Age | Commit message (Expand) | Author |
2004-01-14 | I found and fixed a nasty fade-up bug in BS2. I don't know if the same | Torbjörn Andersson |
2004-01-14 | I accidentally introduced a bug when I changed the fading that would cause | Torbjörn Andersson |
2004-01-14 | forgot it | Paweł Kołodziejski |
2004-01-14 | fix - stop played song when new | Paweł Kołodziejski |
2004-01-14 | fixed crash on exit when using imuse digital | Paweł Kołodziejski |
2004-01-14 | bumped Cutaway::_personFace array size, as during intro Cutaway::_personFaceC... | Gregory Montoir |
2004-01-14 | Confirmed a few vars from disasm, good gusses. | Travis Howell |
2004-01-14 | Add/update comments | Travis Howell |
2004-01-14 | - tweaked a bit walking functions to make persons stop walking when a cutaway... | Gregory Montoir |
2004-01-14 | These two case are the same, checked samnmax disasm. | Travis Howell |
2004-01-14 | No code is missing in this case. | Travis Howell |
2004-01-14 | * /execute/ the binary too. don't only compile it | Oliver Kiehl |
2004-01-14 | Increased the delay I added to interpolation frames from 0 to 10. This will | Torbjörn Andersson |
2004-01-14 | ??ZZ | Travis Howell |
2004-01-14 | | Travis Howell |
2004-01-14 | cleanup | Gregory Montoir |
2004-01-14 | Move SCUMM debugger init later on. With this _numVariables is set, so theoret... | James Brown |
2004-01-14 | Add better method. | Travis Howell |
2004-01-14 | Add missing code for samnmax screen saver, fixes bug #781683 | Travis Howell |
2004-01-14 | I wanted to Valgrind the cutscene code, so I had to fix the warnings about | Torbjörn Andersson |
2004-01-14 | Changed the music fading so that the volume is increased when ABS(_fading) | Torbjörn Andersson |
2004-01-14 | Changed the music fading so that volume is increased when ABS(_fading) | Torbjörn Andersson |
2004-01-14 | fix path specifiers | Jonathan Gray |
2004-01-14 | number implies version | Jonathan Gray |
2004-01-14 | Add back missing line. | Travis Howell |
2004-01-14 | Implemented o6_localizeArray for HE games | Eugene Sandulenko |
2004-01-14 | ... and so we are back at precisely my original code, wasn't it fun? :-) | Max Horn |
2004-01-14 | Fix libmpeg2 version check. FreeBSD ports collection usually lags with | Eugene Sandulenko |
2004-01-14 | Slight change to match disasm. exactly. | Travis Howell |
2004-01-14 | Missed one. | Travis Howell |
2004-01-14 | Remove INSANE define. | Travis Howell |
2004-01-13 | Updated BS2 issues. (I'm too tired to fix the cutscene lead-out music | Torbjörn Andersson |
2004-01-13 | - wrong sentence was spoken when Joe was trying to 'pick up' a person | Gregory Montoir |
2004-01-13 | cut down pointless header interdependencies | Max Horn |
2004-01-13 | Moved some methods into class AnimationState (where they really belong - nice... | Max Horn |
2004-01-13 | Some more formatting cleanups. Made the Ogg file handle part of the | Torbjörn Andersson |
2004-01-13 | As an experiment, I've added a delay of 0 milliseconds when drawing | Torbjörn Andersson |
2004-01-13 | Moved the rest of the MoviePlayer class into animation.cpp/.h, plus some | Torbjörn Andersson |
2004-01-13 | Revert last change, misread code. | Travis Howell |
2004-01-13 | Typo | Travis Howell |
2004-01-13 | Fix #775662, actor frame should always be reset to 0 for tentacle. | Travis Howell |
2004-01-13 | add autodetection for libmpeg2, while it checks for 0.4.0 and up it doesn't w... | Jonathan Gray |
2004-01-13 | added legal header; fixed incorrect fscanf use; C++ification (the code still ... | Max Horn |
2004-01-12 | Add mpeg2 option to mingw makefile | Travis Howell |
2004-01-12 | - fix: correct range | Paweł Kołodziejski |
2004-01-12 | fixed bug that was causing lots of havoc on BE machines. Thanks eriktorbjorn | Oliver Kiehl |
2004-01-12 | - fix - proper place for stopallsound | Paweł Kołodziejski |
2004-01-12 | forgot this one | Paweł Kołodziejski |
2004-01-12 | - added delay at stopAllsounds | Paweł Kołodziejski |
2004-01-12 | - whitespaces | Paweł Kołodziejski |