Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-05-08 | NEVERHOOD: Move createSceneXXX/updateSceneXXX methods | johndoe123 | |
They are merged into createScene and updateScene for the other already implemented modules (I hope I didn't break too much :) | |||
2013-05-08 | NEVERHOOD: Merge createSceneXXX/updateSceneXXX methods into createScene and ↵ | johndoe123 | |
updateScene for Module1200 | |||
2013-05-08 | NEVERHOOD: Merge the three mouse classes into Mouse, introduce ↵ | johndoe123 | |
insertMouse433 etc. methods and use them | |||
2013-05-08 | NEVERHOOD: Merge Palette2 class into Palette | johndoe123 | |
2013-05-08 | NEVERHOOD: Rename Palette2::addPalette to addBasePalette to prepare the ↵ | johndoe123 | |
merge of the Palette/Palette2 classes | |||
2013-05-08 | NEVERHOOD: Merge createSceneXXX/updateSceneXXX methods into createScene and ↵ | johndoe123 | |
updateScene for Module1000 | |||
2013-05-08 | NEVERHOOD: Merge scene-specific createSceneXXX/updateSceneXXX methods into ↵ | johndoe123 | |
createScene and updateScene (for Module2200 only so far) | |||
2013-05-08 | NEVERHOOD: Remove unused resource preloading stuff (probably resource ↵ | johndoe123 | |
preloading is not needed since the original game ran off slow double/quad-speed cd drives and preloading reduced stuttering while playing back then) - Add Klayman animation speedup | |||
2013-05-08 | NEVERHOOD: Add Module::updateChild and use it (in most places) | johndoe123 | |
2013-05-08 | NEVERHOOD: Use setBackground | johndoe123 | |
2013-05-08 | NEVERHOOD: Use InsertKlayman | johndoe123 | |
2013-05-08 | NEVERHOOD: Use insertStaticSprite | johndoe123 | |
2013-05-08 | NEVERHOOD: Multiple changes to make the game logic code cleaner (hopefully :) | johndoe123 | |
- Introduce Scene::insertStaticSprite to create static sprites instead of the old "addSprite(new StaticSprite" (not used everywhere yet) - Introduce macro InsertKlayman to create the Klayman object - Change sendMessage semantics from "receiver->sendMessage(num,arg,sender)" to "sendMessage(receiver,num,arg)", the sender is always the sending object ("this") - Similar changes using macros will follow - And fixed a bug in the elevator | |||
2013-05-08 | NEVERHOOD: Add Scene1310 and Scene1311 | johndoe123 | |
2013-05-08 | NEVERHOOD: Add Scene1317 | johndoe123 | |
- Fix SmackerPlayer (last frame was dropped, this hopefully doesn't break other stuff...) | |||
2013-05-08 | NEVERHOOD: Add Scene1308 (renaming of stuff todo) | johndoe123 | |
2013-05-08 | NEVERHOOD: Add tables for Scene1308 | johndoe123 | |
2013-05-08 | NEVERHOOD: Add Scene1307 | johndoe123 | |
2013-05-08 | NEVERHOOD: Add Scene1306 | johndoe123 | |
2013-05-08 | NEVERHOOD: Add tables for Scene1306 | johndoe123 | |
2013-05-08 | NEVERHOOD: Add Scene1305 | johndoe123 | |
2013-05-08 | NEVERHOOD: Add tables for Scene1305 | johndoe123 | |
2013-05-08 | NEVERHOOD: Add Scene1304 | johndoe123 | |
2013-05-08 | NEVERHOOD: Add tables for Scene1304 | johndoe123 | |
2013-05-08 | NEVERHOOD: Add Scene1303 | johndoe123 | |
2013-05-08 | NEVERHOOD: Add tables for Scene1303 | johndoe123 | |
2013-05-08 | NEVERHOOD: Start with Module1300 and implement Scene1302 | johndoe123 | |
2013-05-08 | NEVERHOOD: Add tables for Scene1302 | johndoe123 | |
2013-05-08 | NEVERHOOD: Implement HallOfRecordsScene (and all HoR scenes) and Scene2247 | johndoe123 | |
- Load SceneInfo140 from neverhood.dat - Some renaming | |||
2013-05-08 | NEVERHOOD: Add Scene2248 | johndoe123 | |
2013-05-08 | NEVERHOOD: Forgot to remove debug code | johndoe123 | |
2013-05-08 | NEVERHOOD: Implement Scene2242 | johndoe123 | |
2013-05-08 | NEVERHOOD: Add tables for Scene2242 | johndoe123 | |
2013-05-08 | NEVERHOOD: Implement Scene2208 (viewer for Hall Of Records text) | johndoe123 | |
- Implement Screen::drawSurface3 and Screen::drawUnk and move actual blitting code to Screen::blit | |||
2013-05-08 | NEVERHOOD: Very small cleanup | johndoe123 | |
2013-05-08 | NEVERHOOD: Implement Scene2207 (not complete yet) | johndoe123 | |
2013-05-08 | NEVERHOOD: Add tables for Scene2207 | johndoe123 | |
2013-05-08 | NEVERHOOD: Implement Scene2206 | johndoe123 | |
2013-05-08 | NEVERHOOD: Add tables for Scene2206 | johndoe123 | |
2013-05-08 | NEVERHOOD: Add tables for Scene2205 | johndoe123 | |
2013-05-08 | NEVERHOOD: Implement Scene2205 | johndoe123 | |
2013-05-08 | NEVERHOOD: Add Scene2204 (just a DiskplayerScene) | johndoe123 | |
2013-05-08 | NEVERHOOD: Implement Scene2203 | johndoe123 | |
2013-05-08 | NEVERHOOD: Add tables for Scene2203 | johndoe123 | |
2013-05-08 | NEVERHOOD: Implement Scene2202 (sliding puzzle) | johndoe123 | |
2013-05-08 | NEVERHOOD: Implement updateScene2201 | johndoe123 | |
2013-05-08 | NEVERHOOD: Add Hall of Records tables | johndoe123 | |
- Add tables for Scene2201 | |||
2013-05-08 | NEVERHOOD: Implement Scene2201 | johndoe123 | |
- Implement DataResource::getHitRectList, DataResource::getMessageListAtPos and related stuff in scene.cpp | |||
2013-05-08 | NEVERHOOD: Switch to initGraphics() call, rather than separate calls. ↵ | digitall | |
Default to 1xScalar. | |||
2013-05-08 | NEVERHOOD: Restructure/redesign create_neverhood tool and made it more ↵ | johndoe123 | |
extensible for future game structures |