Age | Commit message (Collapse) | Author |
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TGADecoder::readHeader
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Also translate some more Italian comments
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GRAPHICS: Add in a TGA-decoder
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This avoids incorrect hotspot offsets.
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Also, all the related freeze functions/members.
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Conflicts:
common/coroutines.cpp
common/coroutines.h
devtools/create_project/msbuild.cpp
devtools/create_project/visualstudio.cpp
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This releases all held 'mutexes' when processes die, and keeps
track of the lock count too, just in case.
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- Rename existing function to load the last saved game
- Remove loadgame debugger command
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- Check for valid stream in readValue/writeValue functions
- Properly initialize/clear members
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This reverts commit 1ca81ee6ecff15c843c04a51c8757be5a685edc2.
I was wrong about them not being endian-safe before. Don't stone me.
Conflicts:
video/codecs/svq1.cpp
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