings for sentance/inventory/verb area.Travis Howell
Add highlight color for v1 maniac svn-id: r9774
2003-08-19Correction for v1 zak facesTravis Howell
svn-id: r9773
2003-08-18added MDT_PREFER_NATIVE flag to BASS VersionSettingsRobert Göffringmann
svn-id: r9772
2003-08-18added VersionSettings flag MDT_PREFER_NATIVE for defaulting to midi musicRobert Göffringmann
svn-id: r9771
2003-08-18fix sfx restart after restoring a savegameRobert Göffringmann
svn-id: r9770
2003-08-18opsPaweł Kołodziejski
svn-id: r9769
2003-08-18fixed debug mode for mask mapsPaweł Kołodziejski
svn-id: r9768
2003-08-18fixed y position of mask in v1 costume renderingPaweł Kołodziejski
svn-id: r9767
2003-08-18some changes for smush codec 1 and 3, handled by bomp decompressionPaweł Kołodziejski
svn-id: r9766
2003-08-18fixed mask conversion for v1 games, still need properly handledPaweł Kołodziejski
svn-id: r9765
2003-08-18Commented MI1 Demo fix.Jamieson Christian
svn-id: r9764
2003-08-18Make smush player works under PalmOSChris Apers
svn-id: r9763
2003-08-18UpdatedChris Apers
svn-id: r9762
2003-08-18Added missing filesChris Apers
svn-id: r9761
2003-08-18Remove debugTravis Howell
svn-id: r9760
2003-08-18Updated globals access for PalmOSChris Apers
svn-id: r9759
2003-08-18Removed : read/write led indicatorChris Apers
svn-id: r9758
2003-08-18Added : UX50 support + fullscreen mode, Fixed : overlay, some memory cards ↵Chris Apers
related stuffs,... svn-id: r9757
2003-08-18Add support for flashlight in v1 maniac by converting older values.Travis Howell
Prevent warning about dummy function (Which has no purpose) in zak svn-id: r9756
2003-08-18CleanupChris Apers
svn-id: r9755
2003-08-18Added fullscreen optionChris Apers
svn-id: r9754
2003-08-18Added support for opaque surfaces (it's the default now, actually) since itTorbjörn Andersson
looks like the sprite renderer may need them. svn-id: r9753
2003-08-18Use correct costume color for darkness in v1 zakTravis Howell
svn-id: r9752
2003-08-18fixed white spacesPaweł Kołodziejski
svn-id: r9751
2003-08-18added dumping png frames from smush animationPaweł Kołodziejski
svn-id: r9750
2003-08-18change loomtowns target a tadJonathan Gray
svn-id: r9749