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2011-12-12KYRA: Fix whitespaceTarek Soliman
2011-12-12KYRA: Use Common::KeyActionEntry table for LoL game keymapTarek Soliman
This is for the keymapper keymap
2011-12-12KEYMAPPER: Add Common::KeyActionEntry for making simple keymap tablesTarek Soliman
2011-12-13AGI: Fix bug #3095169: AGI inventory itemsEugene Sandulenko
2011-12-13TSAGE: R2R - Implement scene 2530Strangerke
2011-12-13DREAMWEB: 'lineroutine', 'increment1', 'increment2' are only used inside ↵Filippos Karapetis
bresenhams()
2011-12-13DREAMWEB: Port 'runtap' to C++Filippos Karapetis
2011-12-13DREAMWEB: Port 'selectslot' to C++Filippos Karapetis
2011-12-12DREAMWEB: Fix regression in usePipeWillem Jan Palenstijn
2011-12-12TSAGE: R2R - Implement scene 2525Strangerke
2011-12-13DREAMWEB: Port 'useaxe', 'usekey' to C++Filippos Karapetis
2011-12-12DREAMWEB: Port 'useopenbox' to C++Filippos Karapetis
2011-12-12DREAMWEB: Port 'usepipe' to C++Filippos Karapetis
2011-12-12DREAMWEB: Port 'useslab' to C++Filippos Karapetis
2011-12-12DREAMWEB: Port 'usecontrol' to C++Filippos Karapetis
2011-12-12Merge pull request #136 from fingolfin/coreaudio-updateEugene Sandulenko
MACOSX: Optionally allow building against "new" (10.5+) CoreAudio API
2011-12-12CREDITS: Mark Cyx as retiredStrangerke
2011-12-12DREAMWEB: Simplify getUnderCentre(), putUnderCentre() and move some ↵Filippos Karapetis
functions to DreamBase
2011-12-12DREAMWEB: Set volumeDirection as a negative integer, where this is used, ↵Filippos Karapetis
instead of 0xFF
2011-12-12DREAMWEB: Fix regression in entryAnims()Filippos Karapetis
2011-12-12DREAMWEB: Port 'getundercentre', 'processtrigger', 'putundercentre', ↵Filippos Karapetis
'triggermessage' to C++
2011-12-12DREAMWEB: Port 'entryanims' to C++Filippos Karapetis
2011-12-12MOHAWK: Display the weight up after resetting the clock puzzle in Myst MEBastien Bouclet
2011-12-12DREAMWEB: Convert 'setuptimeduse', 'entrytexts' to C++ and move priestText() ↵Filippos Karapetis
to DreamBase
2011-12-12MOHAWK: Fix Myst ME Mac picture file namesMatthew Hoops
2011-12-12MOHAWK: Fix Stoneship's hologram projectorMatthew Hoops
2011-12-12VIDEO: Add support for QuickTime video track edit listsMatthew Hoops
2011-12-12VIDEO: Fix QuickTime audio track endsMatthew Hoops
Fixes videos where the audio track length is smaller than the video track length.
2011-12-12DREAMWEB: Port 'quitkey' to C++Filippos Karapetis
2011-12-12DREAMWEB: Fix typo in useWire() (thanks wjp, fuzzie)Filippos Karapetis
2011-12-12DREAMWEB: Port 'usewire' to C++Filippos Karapetis
2011-12-12DREAMWEB: Port 'autoappear' to C++Filippos Karapetis
2011-12-12MACOSX: Optionally allow building against "new" (10.5+) CoreAudio APIMax Horn
This silences a bunch of deprecation warnings when compiling on any current system. Moreover, the new API is available on the iPhone, so perhaps this is interesting for the iPhone port, too. On the long run, ScummVM will have to switch to the new API, as Apple will eventually drop the old one.
2011-12-12DREAMWEB: Oops, place the newly ignored variables in their right place in ↵Filippos Karapetis
tasm-recover
2011-12-12DREAMWEB: Remove a lot of unused variablesFilippos Karapetis
2011-12-12DREAMWEB: Silence signed/unsigned warningFilippos Karapetis
2011-12-12DREAMWEB: Port 'usebuttona' to C++Filippos Karapetis
2011-12-12DREAMWEB: Fix regression in rollEndCreditsWillem Jan Palenstijn
I had previously tested the wrong end credits by accident. Oops...
2011-12-12Merge pull request #135 from fingolfin/dreamweb-cleanupWillem Jan Palenstijn
Dreamweb cleanup, convert DreamGenContext::rollEndCredits() to C++
2011-12-12DREAMWEB: Remove now unused DreamGenContext::playChannel0() wrapperMax Horn
2011-12-12DREAMWEB: Convert rollEndCredits/rollEndCredits2 to C++Max Horn
2011-12-12DREAMWEB: Add Dreambase::loadSpeech methodMax Horn
2011-12-12DREAMWEB: Remove volumetabname from data blobMax Horn
2011-12-12DREAMWEB: Add a FIXMEMax Horn
2011-12-12Revert "DREAMWEB: Simplify the time display code"Filippos Karapetis
This reverts commit 546c6a07e4803541647ad18d69c650fdd4cf974c. This wasn't a good idea, after all - it breaks saves and the game time is always the real time (which is not what the original did - it only synced the game time with the real time at the beginning)
2011-12-12TSAGE: Bugfixes and extra commenting for R2R conversation displayPaul Gilbert
2011-12-12DREAMWEB: Simplify the time display codeFilippos Karapetis
2011-12-12DREAMWEB: Convert greyscaleSum, allPalette, dumpCurrentMax Horn
2011-12-12DREAMWEB: Remove a lot of unused/unneeded variablesFilippos Karapetis
2011-12-12DREAMWEB: Convert 'createName'Willem Jan Palenstijn