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2007-12-24cleanupMax Horn
svn-id: r29974
2007-12-24CleanupFilippos Karapetis
svn-id: r29973
2007-12-24Change 3 remaining free() to delete, which were not changed with commit ↵Filippos Karapetis
#29841 (part of patch #1848173) svn-id: r29972
2007-12-24Fix for bug #1670082 "GUI: Modern theme gfx glitch in launcher".Johannes Schickel
svn-id: r29971
2007-12-24Fix sprite mode 5Vincent Hamm
Fix backgroundIncrust system svn-id: r29970
2007-12-24MenuItem member renaming.Johannes Schickel
svn-id: r29969
2007-12-24-Fade in/fade outVincent Hamm
-Implement background mode 5 svn-id: r29968
2007-12-23SaveFileManager::setError is an internal method; also, pass string to it ↵Max Horn
by-ref not by-value svn-id: r29967
2007-12-23Fix for bug #1846049: COMI: wrong subtitles colorMax Horn
svn-id: r29966
2007-12-23Style :PSven Hesse
svn-id: r29965
2007-12-23Removes warning about shadowing a previous local declaration of filePtr ↵Kari Salminen
introduced by r29962. Hopefully NDS Gobliiins still works after this! svn-id: r29964
2007-12-23Fix for bug #1837375: MM: Walk behind mask char dataMax Horn
svn-id: r29963
2007-12-23Slight perturbation of the code gen for the sake of NDS GobliiinsBertrand Augereau
svn-id: r29962
2007-12-23Fix for bug #1842260: INDY3 FM-TOWNS: Modified version does not start (what ↵Max Horn
a beautiful & embarrassing endless loop that was...) svn-id: r29961
2007-12-23Workaround for unterminated look description in Italian versionPaul Gilbert
svn-id: r29960
2007-12-23Copy engine-data from standalone trunk to dists/Eugene Sandulenko
svn-id: r29959
2007-12-23Fix for problem that the player could stop themselves changing back from ↵Paul Gilbert
Selena if they left the current room too quickly after the change back had been scheduled svn-id: r29958
2007-12-23Bugfix for Town Hall room: Captive Goewin's bounds were frequently and ↵Paul Gilbert
incorrectly preventing the player from talking to the Skorl svn-id: r29957
2007-12-23Disable voices when voice files do not exist (like the original interpreter ↵Filippos Karapetis
does), instead of exiting with an error. This is necessary for devices with little space svn-id: r29956
2007-12-23Fix the FIXME ;-)Max Horn
svn-id: r29955
2007-12-22Added FIXME comment.Johannes Schickel
svn-id: r29954
2007-12-22Logic fix for MixedSoundDriver::init.Johannes Schickel
svn-id: r29953
2007-12-22Document that we expect recursive mutex locking behaviorMax Horn
svn-id: r29952
2007-12-22Fixed mutex handling, and reverted sound callbacks to be from another thread ↵Oystein Eftevaag
again svn-id: r29951
2007-12-22Bugfix to not allow animation fast forward when restoring a game - it was ↵Paul Gilbert
causing occasional crashes due to tick handlers referencing animations not yet loaded (it's only meant to be done during room changes) svn-id: r29950
2007-12-22Tweaked the calculation for player position in new rooms to use the original ↵Paul Gilbert
game's rounding - the current code was causing the player to be placed inside the exit area when entering room 6 from room 5. svn-id: r29949
2007-12-22Incremented required lure.dat version number, and adjusted animation indexes ↵Paul Gilbert
to account for added fight animation entry svn-id: r29948
2007-12-22Fixed Spanish animation entry for Goewin, and added missing fight animationPaul Gilbert
svn-id: r29946
2007-12-21Cleanup.Johannes Schickel
svn-id: r29945
2007-12-21Scaler corruption fixes, scaler console fixes, adding Lure target (except it ↵Neil Millstone
doesn't quite work yet), adding function keys to virtual keyboard svn-id: r29944
2007-12-21Remove a commentNeil Millstone
svn-id: r29943
2007-12-21Implement exists() in DS file systemNeil Millstone
svn-id: r29942
2007-12-21Fix compilation error on DS port (template expects parameters to be same type)Neil Millstone
svn-id: r29941
2007-12-21Fix memory leak in audiostream (I think)Neil Millstone
svn-id: r29940
2007-12-21Reverted too complicated (and unneeded) volume settings code for towns driver.Johannes Schickel
svn-id: r29939
2007-12-21Naming consistency fixes.Johannes Schickel
svn-id: r29938
2007-12-21Bugfix to prevent axe animation appearing in room 6 when returning there ↵Paul Gilbert
after the fight svn-id: r29937
2007-12-21Changed animation Ids for Spanish versionPaul Gilbert
svn-id: r29935
2007-12-21Slight cleanupFilippos Karapetis
svn-id: r29934
2007-12-21Added some hard coded strings for the Italian fan translation of ITE (still ↵Filippos Karapetis
not supported). Merged those strings with the hard coded strings for the Italian fan translation of IHNM svn-id: r29933
2007-12-21Turn off an MSVC warning, thrown with some escape sequencesFilippos Karapetis
svn-id: r29932
2007-12-20Do sound callbacks from the main thread instead of a separate one, to avoid ↵Oystein Eftevaag
some concurrency issues. Increased sound buffer size. Removed the extra mousemoved event sent before each click, no longer needed. And finally some minor gesturing tweaks. svn-id: r29931
2007-12-20Clarify AGI FIXMEMax Horn
svn-id: r29930
2007-12-20Fix for bug #1851030 - "IHNM Spanish CD - Wrong Dialogs color"Filippos Karapetis
svn-id: r29929
2007-12-20Fix palette manipulation codeVincent Hamm
Add one missing opcode svn-id: r29928
2007-12-20Removed clamp() and used the common CLIP template insteadFilippos Karapetis
svn-id: r29927
2007-12-20Fixed compiler warning, and a potential (but very unlikely) out-of-bounds read.Torbjörn Andersson
svn-id: r29926
2007-12-20Fix title screen line drawing codeVincent Hamm
svn-id: r29925
2007-12-20Fix for isalpha() assertionsFilippos Karapetis
svn-id: r29924
2007-12-20Fix compilation under MSVC9Filippos Karapetis
svn-id: r29923