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2013-05-08NEVERHOOD: Add tables for Scene2805johndoe123
2013-05-08NEVERHOOD: Some minor cleanup, add a TODO about some palette issues (I couldn...johndoe123
2013-05-08NEVERHOOD: Rename SetSpriteCallback to SetSpriteUpdatejohndoe123
2013-05-08Merge branch 'master'Willem Jan Palenstijn
2013-05-08NEVERHOOD: Add scene create/update handling in Module2800johndoe123
2013-05-08NEVERHOOD: Add tables for Scene2801johndoe123
2013-05-08NEVERHOOD: Added a FIXMEFilippos Karapetis
2013-05-08NEVERHOOD: Start with Module2800 and add Scene2801johndoe123
2013-05-08NEVERHOOD: Add TODOjohndoe123
2013-05-08NEVERHOOD: Minor renaming, avoid mixing variables with their typesFilippos Karapetis
2013-05-08NEVERHOOD: Pack the KlaymanIdleTableItem structFilippos Karapetis
2013-05-08NEVERHOOD: Some renaming in Module1000johndoe123
2013-05-08NEVERHOOD: More renamingjohndoe123
2013-05-08NEVERHOOD: More renaming (mostly in Klayman and AnimatedSprite)johndoe123
2013-05-08Merge branch 'master'Willem Jan Palenstijn
2013-05-08NEVERHOOD: Major renaming:johndoe123
2013-05-08NEVERHOOD: Add Class437 (still needs renaming, of course :)johndoe123
2013-05-08NEVERHOOD: Add Scene2702 (needs cleanup)johndoe123
2013-05-08NEVERHOOD: Add tables for Scene2702johndoe123
2013-05-08NEVERHOOD: Add Scene2701johndoe123
2013-05-08NEVERHOOD: More tables for Module2700johndoe123
2013-05-08NEVERHOOD: Add Scene2706johndoe123
2013-05-08NEVERHOOD: More work in Module2700johndoe123
2013-05-08NEVERHOOD: Updated datjohndoe123
2013-05-08NEVERHOOD: Add new SceneInfo2700 structure and some tables using it for Modul...johndoe123
2013-05-08NEVERHOOD: Start with Module2700 (doesn't do anything yet)johndoe123
2013-05-08NEVERHOOD: Add Scene2609 and hook Module2600 to the GameModulejohndoe123
2013-05-08NEVERHOOD: Start with Module2600 (missing Scene2609)johndoe123
2013-05-08NEVERHOOD: Add floor button to Scene1401johndoe123
2013-05-08NEVERHOOD: Add floor button ("Class429") to Scene2101johndoe123
2013-05-08NEVERHOOD: Add Module2100 and Scene2101 (not complete yet)johndoe123
2013-05-08NEVERHOOD: Add tables for Scene2101johndoe123
2013-05-08NEVERHOOD: Add tables for Scene1901johndoe123
2013-05-08NEVERHOOD: Add Module1900 and Scene1901, Scene1907johndoe123
2013-05-08NEVERHOOD: Add Scene1609johndoe123
2013-05-08NEVERHOOD: Add leaveModule and leaveScenejohndoe123
2013-05-08NEVERHOOD: Add Module1600 and Scene1608 (stuff will be renamed later)johndoe123
2013-05-08NEVERHOOD: Add tables for Module1600 and Scene1608johndoe123
2013-05-08NEVERHOOD: Add Scene1109johndoe123
2013-05-08NEVERHOOD: Add tables for Scene1109johndoe123
2013-05-08NEVERHOOD: Add tables for Scene1105johndoe123
2013-05-08NEVERHOOD: Start with Module1100 and add Scene1105johndoe123
2013-05-08NEVERHOOD: Replace InsertKlayman macros with template functions (still weird ...johndoe123
2013-05-08NEVERHOOD: Try to cleanup sprite creation with a templated insertSprite funct...johndoe123
2013-05-08NEVERHOOD: Try to clean up the clipRect stuff a littlejohndoe123
2013-05-08NEVERHOOD: Add Scene::setPalette for simpled palette creation and use itjohndoe123
2013-05-08NEVERHOOD: Add Sprite::setVisible and use it instead of direct access to the ...johndoe123
2013-05-08NEVERHOOD: Move createModuleXXX/updateModuleXXX methodsjohndoe123
2013-05-08NEVERHOOD: Move createSceneXXX/updateSceneXXX methodsjohndoe123
2013-05-08NEVERHOOD: Merge createSceneXXX/updateSceneXXX methods into createScene and u...johndoe123