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AgeCommit message (Collapse)Author
2011-10-17PEGASUS: Implement deleting items when inventory is fullMatthew Hoops
2011-10-17PEGASUS: Fix drop box highlight colorMatthew Hoops
2011-10-16PEGASUS: Implement screen shakingMatthew Hoops
Would be great to be able to use OSystem's stuff, but that only handles vertical shaking.
2011-10-16VIDEO: Fix QuickTime audio track endsMatthew Hoops
Fixes videos where the audio track length is smaller than the video track length.
2011-10-15PEGASUS: Fix the Mars robot timer not stoppingMatthew Hoops
2011-10-15PEGASUS: Remove the unused biochip AI warnings from WSCMatthew Hoops
WSC is now completable using the violent method
2011-10-15PEGASUS: Add the Mars neighborhoodMatthew Hoops
Does not include the space chase just yet or canyon chase. The robot timer seems a bit wonky right now and doesn't stop, but everything else seems to be working.
2011-10-14PEGASUS: Add the Mars reactor element codeMatthew Hoops
2011-10-14PEGASUS: Fix drawing WSC moleculesMatthew Hoops
2011-10-13PEGASUS: Add the WSC neighborhoodMatthew Hoops
Seems to be working fine, minus the molecule sprites (though the minigame is completable and the antidote can be found).
2011-10-11PEGASUS: Fix shell notifications on loading gamesMatthew Hoops
2011-10-11PEGASUS: Implement the sub chaseMatthew Hoops
2011-10-10PEGASUS: Fix Full TSA briefing moviesMatthew Hoops
2011-10-10PEGASUS: Allow for loading games from the launcher/cliMatthew Hoops
2011-10-10PEGASUS: Fix saving/loading original-compatible savesMatthew Hoops
2011-10-10PEGASUS: Fix loading continue pointsMatthew Hoops
2011-10-10PEGASUS: Stub off map handlingMatthew Hoops
Needed to be able to load saved games
2011-10-10PEGASUS: Add some missing Neighborhood destructor codeMatthew Hoops
Now AI rules don't carry over to the next neighborhood :P
2011-10-09PEGASUS: Fix the historical log comparison screenMatthew Hoops
Original code does not have cursorSpot null checks, so it looks like Codewarrior may have handled this strangely...
2011-10-09PEGASUS: Disable AI energy warnings in the demoMatthew Hoops
The videos don't exist, so you'd be in for a surprise after playing for an hour
2011-10-09PEGASUS: Fix movie end trigger not always being sentMatthew Hoops
The demo is now completable and the full game is playable up through the temporal rip in the TSA. Holy halibut, Batman!
2011-10-09PEGASUS: Only call callbacks onceMatthew Hoops
Fixes final walk movie of a stride, among various other things
2011-10-08PEGASUS: Remove unused movie direct draw modeMatthew Hoops
2011-10-07PEGASUS: Fix frames after turningMatthew Hoops
2011-10-07Merge remote branch 'upstream/master' into pegasusMatthew Hoops
Conflicts: video/qt_decoder.cpp
2011-10-07VIDEO: Ensure the sample to chunk index remains validMatthew Hoops
2011-10-07GRAPHICS: Fix PICT buffer overflowMatthew Hoops
2011-10-07VIDEO: Fix getNextFramePacket() to actually be efficientMatthew Hoops
2011-10-07VIDEO: Fix Cinepak variant detectionMatthew Hoops
2011-10-07VIDEO: Ensure audio paused status remains after a QuickTime seekMatthew Hoops
2011-10-07GRAPHICS: Add support for true 32bpp DirectBits imagesMatthew Hoops
2011-10-07COMMON: Ensure numTypes is set to 0 on closeMatthew Hoops
2011-10-07GRAPHICS: Add support for multiple CompressedQuickTime callsMatthew Hoops
2011-10-07GRAPHICS: Properly parse the CompressQuickTime headerMatthew Hoops
2011-10-07GRAPHICS: Rewrite PictDecoder's opcode handlingMatthew Hoops
In preparation for adding support for multiple CompressedQuickTime opcodes
2011-10-07GRAPHICS: Fix PICT buffer overflowMatthew Hoops
2011-10-07VIDEO: Fix getNextFramePacket() to actually be efficientMatthew Hoops
2011-10-06PEGASUS: Add the Full TSA neighborhoodMatthew Hoops
2011-10-07AGOS: Update MidiPlayer::~MidiPlayer() to match the default implementation. ↵Travis Howell
Hopefully will fix bug #3419778, thanks to digitall for the pointer.
2011-10-07SCI21: Some initial work on kBitmapFilippos Karapetis
2011-10-07SCI: Added some extra static selectorsFilippos Karapetis
These aren't needed by the engine, but make debugging easier in games that have no selector vocabulary
2011-10-07TOON: Fix Flux jumpy animation when imprisonedsylvaintv
Idle animation was reset every frame when changing facing point. Fix also Drew description when right-clicking on Flux
2011-10-07COMMON: Unbreak ConfigFile::renameSection.Johannes Schickel
It will still not work when the new section name is already taken, but at at least when it is not taken it should work now.
2011-10-07COMMON: Remove unused code in config-file.cpp.Johannes Schickel
2011-10-06SCI: Also default to MIDI for Windows versions of SCI1.1 gamesFilippos Karapetis
2011-10-07AGOS: Fix dumping all images option.Travis Howell
2011-10-06TSAGE: Implemented Blue Force scene 271 - Living Room/Kitchen #2Paul Gilbert
2011-10-06TSAGE: Re-added _singleid and changed name for TsAGE game descriptionPaul Gilbert
2011-10-05MAEMO: Change maintainer in debian/control and revise debian/changelogTarek Soliman
2011-10-06SCUMM: Make some variables const and one furthermore static.Johannes Schickel