Age | Commit message (Collapse) | Author |
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Fixes #10366.
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Fixes #9714.
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Symbian was the only user of that code.
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SDL_PSL1GHT now supports the GameController API. ScummVM's default
mapping is now used.
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The button mapping is that of the Vita port
Co-Authored-By: rsn8887 <rsn8887@users.noreply.github.com>
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Technically, the dialog now doesn't even show up, since loading
the new maps are so fast these days. I've decided against adding
in an explicit delay, because it's less jarring for players to
now be able to walk transparently between maps without interruption
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Previously, I only had a single savefile, which maintains the
state of the party and mazes. But I've realised that I'll need
a separate archive for each side of Xeen. I'm still not entirely
happy with the cleanliness of the new structure, but it at least
is now functionally separating the sides.
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SHERLOCK: Disable cache for uncompressed resources
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Previously the game wasn't paying much attention to the access of
dark.cc vs xeen.cc, which was causing problems when trying to
travel to Dark Side. This is the beginnings of a refactoring
to more closely work like the original does
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Those shortcuts are documented in the original game manual.
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Fixes Trac#10361.
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Currently translated at 100.0% (960 of 960 strings)
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This should fix formatting of release not for automatic update
with Sparkle on Windows (bug #10367).
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Because I'm already sick of letting it play all the way through
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