Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-10-17 | PEGASUS: Implement deleting items when inventory is full | Matthew Hoops | |
2011-10-17 | PEGASUS: Fix drop box highlight color | Matthew Hoops | |
2011-10-16 | PEGASUS: Implement screen shaking | Matthew Hoops | |
Would be great to be able to use OSystem's stuff, but that only handles vertical shaking. | |||
2011-10-16 | VIDEO: Fix QuickTime audio track ends | Matthew Hoops | |
Fixes videos where the audio track length is smaller than the video track length. | |||
2011-10-15 | PEGASUS: Fix the Mars robot timer not stopping | Matthew Hoops | |
2011-10-15 | PEGASUS: Remove the unused biochip AI warnings from WSC | Matthew Hoops | |
WSC is now completable using the violent method | |||
2011-10-15 | PEGASUS: Add the Mars neighborhood | Matthew Hoops | |
Does not include the space chase just yet or canyon chase. The robot timer seems a bit wonky right now and doesn't stop, but everything else seems to be working. | |||
2011-10-14 | PEGASUS: Add the Mars reactor element code | Matthew Hoops | |
2011-10-14 | PEGASUS: Fix drawing WSC molecules | Matthew Hoops | |
2011-10-13 | PEGASUS: Add the WSC neighborhood | Matthew Hoops | |
Seems to be working fine, minus the molecule sprites (though the minigame is completable and the antidote can be found). | |||
2011-10-11 | PEGASUS: Fix shell notifications on loading games | Matthew Hoops | |
2011-10-11 | PEGASUS: Implement the sub chase | Matthew Hoops | |
2011-10-10 | PEGASUS: Fix Full TSA briefing movies | Matthew Hoops | |
2011-10-10 | PEGASUS: Allow for loading games from the launcher/cli | Matthew Hoops | |
2011-10-10 | PEGASUS: Fix saving/loading original-compatible saves | Matthew Hoops | |
2011-10-10 | PEGASUS: Fix loading continue points | Matthew Hoops | |
2011-10-10 | PEGASUS: Stub off map handling | Matthew Hoops | |
Needed to be able to load saved games | |||
2011-10-10 | PEGASUS: Add some missing Neighborhood destructor code | Matthew Hoops | |
Now AI rules don't carry over to the next neighborhood :P | |||
2011-10-09 | PEGASUS: Fix the historical log comparison screen | Matthew Hoops | |
Original code does not have cursorSpot null checks, so it looks like Codewarrior may have handled this strangely... | |||
2011-10-09 | PEGASUS: Disable AI energy warnings in the demo | Matthew Hoops | |
The videos don't exist, so you'd be in for a surprise after playing for an hour | |||
2011-10-09 | PEGASUS: Fix movie end trigger not always being sent | Matthew Hoops | |
The demo is now completable and the full game is playable up through the temporal rip in the TSA. Holy halibut, Batman! | |||
2011-10-09 | PEGASUS: Only call callbacks once | Matthew Hoops | |
Fixes final walk movie of a stride, among various other things | |||
2011-10-08 | PEGASUS: Remove unused movie direct draw mode | Matthew Hoops | |
2011-10-07 | PEGASUS: Fix frames after turning | Matthew Hoops | |
2011-10-07 | Merge remote branch 'upstream/master' into pegasus | Matthew Hoops | |
Conflicts: video/qt_decoder.cpp | |||
2011-10-07 | VIDEO: Ensure the sample to chunk index remains valid | Matthew Hoops | |
2011-10-07 | GRAPHICS: Fix PICT buffer overflow | Matthew Hoops | |
2011-10-07 | VIDEO: Fix getNextFramePacket() to actually be efficient | Matthew Hoops | |
2011-10-07 | VIDEO: Fix Cinepak variant detection | Matthew Hoops | |
2011-10-07 | VIDEO: Ensure audio paused status remains after a QuickTime seek | Matthew Hoops | |
2011-10-07 | GRAPHICS: Add support for true 32bpp DirectBits images | Matthew Hoops | |
2011-10-07 | COMMON: Ensure numTypes is set to 0 on close | Matthew Hoops | |
2011-10-07 | GRAPHICS: Add support for multiple CompressedQuickTime calls | Matthew Hoops | |
2011-10-07 | GRAPHICS: Properly parse the CompressQuickTime header | Matthew Hoops | |
2011-10-07 | GRAPHICS: Rewrite PictDecoder's opcode handling | Matthew Hoops | |
In preparation for adding support for multiple CompressedQuickTime opcodes | |||
2011-10-07 | GRAPHICS: Fix PICT buffer overflow | Matthew Hoops | |
2011-10-07 | VIDEO: Fix getNextFramePacket() to actually be efficient | Matthew Hoops | |
2011-10-06 | PEGASUS: Add the Full TSA neighborhood | Matthew Hoops | |
2011-10-07 | AGOS: Update MidiPlayer::~MidiPlayer() to match the default implementation. ↵ | Travis Howell | |
Hopefully will fix bug #3419778, thanks to digitall for the pointer. | |||
2011-10-07 | SCI21: Some initial work on kBitmap | Filippos Karapetis | |
2011-10-07 | SCI: Added some extra static selectors | Filippos Karapetis | |
These aren't needed by the engine, but make debugging easier in games that have no selector vocabulary | |||
2011-10-07 | TOON: Fix Flux jumpy animation when imprisoned | sylvaintv | |
Idle animation was reset every frame when changing facing point. Fix also Drew description when right-clicking on Flux | |||
2011-10-07 | COMMON: Unbreak ConfigFile::renameSection. | Johannes Schickel | |
It will still not work when the new section name is already taken, but at at least when it is not taken it should work now. | |||
2011-10-07 | COMMON: Remove unused code in config-file.cpp. | Johannes Schickel | |
2011-10-06 | SCI: Also default to MIDI for Windows versions of SCI1.1 games | Filippos Karapetis | |
2011-10-07 | AGOS: Fix dumping all images option. | Travis Howell | |
2011-10-06 | TSAGE: Implemented Blue Force scene 271 - Living Room/Kitchen #2 | Paul Gilbert | |
2011-10-06 | TSAGE: Re-added _singleid and changed name for TsAGE game description | Paul Gilbert | |
2011-10-05 | MAEMO: Change maintainer in debian/control and revise debian/changelog | Tarek Soliman | |
2011-10-06 | SCUMM: Make some variables const and one furthermore static. | Johannes Schickel | |