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2013-09-02LOL: fix bug #3614957 (LOL : Crash when subtitles displayed)athrxx
2013-09-02TOLTECS: Add an alternate English version (bug #3614933)Filippos Karapetis
2013-09-01TSAGE: Implemented dispatch method for R2R scene 1750Paul Gilbert
2013-09-02TSAGE: R2R - More renaming in Scene 1100Strangerke
2013-09-01TSAGE: Fix for reseting linked actors in R2R when changing scenePaul Gilbert
2013-09-01TSAGE: Cleanup and fixes for R2R ring edgePaul Gilbert
2013-09-01MORTEVIELLE: Implement Engine::getDebugger()Thierry Crozat
2013-09-01MORTEVIELLE: Freeze clock in game when pausing the gameThierry Crozat
2013-09-01MORTEVIELLE: Fix computation of elapsed time around midnightThierry Crozat
Replace use of getTimeAndDate() by getMillis() when computing elapsed time. This fixes an issue when playing around midnight. Also rename some variables for clarity (since they contain a time in seconds having Hour in the name was a bit confusing).
2013-09-01TSAGE: R2R - Some renaming in Scene 1100Strangerke
2013-09-01TSAGE: Necessary synchronisation fixes to R2R SceneExt and SceneArea classesPaul Gilbert
2013-09-01TSAGE: Minor fixes for ship console display and scene 1700 setupPaul Gilbert
2013-09-01TSAGE: Bugfixes for component slots in intact shipPaul Gilbert
2013-09-01TSAGE: R2R - Some renaming in scene 1000Strangerke
2013-09-01TSAGE: Fix for initialising inventory for new R2R gamesPaul Gilbert
2013-09-01TSAGE: Core - Get rid of some magic values related to btnStateStrangerke
2013-09-01TSAGE: BF - Get rid of some magic values related to btnStateStrangerke
2013-09-01TSAGE: R2R - Remove leftover warningStrangerke
2013-09-01TSAGE: BF - Fix erroneous check of eventTypeStrangerke
2013-09-01TSAGE: R2R - Get rid of some magic values related to eventTypeStrangerke
2013-09-01TSAGE: R2R - Remove useless variable in scene 250Strangerke
2013-09-01TSAGE: R2R - More renaming in scene 250Strangerke
2013-09-01TSAGE: R2R - Fix elevator behavior (scene 250)Strangerke
2013-08-31TSAGE: Some renaming in Scene250Strangerke
2013-08-28VIDEO: Add support for seeking in AVI videos with an indexMatthew Hoops
Rewinding will work in any AVI video
2013-08-28ZVISION: Increase background rotation speedrichiesams
This could probably still go higher. The DOS version is *very* sensitive, too sensitive. But this is still a bit slow.
2013-08-28ZVISION: Add LeverControl to scr file parsingrichiesams
2013-08-28ZVISION: Fix: Change infndef to correct constantrichiesams
2013-08-28ZVISION: Fix: Store what type of animation file is usedrichiesams
2013-08-28ZVISION: Fix: Signal a cursor changerichiesams
2013-08-28ZVISION: Remove RlfAnimation::getPreviousFrame()richiesams
I realized that RlfAnimations don't use B-frames, therefore, can not easily go backwards.
2013-08-28ZVISION: Add support for animation 'mirroring'richiesams
If an animation is 'mirrored', it doesn't have B-frames, only I-frames. However the animations are built so the last half of the animation is the reverse of the first half
2013-08-28ZVISION: Implement avi frame seekingrichiesams
2013-08-28ZVISION: Fix the quadrant numbers in angle calculationsrichiesams
Because y increases as you go down, not up
2013-08-28ZVISION: Round to int *after* converting to degreesrichiesams
2013-08-28ZVISION: Allow a angle buffer zone on *both* sides of the actual anglerichiesams
2013-08-28ZVISION: Fix comment spacingrichiesams
2013-08-28ZVISION: sscanf to ints before storing them in Rect coordsrichiesams
2013-08-28ZVISION: Prevent variable shadowingrichiesams
2013-08-28ZVISION: Remove ZVision::_mousEvents and all associated functionsrichiesams
Instead, pass all mouse events to ScriptManager
2013-08-28ZVISION: Add ScriptManager mouse event handlersrichiesams
This allows the main engine to pass mouse events to Controls
2013-08-28ZVISION: Remove ScriptManager::_activeNodes and change all iterators to ↵richiesams
iterate over _activeControls We also change _activeControls to a List instead of a HashMap because a List should have slightly better iteration time.
2013-08-28ZVISION: Update ScriptManager::enableControl()/disableControl() to fit new ↵richiesams
Control syntax
2013-08-28ZVISION: Fix signed/unsigned mismatchrichiesams
2013-08-28ZVISION: Remove extraneous semicolonrichiesams
2013-08-28ZVISION: Change PushToggleControl to comply with new Control base classrichiesams
2013-08-28ZVISION: Change LeverControl to comply with the new Control base classrichiesams
2013-08-28ZVISION: Modify TimerNode to use Control base classrichiesams
2013-08-28ZVISION: Create the default implementation for Control::enable()/disable()richiesams
2013-08-28ZVISION: Bake ActionNode and MouseEvent into Controlrichiesams
This makes memory management a lot easier as well as removes the need for multiple lists that point to the same objects. However, there will be quite a few Controls that don't need all the functionality of ActionNode and MouseEvent, so the default implementations are No Op.