Age | Commit message (Collapse) | Author |
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svn-id: r44831
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svn-id: r44830
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detection routine
svn-id: r44829
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games. Also, introduced a new helper function to detect the offset of a ret call inside a script, with possible uses in other script detection routines
svn-id: r44828
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svn-id: r44827
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svn-id: r44826
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priority band picture support also added
svn-id: r44825
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have been fixed)
svn-id: r44824
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svn-id: r44823
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svn-id: r44822
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svn-id: r44821
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svn-id: r44820
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svn-id: r44819
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currently only used for PS2; modified cross compiler testing code to only compile but not link the test C++ file (working around another PS2 issue); some tweaks to the PS2 related build code
svn-id: r44816
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svn-id: r44815
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svn-id: r44814
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svn-id: r44813
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svn-id: r44811
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svn-id: r44810
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svn-id: r44809
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memory leaks
svn-id: r44808
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extra code missing)
svn-id: r44807
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svn-id: r44806
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svn-id: r44805
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svn-id: r44804
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svn-id: r44803
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svn-id: r44802
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svn-id: r44801
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WIP)
svn-id: r44800
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svn-id: r44799
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svn-id: r44798
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svn-id: r44797
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svn-id: r44796
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svn-id: r44795
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svn-id: r44794
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lead to compilation issues in ports, which should be trivial to fix, though
svn-id: r44793
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clipping implemented
svn-id: r44792
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svn-id: r44791
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removed, _menuPort and _mainPort get deleted in destructor
svn-id: r44790
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svn-id: r44789
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svn-id: r44788
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finished)
svn-id: r44787
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svn-id: r44785
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several games
svn-id: r44784
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svn-id: r44783
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svn-id: r44782
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correctly currently
svn-id: r44781
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svn-id: r44780
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svn-id: r44779
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svn-id: r44777
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