Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-04-22 | 3DS: Add config class/dialog, c-pad cursor control, and option to disable ↵ | Thomas Edvalson | |
screens | |||
2016-04-19 | 3DS: Add README | Thomas Edvalson | |
2016-04-19 | 3DS: Fix code styling, add license header, remove unused portdefs.h | Thomas Edvalson | |
2016-04-14 | 3DS: Maintain alphabetical order in configure file | Thomas Edvalson | |
2016-04-14 | 3DS: Add backend author to credits | Thomas Edvalson | |
2016-04-11 | 3DS: Use linear GPU texture downscaling for better legibility in hi-res games | Thomas Edvalson | |
2016-04-11 | 3DS: Add CIA format build, add timer handler thread, fix APT service ↵ | Thomas Edvalson | |
suspending/sleeping/exiting | |||
2016-04-06 | 3DS: Add to backend configuration list | Thomas Edvalson | |
2016-04-06 | 3DS: Initial commit | Thomas Edvalson | |
2016-03-20 | WAGE: Adjust cursor position when scrolling | Eugene Sandulenko | |
2016-03-20 | WAGE: Restrict text scrolling to the visible text | Eugene Sandulenko | |
2016-03-20 | SCI32: Clean up outdated/wrong comments | Colin Snover | |
2016-03-20 | SCI32: Return correct value from kSetFontHeight | Colin Snover | |
2016-03-20 | SCI32: Do not change accumulator in non-returning kernel calls | Colin Snover | |
This did not cause any known bugs, but is wrong according to the way the actual engine works. | |||
2016-03-20 | SCI32: Use signed values for displacement position | Colin Snover | |
2016-03-20 | SCI32: Mark KQ7 1.51 Windows only detection entries actually as Windows. | Johannes Schickel | |
2016-03-19 | NEWS: Mention new Chinese Pinyin translation | Thierry Crozat | |
2016-03-19 | I18N: Regenerate translations data file | Thierry Crozat | |
2016-03-19 | I18N: Chinese Pinyin GUI Translation added, support ISO-8859-1 | Chenbo Li | |
2016-03-18 | SCI32: Add workaround for invalid temp read in Torin | Colin Snover | |
2016-03-18 | SCI32: Use correct script dimensions for later SCI32 games | Colin Snover | |
These values are hard-coded in the engine executable for each game. | |||
2016-03-18 | SCI32: Add Phantasmagoria 1.000.000 signature | Colin Snover | |
2016-03-18 | AUDIO: Use MUNT's sample rate for MT-32 emulation. | Johannes Schickel | |
2016-03-18 | AUDIO: Make MT-32 emulator play MIDI events immediately. | Johannes Schickel | |
This fixes the Indiana Jones and the Fate of Atlantis specific issue reported in bug #6242 "AUDIO: Built-In MT-32 MUNT Produces Wrong Sounds". Delaying MIDI events has been introduced with Munt 1.3.0. Regression from 00992c1e68444a8123ffc89a971751cecf7287ed. | |||
2016-03-18 | SCI32: Fix crashes in kIsOnMe caused by stale CelObjs | Colin Snover | |
2016-03-18 | SCI32: More correctly fix kStringCopy overflow | Colin Snover | |
This entire kString code needs to be reviewed/refactored, but at least this fix is more complete than the last one. Thanks to @lordhoto and @wjp for their assistance. | |||
2016-03-18 | SCI32: Fix heap overflow (read) in kStringCopy | Colin Snover | |
2016-03-18 | SCI32: Fix incorrect double-read from CLUT | Colin Snover | |
2016-03-18 | WAGE: Plugged in console scrolling up/down | Eugene Sandulenko | |
2016-03-18 | WAGE: Fixed border highlighting | Eugene Sandulenko | |
2016-03-18 | WAGE: Correction to highlighted border drawing | Eugene Sandulenko | |
2016-03-18 | WAGE: Initial code for border manipulation | Eugene Sandulenko | |
2016-03-17 | SCI32: Correct KQ7 version split | Colin Snover | |
The information in the wiki was wrong, KQ7 1.51 is always SCI 2.1 early. | |||
2016-03-17 | SCI32: Add kq7 1.51 English, fix kq7 1.51 German detection | Martin Kiewitz | |
Also sort detection entries for kq7 by game version | |||
2016-03-17 | SCI32: Code documentation improvements | Colin Snover | |
2016-03-17 | SCI32: Remove outdated note about state of frameout code | Colin Snover | |
This code is engine-accurate now, not based on guesswork. | |||
2016-03-17 | SCI32: Temporarily remove dead SCI2.1early transitions code | Colin Snover | |
This code sneaked in with the graphics engine rewrite, but is not ready yet to be used. It will return shortly, once it is enabled and working. | |||
2016-03-17 | SCI32: Clarify game engine version comments for split-version games | Colin Snover | |
2016-03-17 | SCI32: Update unimplemented TODO to reflect the correct operation type | Colin Snover | |
2016-03-17 | SCI32: Enable redrawAllCount in palMorphFrameOut | Colin Snover | |
2016-03-17 | BUILD: Fix static linking for OS X. | Johannes Schickel | |
Regression from 9ae52541ce27573b71e9eda9ca092d7472bae36d. | |||
2016-03-17 | WAGE: Added several alternate versions of the games | Eugene Sandulenko | |
2016-03-16 | SCI32: Work around bad Styler script in KQ7 2.0b | Colin Snover | |
The SCI2.1mid version of the game includes scripts designed for SCI2.1early which means wrong parameters are sent to the kernel. | |||
2016-03-16 | SCI32: Fix updated screen item count in remapMarkRedraw() | Filippos Karapetis | |
Thanks to snover for noticing this | |||
2016-03-16 | Merge pull request #682 from lordhoto/savefilemanager-case-insensitive | Johannes Schickel | |
ALL: Make SaveFileManager case insensitive. | |||
2016-03-16 | WAGE: Added 5 more games to detect. Drakmyth Castle is a big game | Eugene Sandulenko | |
2016-03-16 | SCUMM: Slight renaming for clarification. | Johannes Schickel | |
2016-03-16 | SCUMM: Check whether sound effects are active in Player_AD::getSoundStatus. | Johannes Schickel | |
This fixes bug #7076 "LOOM: AdLib sound effect not stopped at Cygna's grave.". Original SCUMM (I checked Monkey Island EGA) implemented Sound::isSoundRunning by checking whether the sound resource of the requested sound id is locked. We use actual sound state inside the player. | |||
2016-03-16 | SCI: Add workaround for restoring kq6 saved games (lowres/hires) | Martin Kiewitz | |
KQ6 CD sets a global depending on lowres/hires state right at the start and some scripts are using it instead of calling kPlatform. This causes some graphics to be incorrect (well lowres) in case the user saves in lowres mode, then switches to hires mode and restores the previously saved game. We now set that global directly after restoring saved games, so that this issue does not happen anymore. KQ6 CD demo did the same. | |||
2016-03-16 | WAGE: More games to detection, all have problems | Eugene Sandulenko | |