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2017-12-26SDL: Add support for joystick hotplugBastien Bouclet
Fixes #10366.
2017-12-26SDL: Only enable joystick related features when joysticks are enabledBastien Bouclet
Fixes #9714.
2017-12-26PSP2: Remove identical to base class joystick axis event handlingBastien Bouclet
2017-12-26SDL: Cleanup joystick deadzone handlingBastien Bouclet
2017-12-26SDL: Move the non analog joystick code to the Symbian portBastien Bouclet
Symbian was the only user of that code.
2017-12-26PS3: Remove gamepad button mappingBastien Bouclet
SDL_PSL1GHT now supports the GameController API. ScummVM's default mapping is now used.
2017-12-26SDL: Initial support for game controllersBastien Bouclet
The button mapping is that of the Vita port Co-Authored-By: rsn8887 <rsn8887@users.noreply.github.com>
2017-12-26LOL: Fix detection entry for LOL Japanese (Bug #9828)Matan Bareket
2017-12-26SCI: Added detection entries for Lighthouse German version - Bug #10359Matan Bareket
2017-12-26SCI: Added detection entries for SQ1 Russian version - Bug #10156Matan Bareket
2017-12-26SCI: Added detection entries for PQ2 English version 1.002.011 - Bug #9716Matan Bareket
2017-12-26SAGA: Added detection entries for IHNM Hungarian fan translation - Bug #7886Matan Bareket
2017-12-26KYRA: Added detection entries for LOL Japense PC9821 version - Bug #9828Matan Bareket
2017-12-26KYRA: Added detection entries for LOL German version - Bug #9557Matan Bareket
2017-12-26KYRA: Added detection entries for LOL Chinese Floppy version - Bug #7893Matan Bareket
2017-12-26KYRA: Added detection entries for LOL Spanish Floppy version - Bug #9699Matan Bareket
2017-12-26BLADERUNNER: Added detection entries for Blade Runner (French) - Bug #9722Matan Bareket
2017-12-25TOOLS: Add cryo and titanic tools in create_projectStrangerke
2017-12-25XEEN: Fix updating party icons after drinking HP fountainPaul Gilbert
2017-12-25XEEN: Fix Please Wait dialog not removing when changing mapsPaul Gilbert
Technically, the dialog now doesn't even show up, since loading the new maps are so fast these days. I've decided against adding in an explicit delay, because it's less jarring for players to now be able to walk transparently between maps without interruption
2017-12-24XEEN: Fix transitioning to other maps in the overworldPaul Gilbert
2017-12-24XEEN: Fix scrolling crashes in Quest dialog when it's emptyPaul Gilbert
2017-12-24XEEN: Fix animated text cursor partialy overlapping prior charPaul Gilbert
2017-12-25I18N: Regenerate translations data fileThierry Crozat
2017-12-24XEEN: Fix Unused Variable Compiler Warning.D G Turner
2017-12-23PSP2: compile with hid support (bluetooth kbd and mouse)rsn8887
2017-12-22DOC/DE: Add keyboard shortcuts for saving/loading in Rivenrootfather
2017-12-22XEEN: Create a separate current state saver for each sidePaul Gilbert
Previously, I only had a single savefile, which maintains the state of the party and mazes. But I've realised that I'll need a separate archive for each side of Xeen. I'm still not entirely happy with the cleanliness of the new structure, but it at least is now functionally separating the sides.
2017-12-22Merge pull request #1092 from AReim1982/sherlock_wiiPaul Gilbert
SHERLOCK: Disable cache for uncompressed resources
2017-12-22SHERLOCK: Disable cache for uncompressed resourcesAlexander Reim
2017-12-22SCUMM HE: Add early version of Let's Explore the Farm with Buzzy.Kirben
2017-12-20MT32: Remove executable flag from source filesTarek Soliman
2017-12-20XEEN: Starting to do archive access more like the originalPaul Gilbert
Previously the game wasn't paying much attention to the access of dark.cc vs xeen.cc, which was causing problems when trying to travel to Dark Side. This is the beginnings of a refactoring to more closely work like the original does
2017-12-20I18N: Update translations templatesThierry Crozat
2017-12-20MOHAWK: RIVEN: Add keyboard shortcuts for loading and savingBastien Bouclet
Those shortcuts are documented in the original game manual.
2017-12-19SCI32: Add uninitialized read workaround for LSL6hiresColin Snover
Fixes Trac#10361.
2017-12-19SLUDGE: Arrange include orderSimei Yin
2017-12-19SLUDGE: Objectify speech managerSimei Yin
2017-12-18XEEN: Renamings of endgame methods for better clarityPaul Gilbert
2017-12-18XEEN: Cleanup, formatting, and comments for scripts.cppPaul Gilbert
2017-12-18I18N: Update translation (Italian)Paolo Bossi
Currently translated at 100.0% (960 of 960 strings)
2017-12-18XEEN: Fixes for Sphinx cutscenePaul Gilbert
2017-12-18DISTS: Use html release notes for appcastThierry Crozat
This should fix formatting of release not for automatic update with Sparkle on Windows (bug #10367).
2017-12-17XEEN: Fixes for the Golem cutscenePaul Gilbert
2017-12-17XEEN: Fixes for the Repear cutscenePaul Gilbert
2017-12-17XEEN: Close cast spell dialog only after a spell is successfully castPaul Gilbert
2017-12-17XEEN: Fix loading correct sprites for wall itemsPaul Gilbert
2017-12-17XEEN: Fix placement checks for indoors wall itemsPaul Gilbert
2017-12-17XEEN: Allow Dwarf Mines cutscene to be interruptedPaul Gilbert
Because I'm already sick of letting it play all the way through
2017-12-17XEEN: Fix placement of flying enemiesPaul Gilbert