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AgeCommit message (Expand)Author
2007-06-22Converted rest of BS1 to use Common::KeyState (removing two more hacks)Max Horn
2007-06-22Adding two missing #includes to fix compilation. *sigh* I am really bad at do...Max Horn
2007-06-22Update MSVC8 lure project file for commits #27604 and #27608Filippos Karapetis
2007-06-22Converted some more code to make use of Common::KEYCODE_ / Common::ASCII_Max Horn
2007-06-22Made BS1 track the full KeyState upon KEYDOWN events (this makes it possible ...Max Horn
2007-06-22Promoted the struct inside Common::Event which captures the keystate to a ful...Max Horn
2007-06-22Cleaning up after myself (I blame it on, err, uhh... the Vogons?)Max Horn
2007-06-22Changed more code to use Common::KEYCODE_ enumMax Horn
2007-06-22Get rid of FOTAQ's own KeyCode enum in favor of Common::KeyCode (attention: t...Max Horn
2007-06-22Added Common::KEYCODE_INALIDMax Horn
2007-06-22Oops, forgot Common:: qualifierMax Horn
2007-06-22Potential fix for PSP build problemsMax Horn
2007-06-22Added 'ASCII_' enum values for certain standard keys, and update commentMax Horn
2007-06-22Replace tabs by spaces in keycode enum, to ensure proper indentionMax Horn
2007-06-22Work around a crash when quitting Simon 2. If this is the proper fix, it shouldTorbjörn Andersson
2007-06-22Converted lots of code to use Common::ASCII_* and COMMON::KEYCODE_* constants...Max Horn
2007-06-22fix compile (thanks salty-horse!)Matthew Hoops
2007-06-22Heavily modified/reduced version of patch #1741454 (EVENTS: ASCII enum)Max Horn
2007-06-22Changed default buttons of MessageDialogs and mass add dialog to accept 'retu...Max Horn
2007-06-22Don't include sdl_keysym.h. Use our Common::KEYCODE constants instead of SDLKTorbjörn Andersson
2007-06-22Removed old debug input files no longer being used, and the Lure disassembly ...Paul Gilbert
2007-06-22Added entries for fights.cpp and sound.cppPaul Gilbert
2007-06-22Lots of bugfixes - game is now completablePaul Gilbert
2007-06-22Implemented remaining script methodsPaul Gilbert
2007-06-22Initial commitPaul Gilbert
2007-06-22Added extra information to some methods, and a new method to show an animatio...Paul Gilbert
2007-06-22Added missing scripts and animations for remainder of game, as well as missin...Paul Gilbert
2007-06-22Use KEYCODE constants.Torbjörn Andersson
2007-06-22Use KEYCODE constants.Torbjörn Andersson
2007-06-22Use KEYCODE constants.Torbjörn Andersson
2007-06-22Use KEYCODE constants.Torbjörn Andersson
2007-06-21Use KEYCODE constants.Torbjörn Andersson
2007-06-21Use KEYCODE constants. (Except for '~' which doesn't seem to have one.)Torbjörn Andersson
2007-06-21Use the KEYCODE constants.Torbjörn Andersson
2007-06-21Modified version of patch #1740493 (EVENTS: Event Key Codes)Max Horn
2007-06-21Fixed freeing of invalid pointer, which would cause Operation Stealth to crash.Torbjörn Andersson
2007-06-21Revert debug output.Travis Howell
2007-06-21Add font table for Spanish version of Elvira 2.Travis Howell
2007-06-21Minor cleanup.Travis Howell
2007-06-21Fix regressions, due to zoneNum changes.Travis Howell
2007-06-21Fix regressions, due to buffer changes and cleanup.Travis Howell
2007-06-21Use frameBuffer directly, in order to drop extra buffer (frontBuffer) and cle...Travis Howell
2007-06-21Add Italian DOS version of Elvira 2.Travis Howell
2007-06-20Add AGI256-2 support (On top of already present AGI256 support).Kari Salminen
2007-06-20Make putPixelsA-function use correct mask (0x0f normally for 16 colors, 0xff ...Kari Salminen
2007-06-20Make drawing & blitting always use the correct screenKari Salminen
2007-06-20Add AGI256 picture resource loading using AGI command unknown170. Uses parts ...Kari Salminen
2007-06-20Add AGI256 picture resource decoding support to PictureMgr::decodePicture.Kari Salminen
2007-06-20Add an additional AGI screen for 256 color data (For use with AGI256 and AGI2...Kari Salminen
2007-06-20Add AGI256 and AGI256-2 game feature flags to games that use them.Kari Salminen