Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-07-28 | Enforcing use of nullZonePtr only for nulling out pointers, as it is useless ↵ | Nicola Mettifogo | |
for comparisons. svn-id: r33384 | |||
2008-07-28 | Fixing 'warning: comparison of unsigned expression < 0 is always false' | Max Horn | |
svn-id: r33383 | |||
2008-07-28 | Fixed crash when running Operation Stealth introduced in r33339 (There are ↵ | Kari Salminen | |
actually 256 global variables although only 255 of them are saved and loaded from savegames. The last one is VAR_BYPASS_PROTECTION and it is written to in the mainLoop so that's why there was a crash). svn-id: r33380 | |||
2008-07-28 | Added loading of temporary Operation Stealth savegames. Needs testing! | Kari Salminen | |
- Music related settings and adBgVar0 & adBgVar1 aren't loaded currently. Modified resetEngine to also reset more of the Operation Stealth specific variables. Added getter for background scrolling value. Changed additional background indices 1 & 2 from byte to uint16. Made savegame loading functions return !in.ioFailed() as return value instead of true as previously. svn-id: r33379 | |||
2008-07-28 | Yet another hack to deal with labels... Must rethink this crap from scratch. | Nicola Mettifogo | |
svn-id: r33377 | |||
2008-07-28 | Moved validation step from revision 33363, so that it is executed for all ↵ | Nicola Mettifogo | |
animations. svn-id: r33376 | |||
2008-07-28 | Fixed loading of static items. | Nicola Mettifogo | |
svn-id: r33375 | |||
2008-07-28 | Cleanup | Filippos Karapetis | |
svn-id: r33373 | |||
2008-07-28 | Pick up/drop/open/close actions are now available in game. | Nicola Mettifogo | |
svn-id: r33371 | |||
2008-07-28 | Implemented opcodes for picking up/dropping/opening/closing items. | Nicola Mettifogo | |
svn-id: r33370 | |||
2008-07-28 | Tiny readability aid for parser code. | Nicola Mettifogo | |
svn-id: r33369 | |||
2008-07-28 | Added remaining load functions needed for the Operation Stealth savegame ↵ | Kari Salminen | |
format loading (loadSeqList and loadZoneQuery). Not used yet. svn-id: r33367 | |||
2008-07-28 | Cut Future Wars savegame loading routine into parts that can be reused when ↵ | Kari Salminen | |
loading the Operation Stealth savegame format. svn-id: r33366 | |||
2008-07-28 | Now detects temporary Operation Stealth savegame format and saves it. No ↵ | Kari Salminen | |
loading yet. svn-id: r33365 | |||
2008-07-28 | Preliminary code for traps. | Nicola Mettifogo | |
svn-id: r33364 | |||
2008-07-28 | Added a post processing step to runScripts, so that Animation can be ↵ | Nicola Mettifogo | |
validated after buggy scripts have been executed. svn-id: r33363 | |||
2008-07-28 | Made the savegame loading routine choose between loading a Future Wars or an ↵ | Kari Salminen | |
Operation Stealth savegame format. Added a stub for loading the Operation Stealth's temporary savegame format (Not yet implemented). Made mouse cursor change to a disk icon when loading a savegame and back to normal after its done. svn-id: r33362 | |||
2008-07-28 | Correct character name set by character location parser. | Travis Howell | |
svn-id: r33361 | |||
2008-07-28 | Added support for text in BRA DOS demo. | Nicola Mettifogo | |
svn-id: r33360 | |||
2008-07-28 | Some instrumentation for script debugging. | Nicola Mettifogo | |
svn-id: r33359 | |||
2008-07-28 | Add basic support for running Amiga and PC demos of BRA. | Travis Howell | |
svn-id: r33357 | |||
2008-07-28 | There is no mask or path directories for part0 of BRA (Amiga), so always ↵ | Travis Howell | |
check whether they exist. svn-id: r33356 | |||
2008-07-28 | Inventory is now properly rendered. Item selection is not yet working. | Nicola Mettifogo | |
