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2011-04-18TSAGE: Fix bug in scene 4045 "missing character".strangerke
I also renamed several objects and functions.
2011-04-18TSAGE: Fix palette corruption in savegame files.Paul Gilbert
2011-04-18TSAGE: Fix bug with selected inventory item remaining selected after ↵Paul Gilbert
restarting game
2011-04-18TSAGE: Removed InventoryDialog allFlag parameter.Paul Gilbert
This was intended to be used to simultaneously support the cheat mode dialog with all the inventory items. But that is going to need to be implemented as a completely separate dialog.
2011-04-18TSAGE: Initialise scene zoom percents in constructor. Fixes crash at the end ↵Paul Gilbert
of Scene #1400
2011-04-18TSAGE: Fix a couple of problems in Scene 2320, still brokenstrangerke
2011-04-18TSAGE: Describe scenes fro group 8 and 10strangerke
2011-04-18TSAGE: Fix bug in scene 1500strangerke
2011-04-18NEWS: Fixed full stops in the end of each news itemmd5
2011-04-18NEWS: Mention support for Amiga SCI games and Mac SCI1 gamesmd5
2011-04-17TSAGE: Fix a glitch in scene222:postInit. Suppress a useless comment.strangerke
2011-04-17TSAGE: Fix initialization of MTEXT speakerstrangerke
2011-04-17TSAGE: Fix subtle bug in StripManager. This fixes scene 2222.strangerke
2011-04-17LASTEXPRESS: Use RGB555 PixelFormat for surfaces instead of screen format.Johannes Schickel
This makes the code a bit more readable, thanks to fuzzie for pointing that out.
2011-04-17VIDEO: Set up the pixel format for the TrueMotion1 codec properly.Johannes Schickel
2011-04-17Merge branch 'master' of https://github.com/enginmanap/scummvmJohannes Schickel
2011-04-17ALL/GRAPHICS: Remove Surface::bytesPerPixel.Johannes Schickel
2011-04-17BACKENDS: Adapt various backends code to set up Surface::format correctly.Johannes Schickel
Note that this change is not tested at all (not even compile wise!).
2011-04-17GRPAHICS: Do not access Surface::bytesPerPixel anymore.Johannes Schickel
2011-04-17GUI: Do not access Surface::bytesPerPixel anymore.Johannes Schickel
2011-04-17TSAGE: Properly setup the pixel format in GfxSurface::lockSurface.Johannes Schickel
2011-04-17SWORD25: Prefer Surface::format over Surface::bytesPerPixel.Johannes Schickel
2011-04-17SCUMM: Prefer Surface::format over Surface::bytesPerPixel.Johannes Schickel
2011-04-17MOHAWK: Do not access Surface::bytesPerPixel anymore.Johannes Schickel
2011-04-17M4: Properly setup format in M4Surface constructor.Johannes Schickel
2011-04-17HUGO: Prefer Surface::format over Surface::bytesPerPixel.Johannes Schickel
2011-04-17GROOVIE: Do not access Surface::bytesPerPixel anymore.Johannes Schickel
2011-04-17GOB: Do not access Surface::bytesPerPixel anymore.Johannes Schickel
2011-04-17SDL: Properly setup internal Surface formats.Johannes Schickel
2011-04-17OPENGL: Do not access Surface::bytesPerPixel anymore.Johannes Schickel
2011-04-17VIDEO: Prefer Surface::format over Surface::bytesPerPixel.Johannes Schickel
2011-04-17VIDEO: Prefer Surface::create taking a PixelFormat over the one taking a ↵Johannes Schickel
byte depth. Certain codecs seem to use a Surface with Bpp 2, but do not have any proper format description. Whoever is maintaining these should check this commit and fix the format properly.
2011-04-17GUI: Prefer Surface::create taking a PixelFormat over the one taking a byte ↵Johannes Schickel
depth.
2011-04-17TSAGE: Prefer Surface::create taking a PixelFormat over the one taking a ↵Johannes Schickel
byte depth.
2011-04-17TOON: Prefer Surface::create taking a PixelFormat over the one taking a byte ↵Johannes Schickel
depth.
2011-04-17TINSEL: Prefer Surface::create taking a PixelFormat over the one taking a ↵Johannes Schickel
byte depth.
2011-04-17TEENAGENT: Prefer Surface::create taking a PixelFormat over the one taking a ↵Johannes Schickel
byte depth.
2011-04-17SWORD25: Prefer Surface::create taking a PixelFormat over the one taking a ↵Johannes Schickel
byte depth. I am not 100% sure whether the surfaces all use the same format as the screen, but a quick test showed that it still works fine. In case this is wrong please set them up with the correct format.
2011-04-17SCUMM: Prefer Surface::create taking a PixelFormat over the one taking a ↵Johannes Schickel
byte depth.
2011-04-17SCI: Prefer Surface::create taking a PixelFormat over the one taking a byte ↵Johannes Schickel
depth.
2011-04-17SAGA: Prefer Surface::create taking a PixelFormat over the one taking a byte ↵Johannes Schickel
depth.
2011-04-17PARALLACTION: Prefer Surface::create taking a PixelFormat over the one ↵Johannes Schickel
taking a byte depth.
2011-04-17MOHAWK: Prefer Surface::create taking a PixelFormat over the one taking a ↵Johannes Schickel
byte depth.
2011-04-17MADE: Prefer Surface::create taking a PixelFormat over the one taking a byte ↵Johannes Schickel
depth.
2011-04-17M4: Prefer Surface::create taking a PixelFormat over the one taking a byte ↵Johannes Schickel
depth.
2011-04-17LASTEXPRESS: Prefer Surface::create taking a PixelFormat over the one taking ↵Johannes Schickel
a byte depth. I am not sure whether the engine really uses only surfaces with the exat same format as the screen. The engine maintainer should review this commit and fix it in case the surfaces use a different pixel format.
2011-04-17HUGO: Prefer Surface::create taking a PixelFormat over the one taking a byte ↵Johannes Schickel
depth.
2011-04-17GROOVIE: Prefer Surface::create taking a PixelFormat over the one taking a ↵Johannes Schickel
byte depth. Groovie seems to use Graphics::Surface also to store YUV data, I used a fake PixelFormat setup there and added a TODO about it.
2011-04-17DRACI: Prefer Surface::create taking a PixelFormat over the one taking a ↵Johannes Schickel
byte depth.
2011-04-17AGOS: Prefer Surface::create taking a PixelFormat over the one taking a byte ↵Johannes Schickel
depth.