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2017-09-08SCI32: Fix volume config when changing volume from in-game Phant2 controlsColin Snover
2017-09-09I18N: Update translation (Hungarian)George Kormendi
Currently translated at 100.0% (967 of 967 strings)
2017-09-08SCI32: Order nulls consistently in kernel signaturesColin Snover
2017-09-08SCI32: Remove redundant kStringGetData implementationColin Snover
This code is identical to the kArrayGetData implementation.
2017-09-08SCI32: Fix kString signatures to allow null references where appropriateColin Snover
The original interpreter allowed most string references to be null references, in which case it would substitute an empty string.
2017-09-08SCI32: Fix crash when changing security level of dead people in Phant2Colin Snover
In the original interpreter, is it valid to pass a null reference to both kArray(GetData) (it just acts as an identity function when the passed argument is not an object) and to kString functions (it always dereferences to an empty string). Fixes Trac#10039.
2017-09-08TITANIC: Keep highlighted inventory items animating when changing roomPaul Gilbert
2017-09-09I18N: Update translations templatesThierry Crozat
2017-09-08SCI32: Add missing include for ConfManColin Snover
2017-09-08I18N: Update translations templatesThierry Crozat
2017-09-08SCI32: Toggle Phant2 content censoring from game optionsColin Snover
To enable the optional content censoring mode, Phant2 looks for a RESDUK.PAT file, which is normally placed by the game's installer if the user chose to enable censorship. If the file exists, the game reads an unlock password out of the file and asks the user to enter the password when starting a new game to create an uncensored game, or to click a "less intense" button to start the game with censoring. The censorship state of the game is then persisted in the save game file, and installations with the RESDUK.PAT file need to enter the password again in order to restore any of the uncensored saves. Since we do not have an installer that can enable this feature, add a game option toggle to enable/disable censoring (for the releases that have the optional censorship mode) instead so the censored content feature is available for anyone that wants to use it. This flag is restored from ScummVM whenever a save game is loaded, so it can be toggled on or off at any point without needing a separate save game, unlike in the original interpreter.
2017-09-08SCI32: Detect KQ7 2.00b using platform-specific filesColin Snover
The GOG.com release is missing the AVIs used for the intro & ending animations in Windows. I'm unaware of any substantive differences between the DOS and Windows versions otherwise, so just not allowing Windows to be selected as a platform when the video files are missing seems like it should be fine. (Same thing in the opposite direction for a case where the DOS Robot files are missing, though I don't know of a specific case where that is a thing with KQ7 2.00b.)
2017-09-08SCI32: Remove unnecessary calls to hide the virtual hardware cursorColin Snover
2017-09-08SCI: Use SCI32 naming convention for Audio36/Sync36 patch files in SCI32Colin Snover
2017-09-08SCI: Add resource integrity dump command to debuggerColin Snover
2017-09-08SCI: Add method to get resource patch file extensionsColin Snover
2017-09-08COMMON: Add comparator for sorting ArchiveMemberListColin Snover
2017-09-08DEBUGGER: Flush stdout after debugger writes with USE_TEXT_CONSOLE_FOR_DEBUGGERColin Snover
stdout may be buffered, in which case debugger messages are delayed until a newline is written. The same kinds of calls to OSystem::logMessage are flushed, so this just seems to be a simple omission on this non-default code branch.
2017-09-08SCI: Improve array bounds safety checkColin Snover
There is no practical risk now since the enum and array sizes are the same, but there is no reason to rely on a separate data structure to avoid potential out-of-bounds index use here instead of just checking the array size directly, which is always safe.
2017-09-08UPDATES: Fix crash when compiling with updates enabled but without an ↵Thierry Crozat
UpdateManager This can happen when Sparkle was not found during configure which results in USE_UPDATES being defined but USE_SPARKLE not being defined.
2017-09-07TITANIC: Fix hiding SGT toilet after turning it on & offPaul Gilbert
2017-09-07Merge pull request #1016 from dafioram/star_control-cleanupPaul Gilbert
TITANIC: Star control cleanup
2017-09-07NEWS: Add fix for sound distortion bug in MADE engineThierry Crozat
2017-09-07TITANIC: star camera better handler function namingDavid Fioramonti
The functions that dealt with the mover handling only had handler in the name so I added mover and type to the name to reflect that it involves the mover handler.
2017-09-07TITANIC: star control, removed todos and improved some commentsDavid Fioramonti
2017-09-07TITANIC: make sure of setOrientations more clearDavid Fioramonti
Made camera automover setOrientations not virtual and reduced arguments also changed name since to differentiate it from behavior of derived classes.
2017-09-07TITANIC: Make use of CCameraAutoMover::setPath() more clearDavid Fioramonti
There was a setPath() adn setPath2() function took in different arguments and were doing the same thing, but not using the different arguments. I made it into one function that only takes in the arguments it uses. Also it was marked virtual, but all the derived classes, CMarkedAutoMover, and CUnmarkedAutoMover were just doing there own thing and then calling this base class implementation. Therefore, I made it be not virtual and the derived classes can do there own thing and then call this, but since they are doing slightly different things it makes sense to differentiate the names and not have them all be called setPath. I.e., the derived classes also change the orientation so that is included in their function names to reflect that.
2017-09-07TITANIC: Better naming for Viewport functionDavid Fioramonti
I differentiated getRelativePosCentering() and getRelativePosCentering2() since one was using the raw Pose and one was using the regular Pose.
2017-09-07MADE: Fix static noise when playing soundsThierry Crozat
This was a regression introduced in commit 298ea1a. This fixes bug #9753.
2017-09-06TITANIC: Add 'skip' response for Deskbot to skip entire checkinPaul Gilbert
2017-09-06TITANIC: Make Parrot speech respect the Parrot volume levelPaul Gilbert
2017-09-06TITANIC: Fix gfx glitch closing SGT chest of drawersPaul Gilbert
2017-09-06TITANIC: Fix specifying end frame in movie debugger commandPaul Gilbert
2017-09-05TITANIC: Allow GMM loading from the copyright and continue dialogPaul Gilbert
2017-09-05TITANIC: Fix Bellbot disappearing during checkin cutscenePaul Gilbert
2017-09-05TITANIC: Hook up in-game sound sliders to ScummVM volumesPaul Gilbert
2017-09-04TITANIC: Implement setup code for sound slider positionsPaul Gilbert
2017-09-04COMMON: Add helper macro for printing rectsColin Snover
2017-09-04SCI32: Fix creating over 20 saves in Phant2 native save gameColin Snover
2017-09-04SCI32: Disable save game mangling in Phant2Colin Snover
Fixes Trac#10035.
2017-09-04SCI: Remove already-finished TODOColin Snover
2017-09-04SCI: Allow deep inspection of objects in debuggerColin Snover
2017-09-04TITANIC: Cleanup and enum for CPetSoundPaul Gilbert
2017-09-04TITANIC: Fix display of music system stop button when pressedPaul Gilbert
2017-09-04VIDEO: Fix reverse playback right to the very start of the videoPaul Gilbert
2017-09-04IMAGE: Fix shadowing warningPaul Gilbert
2017-09-03TITANIC: Fix Doorbot disappearing on loading prologue elevator savegamePaul Gilbert
2017-09-03TITANIC: Fix Doorbot disappearing in prologue elevatorPaul Gilbert
2017-09-03BLADERUNNER: Fix compilation failure on PPC-AmigaOS4Colin Snover
On this platform, `int32` is `long`.
2017-09-04I18N: Update translations templatesThierry Crozat