svn-id: r33355 | |||
2008-07-28 | Fix compile. | Travis Howell | |
svn-id: r33354 | |||
2008-07-28 | Some unneeded references slipped in with the last commit. | Nicola Mettifogo | |
svn-id: r33353 | |||
2008-07-28 | * Changed Disk code in BRA to use FilesystemNode (duplication has become ↵ | Nicola Mettifogo | |
truly visible!). * Fixed Inventory items loading. svn-id: r33352 | |||
2008-07-28 | Fixed constructor for WindowsFilesystemNode. On Windows, trailing slashes ↵ | Nicola Mettifogo | |
can be added only to directory names. svn-id: r33350 | |||
2008-07-27 | Added a preliminary saving routine for Operation Stealth (Disabled by ↵ | Kari Salminen | |
default, needs more work still. WIP!). Added backgrounds' name saving (8 names in Operation Stealth instead of just 1 like in Future Wars). Added 256 color palette saving and restoring (One of the palettes isn't properly handled yet though). svn-id: r33349 | |||
2008-07-27 | Fixed the Symbian default savepath, but adding the needed \ at the end and ↵ | Lars Persson | |
now as a string. svn-id: r33347 | |||
2008-07-27 | Fixed the Symbian default savepath, but adding the needed \ at the end. | Lars Persson | |
svn-id: r33345 | |||
2008-07-27 | Patch from bugreport #2020561: "MMNES : Incorrect detection (US/GB)" | Eugene Sandulenko | |
svn-id: r33342 | |||
2008-07-27 | Fix for ftell error when caching. HOF now starts properly | Lars Persson | |
svn-id: r33340 | |||
2008-07-27 | Clear the confusing usage of NUM_MAX_VAR (It's 255 actually, not 256). | Kari Salminen | |
svn-id: r33339 | |||
2008-07-27 | Cut savegame loading into smaller functional parts (resetEngine, ↵ | Kari Salminen | |
loadPlainSave etc). svn-id: r33338 | |||
2008-07-27 | Moved inventory cursor drawing code to InventoryRenderer. | Nicola Mettifogo | |
svn-id: r33337 | |||
2008-07-27 | Inventory icons are now loaded correctly (not yet displayed). BRA doesn't ↵ | Nicola Mettifogo | |
crash anymore when pressing the right button. :) svn-id: r33335 | |||
2008-07-27 | - Fixed fadePalette for HoF and Kyra3 | Johannes Schickel | |
- Fixed bug in wsaFrameAnimationStep svn-id: r33334 | |||
2008-07-27 | Fixed typo. | Johannes Schickel | |
svn-id: r33333 | |||
2008-07-27 | Fixed macro. | Johannes Schickel | |
svn-id: r33332 | |||
2008-07-27 | Fixed win32 plugin provider. | Johannes Schickel | |
svn-id: r33330 | |||
2008-07-27 | Add music/sound loading in Amiga version of BRA. | Travis Howell | |
svn-id: r33329 | |||
2008-07-27 | Added rudimental support for location changes when walking through doors. ↵ | Nicola Mettifogo | |
The best part of this commit is that Doug now stops in a normal position. svn-id: r33328 | |||
2008-07-27 | Search common directory, when loading frames and talks in Amiga verison of BRA. | Travis Howell | |
svn-id: r33327 | |||
2008-07-27 | The iPhone backend is now (mostly) up to speed again, and works for firmware 2.0 | Oystein Eftevaag | |
svn-id: r33326 | |||
2008-07-27 | Doug from BRA can now walk in his hotel room. He still stops in bizarre ↵ | Nicola Mettifogo | |
poses, though. svn-id: r33325 | |||
2008-07-27 | Fix buffer overflow in error message. | Travis Howell | |
svn-id: r33321 | |||
2008-07-26 | VirtualKeyboard: | Stephen Kennedy | |
- implemented functionality for modifier keys - cleaned up parser - started on text display svn-id: r33317 | |||
2008-07-26 | More cleanup. | Nicola Mettifogo | |
svn-id: r33298 | |||
2008-07-26 | Cleanup. | Nicola Mettifogo | |
svn-id: r33297 | |||
2008-07-26 | * Added walk calculations to BRA (doesn't walk yet, though). | Nicola Mettifogo | |
* Adapted Character and Animation to handle both versions of the engine. svn-id: r33296 |