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2008-12-07Fixed typoFilippos Karapetis
svn-id: r35279
2008-12-07Fixed some more leaks and mismatched allocations/deallocations.Nicola Mettifogo
svn-id: r35277
2008-12-07reduced saveload code dupGregory Montoir
svn-id: r35276
2008-12-07cleanupGregory Montoir
svn-id: r35275
2008-12-07added dirty screen rects redrawGregory Montoir
svn-id: r35274
2008-12-07Cleanup.Johannes Schickel
svn-id: r35273
2008-12-07Prevent MIDI files from being load, when they are already loaded.Johannes Schickel
svn-id: r35272
2008-12-07Missing break statement caused many broken warning messages.Nicola Mettifogo
svn-id: r35271
2008-12-07Fixed assorted leaks in Parallaction.Nicola Mettifogo
svn-id: r35270
2008-12-07Fix bug #2401150: "Compiler: No matching function (Parallaction / Amiga)"Eugene Sandulenko
svn-id: r35269
2008-12-07Added code differences for DW1 demo to allow the first game screen to startPaul Gilbert
svn-id: r35268
2008-12-07Some dirty rectangle related codeFilippos Karapetis
svn-id: r35267
2008-12-07Disable unused codeFilippos Karapetis
svn-id: r35266
2008-12-07Disabled more debug codeFilippos Karapetis
svn-id: r35265
2008-12-06- Prevented direct reference to the back buffer in many cases (apart from a ↵Filippos Karapetis
few, where it's modified directly) - Added skeleton code for dirty rectangle handling (still unfinished and non-working) - Added wrapper functions to access the back buffer, which add the appropriate dirty rectangles automatically svn-id: r35264
2008-12-06CleanupFilippos Karapetis
svn-id: r35263
2008-12-06Fixed compilation when SAGA_DEBUG is definedFilippos Karapetis
svn-id: r35262
2008-12-06Also remove explicit surface passing to IsoMap::draw()Filippos Karapetis
svn-id: r35261
2008-12-06All the screen drawing functions draw to the back buffer, so there is no ↵Filippos Karapetis
point in passing it everywhere svn-id: r35260
2008-12-06CleanupFilippos Karapetis
svn-id: r35259
2008-12-06Implemented the Tinsel v0 WrtNonZero graphics rendererPaul Gilbert
svn-id: r35258
2008-12-06Library routine and interpreter fixes for the DW1 demoPaul Gilbert
svn-id: r35257
2008-12-06T7G: Fix for performance issue in save/load screen when hovering savegamesScott Thomas
svn-id: r35256
2008-12-06Fixed positioning of overlayed graphics (dialogues, inventory, labels) in ↵Nicola Mettifogo
all locations. These items are now all handled in screen coordinates which are translated automatically by the renderer. svn-id: r35255
2008-12-06Simplified scrolling calculations.Nicola Mettifogo
svn-id: r35254
2008-12-06Implemented horizontal scrolling for BRA, by using a back buffer. Dialogues ↵Nicola Mettifogo
in scrollable locations are a bit messed up for the moment. svn-id: r35253
2008-12-06Beginning of support for DW1 Demo - Interpret has been changed to support ↵Paul Gilbert
opcode differences, and CallLibraryRoutine has a new mapping list of routines svn-id: r35252
2008-12-05Removed unused variableFilippos Karapetis
svn-id: r35251
2008-12-05Removed more unneeded test codeFilippos Karapetis
svn-id: r35250
2008-12-05Evaluating kFeaturesPalette flag for VMDs. Now you can actually see ↵Sven Hesse
something in Urban Runner (though it's far from pretty) svn-id: r35249
2008-12-05Bugfix for correctly leaving from looking at the Rite of AshkEnte scrollPaul Gilbert
svn-id: r35248
2008-12-05Parsing fixes for Urban RunnerSven Hesse
svn-id: r35247
2008-12-04CleanupFilippos Karapetis
svn-id: r35246
2008-12-04Do not redraw the whole scene if an overlay is drawn above itFilippos Karapetis
svn-id: r35245
2008-12-04This should make the US version workSven Hesse
svn-id: r35243
2008-12-04Correcting the language for GRB/USASven Hesse
svn-id: r35242
2008-12-04Removed more test code and performed some cleanupFilippos Karapetis
svn-id: r35241
2008-12-04Removed obsolete refs to OSystem::kFeatureAutoComputeDirtyRectsMax Horn
svn-id: r35240
2008-12-04Changing the GobEngine to use its dirty rects also for OSystem-copies, ↵Sven Hesse
instead of relying on kFeatureAutoComputeDirtyRects svn-id: r35239
2008-12-04Disabled all the test functions in SAGA. They can be enabled again by ↵Filippos Karapetis
defining SAGA_DEBUG to 1 in saga.h. This cuts down on the engine size a bit, for devices with little memory (e.g. the DS) svn-id: r35238
2008-12-04Fix typo.Kari Salminen
svn-id: r35237
2008-12-04Added missing include.Johannes Schickel
svn-id: r35236
2008-12-04Fix for GUI compile error described in bug #2387217 "WINCE: SVN trunk ↵Johannes Schickel
compilation broken". svn-id: r35235
2008-12-04Fix for bug #2388270 "[Wii/GC] Unable to build SVN rev.35233".Johannes Schickel
svn-id: r35234
2008-12-04Made readLineIntern() return a zero-length string when no printable text is ↵Nicola Mettifogo
read out of a script. This makes life easier for the parser, and also makes the introduction fully viewable. svn-id: r35233
2008-12-04Some changes which will hopefully fix bug #2387217 - "WINCE: SVN trunk ↵Filippos Karapetis
compilation broken". I've done the changes based on the corresponding SDL backend functions. Please verify that everything is working correctly, as I don't have a WinCE device to test this svn-id: r35232
2008-12-04Last Dynasty video mode switching (and removing a debug output)Sven Hesse
svn-id: r35231
2008-12-04A few more GobOpcodes that jump to the space shooter + fudging the result to ↵Sven Hesse
something not resulting in a non-quitable state svn-id: r35230
2008-12-03Get rid of readLine_OLD for goodMax Horn
svn-id: r35229
2008-12-03reworked bud tucker demo detectionGregory Montoir
svn-id: r35228