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2014-03-16VOYEUR: Initialize an unitialized variableStrangerke
2014-03-16CINE: Initialize some unitialized variablesStrangerke
2014-03-16CINE: Avoid possible string buffer overrun by using strlcpy and strlcatStrangerke
2014-03-16TSAGE: Remove useless variable in Voice structure entry Type 0Strangerke
2014-03-16TSAGE: Reduce verbosity in Sound codeStrangerke
2014-03-16TSAGE: Change the type of two variables to booleanStrangerke
2014-03-16VOYEUR: Fix some missing variable initializationsStrangerke
2014-03-16TSAGE: Prevent possible null dereferenced in sound playerStrangerke
2014-03-16FULLPIPE: Fix compiler warningEugene Sandulenko
2014-03-15FULLPIPE: Further work on scene18and19 renamesEugene Sandulenko
2014-03-15ANDROID: Fix platform architecture and thus MIPS builds.D G Turner
Can't use the first three characters of the ABI as "mips" is four characters. Better than this is a separate variable anyway.
2014-03-15WINTERMUTE: Run astyle on transparent_surface.{h,cpp} mainly adding braces.Einar Johan Trøan Sømåen
2014-03-15TUCKER: Initialize some more pointers with nullptr instead of 0Strangerke
2014-03-15TUCKER: Use boolean instead of integer in several placesStrangerke
2014-03-15TUCKER: Initialize some pointers with nullptr instead of 0Strangerke
2014-03-15TUCKER: Add a safeguard in updateCharPosition() to avoid a potential ↵Strangerke
out-of-bounds read, change the type of a variable to boolean
2014-03-15CGE: Remove a useless structure member, reduce a variable scopeStrangerke
2014-03-15CGE: Remove a useless variable, remove some associated dead codeStrangerke
2014-03-15CGE: Reorder CGEEngine constructorStrangerke
2014-03-15CGE: Move several variable initializations to the constructorStrangerke
2014-03-15AVALANCHE: Add a safeguard to avoid trying to highlight a dummy (out of ↵Strangerke
bound) line
2014-03-15VOYEUR: Move the initialization of vm to the constructor of BoltFilesStateStrangerke
2014-03-15VOYEUR: Add a check to avoid potential use of negative value as an array indexStrangerke
2014-03-14FULLPIPE: Further var renames in scene18and19Eugene Sandulenko
2014-03-14VOYEUR: Get rid of some magic valuesStrangerke
2014-03-14VOYEUR: Hide the mouse cursor when the low battery screen is displayedStrangerke
2014-03-14VOYEUR: Hide the mouse cursor when the low battery screen is displayedStrangerke
2014-03-13FULLPIPE: Some renames in scenes18 and 19Eugene Sandulenko
2014-03-13VOYEUR: Make checkForKey() less verboseStrangerke
2014-03-13VOYEUR: Simplify the use of _vPortStrangerke
2014-03-12Merge pull request #447 from damien-hackadl/masterPaul Gilbert
LURE: Use the mouse pointer for menus on the Wii
2014-03-13ANDROID: Modify configure script for multi architecture builds.D G Turner
The host targets for Android ARM builds are changed to "android-arm" and "android-arm-v7a", from "android" and "android-v7a", and two new targets are added of "android-mips" for MIPS and "android-x86" for x86. The older "android" and "android-v7a" targets are still supported, but are deprecated.
2014-03-12FULLPIPE: Fix warningEugene Sandulenko
2014-03-12FULLPIPE: Implement sceneHandler18_clickBoard()Eugene Sandulenko
2014-03-12FULLPIPE: Implement sceneHandler18_showManJumpTo()Eugene Sandulenko
2014-03-12VOYEUR: Add Computer Hotspot in debuggerStrangerke
2014-03-12VOYEUR: Fix default value of _computerTextIdStrangerke
2014-03-12FULLPIPE: Implement sceneHandler18and19_animateRiders()Eugene Sandulenko
2014-03-11AGOS: Fix scroll wheel glitch in Simon the Sorcerer 1.Kirben
2014-03-11CGE: Get rid of a magic value in file seekStrangerke
2014-03-11CGE: Remove the useless return value of XCrypt()Strangerke
2014-03-10CGE: Fix 2 more obsolete debug messagesStrangerke
2014-03-10FULLPIPE: Implement sceneHandler18and19_showGirlJump()Eugene Sandulenko
2014-03-10FULLPIPE: Implement sceneHandler18and19_showBoyJump()Eugene Sandulenko
2014-03-10FULLPIPE: Implement sceneHandler18and19_manStandArmchair()Eugene Sandulenko
2014-03-10FULLPIPE: Implement sceneHandler18and19_girlJumpTo()Eugene Sandulenko
2014-03-10CGE: Fix obsolete debug messageStrangerke
2014-03-10FULLPIPE: Make angle arithmetics more readable in scene18/19Eugene Sandulenko
2014-03-10LURE: Use the mouse pointer for menus on the WiiDamien
Without this, this game is almost unplayable, since the scrolling menus respond to the slightest tilt of the Wiimote, typically scrolling from the top straight to the bottom. Using a mouse pointer in the menus is much easier.
2014-03-10TONY: Revert 60980e783ef263f3ed5aa708dc3032779d3be923Strangerke