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2007-02-05Only do the file based fallback when no matches by MD5s were foundSven Hesse
svn-id: r25394
2007-02-05- Moved struct Mult_Data from Mult_v2 to Mult and merged Mult::_multData, ↵Sven Hesse
Mult::_multData2 and some of the loose variables in Mult - Added some missing MD5s/game versions (#1652352) svn-id: r25393
2007-02-05solved 64 bit casting issue from BUG #1648325Nicola Mettifogo
svn-id: r25391
2007-02-04permit compilation with hq scalers disabledKostas Nakos
svn-id: r25390
2007-02-04- Moved the specific interrupt frequency of 80 Hz out of class Infogrames ↵Sven Hesse
into the GobEngine's Infogrames instances - Changed the 80 Hz to 75 Hz, which is more true to the original svn-id: r25389
2007-02-04applied 2nd workaround to avoid crashes caused by labels when switching locationNicola Mettifogo
svn-id: r25388
2007-02-04- Plugged some leaks and fixed some memory errorsSven Hesse
- Fixed the cursor animation loops in Ween and Bargon - Added Draw_Bargon + Inter_Bargon - Implemented Bargon Attack's hardcoded intro parts svn-id: r25387
2007-02-04added more debug levels and commentsNicola Mettifogo
svn-id: r25386
2007-02-04Use full game titles for the official AGI games (small exception: we also ↵Max Horn
number part 1 of series, to avoid user confusion) svn-id: r25385
2007-02-04Fix warning.Eugene Sandulenko
svn-id: r25384
2007-02-04Added Common::getEnabledSpecialDebugLevelsMax Horn
svn-id: r25383
2007-02-04Don't add '.' to the search dirs as a last fallback. Fixes bug #1597208Max Horn
svn-id: r25382
2007-02-04Switch SCUMM engine to use the common special debug flags support (thus ↵Max Horn
making it possible to use --debugflags with it) svn-id: r25381
2007-02-04solved array out of bound issue in quickFadePaletteNicola Mettifogo
svn-id: r25380
2007-02-04added game palette static initializers to avoid warningsNicola Mettifogo
svn-id: r25379
2007-02-04Implemented workaround to avoid crashes on location switches, using ↵Nicola Mettifogo
knowledge from Big Red Adventure. svn-id: r25378
2007-02-04oops fixed 64 bit warnings in the last revisionNicola Mettifogo
svn-id: r25377
2007-02-04changed handling of zone labels to match original engineNicola Mettifogo
svn-id: r25376
2007-02-04_hoverZone now is handled as in the original engineNicola Mettifogo
svn-id: r25375
2007-02-04AdvancedDetector now has built-in fallback detection based on file lists.Eugene Sandulenko
Currently only gob engine benefits from it. svn-id: r25374
2007-02-04Make Add Button caption react to Shift key.Eugene Sandulenko
svn-id: r25373
2007-02-04Removed GF_NO_SCALINGMax Horn
svn-id: r25372
2007-02-04Use Actor::getRealPos instead of Actor::getPos in the debuggerMax Horn
svn-id: r25371
2007-02-04Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 ↵Max Horn
character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out svn-id: r25370
2007-02-04- changed the way how gradients are calculatedJohannes Schickel
- bumped theme version svn-id: r25369
2007-02-04Fix compile of SCUMM engine.Travis Howell
svn-id: r25368
2007-02-03Fixed the default coords in ScummEngine_c64::o_putActorAtObject, which still ↵Max Horn
in char coords, not pixel coords (see also ScummEngine_v2::o2_putActorAtObject) svn-id: r25367
2007-02-03Changed old FIXME comment into a WORKAROUND comment (it worked fine all ↵Max Horn
these years, after all :); also added some paranoia checks svn-id: r25366
2007-02-03Use the platform/language values computed by the detectorMax Horn
svn-id: r25365
2007-02-03Added a TODO to processExtraValues.Johannes Schickel
svn-id: r25364
2007-02-03Changed _imageHandels into an array.Johannes Schickel
svn-id: r25363
2007-02-03Fixing various doxygen warningsMax Horn
svn-id: r25362
2007-02-03 shalt not declare static vars inside member functions' spoke Fingolfin, and ↵Max Horn
see, there was static all over the place (somebody please fix this, pretty please with sugar atop) svn-id: r25361
2007-02-03Replaced 'typedef Common::String String' with explicit usages of ↵Max Horn
Common::String (mainly to make doxygen happy) svn-id: r25360
2007-02-03Workaround bad values for _curSfxFile in old savegames.Johannes Schickel
svn-id: r25359
2007-02-03Fixes FM-Towns New Game Save.Johannes Schickel
svn-id: r25358
2007-02-03Some delay changes. (should fix slow scene animations)Johannes Schickel
svn-id: r25357
2007-02-03* Reimplemented Mixer::pauseAll to simply invoke pause on all channelsMax Horn
(implying change of semantics) * Reordered the params of Mixer::playRaw (the SoundType now comes first, not last) * Removed Mixer::isPaused * Removed Mixer::getSoundElapsedTimeOfSoundID * Added some doxygen comments to the Mixer svn-id: r25356
2007-02-03update to new detectorKostas Nakos
svn-id: r25355
2007-02-03Change s_appName from Common::String to const char * on all platformsMax Horn
svn-id: r25354
2007-02-03Removed obsolete call to Mixer::isPausedMax Horn
svn-id: r25353
2007-02-03removed unneeded/unnecessary variables and made SmushFont table private (to ↵Gregory Montoir
ensure getFont() get called to access them) svn-id: r25352
2007-02-03removed preallocation of sprite tables (the previous values were taken from ↵Gregory Montoir
the original but it seems they can be lowered) svn-id: r25351
2007-02-03set svn:ignore, sync makefileKostas Nakos
svn-id: r25350
2007-02-03Adding create_kyradat here now.Johannes Schickel
svn-id: r25349
2007-02-03Mention the mass add feature in the NEWS, and added a corresponding TODO ↵Max Horn
into the README svn-id: r25346
2007-02-03Applied the revised NUT font renderer patch #1635584, which combines cyx'sTorbjörn Andersson
patch for correct (not to mention more efficient) rendering of CMI's shadowed letters, while retaining most of the memory savings of my original patch. This time, SMUSH and INSANE fonts also benefit from it. svn-id: r25345
2007-02-03Removed _actorPos locat vars, and instead use _pos directlyMax Horn
svn-id: r25344
2007-02-02Broadened the fix for bug #795214 to make it work with resaves of old ↵Max Horn
savegames, fixing bug #1648248 svn-id: r25340
2007-02-02Mention that subtitles can't be turned off reliably in LoomMax Horn
svn-id: r25339