Age | Commit message (Expand) | Author |
2007-06-22 | Converted rest of BS1 to use Common::KeyState (removing two more hacks) | Max Horn |
2007-06-22 | Adding two missing #includes to fix compilation. *sigh* I am really bad at do... | Max Horn |
2007-06-22 | Update MSVC8 lure project file for commits #27604 and #27608 | Filippos Karapetis |
2007-06-22 | Converted some more code to make use of Common::KEYCODE_ / Common::ASCII_ | Max Horn |
2007-06-22 | Made BS1 track the full KeyState upon KEYDOWN events (this makes it possible ... | Max Horn |
2007-06-22 | Promoted the struct inside Common::Event which captures the keystate to a ful... | Max Horn |
2007-06-22 | Cleaning up after myself (I blame it on, err, uhh... the Vogons?) | Max Horn |
2007-06-22 | Changed more code to use Common::KEYCODE_ enum | Max Horn |
2007-06-22 | Get rid of FOTAQ's own KeyCode enum in favor of Common::KeyCode (attention: t... | Max Horn |
2007-06-22 | Added Common::KEYCODE_INALID | Max Horn |
2007-06-22 | Oops, forgot Common:: qualifier | Max Horn |
2007-06-22 | Potential fix for PSP build problems | Max Horn |
2007-06-22 | Added 'ASCII_' enum values for certain standard keys, and update comment | Max Horn |
2007-06-22 | Replace tabs by spaces in keycode enum, to ensure proper indention | Max Horn |
2007-06-22 | Work around a crash when quitting Simon 2. If this is the proper fix, it should | Torbjörn Andersson |
2007-06-22 | Converted lots of code to use Common::ASCII_* and COMMON::KEYCODE_* constants... | Max Horn |
2007-06-22 | fix compile (thanks salty-horse!) | Matthew Hoops |
2007-06-22 | Heavily modified/reduced version of patch #1741454 (EVENTS: ASCII enum) | Max Horn |
2007-06-22 | Changed default buttons of MessageDialogs and mass add dialog to accept 'retu... | Max Horn |
2007-06-22 | Don't include sdl_keysym.h. Use our Common::KEYCODE constants instead of SDLK | Torbjörn Andersson |
2007-06-22 | Removed old debug input files no longer being used, and the Lure disassembly ... | Paul Gilbert |
2007-06-22 | Added entries for fights.cpp and sound.cpp | Paul Gilbert |
2007-06-22 | Lots of bugfixes - game is now completable | Paul Gilbert |
2007-06-22 | Implemented remaining script methods | Paul Gilbert |
2007-06-22 | Initial commit | Paul Gilbert |
2007-06-22 | Added extra information to some methods, and a new method to show an animatio... | Paul Gilbert |
2007-06-22 | Added missing scripts and animations for remainder of game, as well as missin... | Paul Gilbert |
2007-06-22 | Use KEYCODE constants. | Torbjörn Andersson |
2007-06-22 | Use KEYCODE constants. | Torbjörn Andersson |
2007-06-22 | Use KEYCODE constants. | Torbjörn Andersson |
2007-06-22 | Use KEYCODE constants. | Torbjörn Andersson |
2007-06-21 | Use KEYCODE constants. | Torbjörn Andersson |
2007-06-21 | Use KEYCODE constants. (Except for '~' which doesn't seem to have one.) | Torbjörn Andersson |
2007-06-21 | Use the KEYCODE constants. | Torbjörn Andersson |
2007-06-21 | Modified version of patch #1740493 (EVENTS: Event Key Codes) | Max Horn |
2007-06-21 | Fixed freeing of invalid pointer, which would cause Operation Stealth to crash. | Torbjörn Andersson |
2007-06-21 | Revert debug output. | Travis Howell |
2007-06-21 | Add font table for Spanish version of Elvira 2. | Travis Howell |
2007-06-21 | Minor cleanup. | Travis Howell |
2007-06-21 | Fix regressions, due to zoneNum changes. | Travis Howell |
2007-06-21 | Fix regressions, due to buffer changes and cleanup. | Travis Howell |
2007-06-21 | Use frameBuffer directly, in order to drop extra buffer (frontBuffer) and cle... | Travis Howell |
2007-06-21 | Add Italian DOS version of Elvira 2. | Travis Howell |
2007-06-20 | Add AGI256-2 support (On top of already present AGI256 support). | Kari Salminen |
2007-06-20 | Make putPixelsA-function use correct mask (0x0f normally for 16 colors, 0xff ... | Kari Salminen |
2007-06-20 | Make drawing & blitting always use the correct screen | Kari Salminen |
2007-06-20 | Add AGI256 picture resource loading using AGI command unknown170. Uses parts ... | Kari Salminen |
2007-06-20 | Add AGI256 picture resource decoding support to PictureMgr::decodePicture. | Kari Salminen |
2007-06-20 | Add an additional AGI screen for 256 color data (For use with AGI256 and AGI2... | Kari Salminen |
2007-06-20 | Add AGI256 and AGI256-2 game feature flags to games that use them. | Kari Salminen |