Age | Commit message (Collapse) | Author |
|
I also renamed several objects and functions.
|
|
|
|
restarting game
|
|
This was intended to be used to simultaneously support the cheat mode dialog with all the inventory items. But that is going to need to be implemented as a completely separate dialog.
|
|
of Scene #1400
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This makes the code a bit more readable, thanks to fuzzie for pointing that
out.
|
|
|
|
|
|
|
|
Note that this change is not tested at all (not even compile wise!).
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
byte depth.
Certain codecs seem to use a Surface with Bpp 2, but do not have any proper
format description. Whoever is maintaining these should check this commit and
fix the format properly.
|
|
depth.
|
|
byte depth.
|
|
depth.
|
|
byte depth.
|
|
byte depth.
|
|
byte depth.
I am not 100% sure whether the surfaces all use the same format as the screen,
but a quick test showed that it still works fine. In case this is wrong please
set them up with the correct format.
|
|
byte depth.
|
|
depth.
|
|
depth.
|
|
taking a byte depth.
|
|
byte depth.
|
|
depth.
|
|
depth.
|
|
a byte depth.
I am not sure whether the engine really uses only surfaces with the exat same
format as the screen. The engine maintainer should review this commit and fix
it in case the surfaces use a different pixel format.
|
|
depth.
|
|
byte depth.
Groovie seems to use Graphics::Surface also to store YUV data, I used a fake
PixelFormat setup there and added a TODO about it.
|
|
byte depth.
|
|
depth.
|