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2005-07-23In lost/smaller, spriteGroups bounds set by Sprite::setGroupBounds() aren't ↵Gregory Montoir
always valid rects, add a check for this. svn-id: r18578
2005-07-23typoGregory Montoir
svn-id: r18577
2005-07-23add missing breakGregory Montoir
svn-id: r18576
2005-07-23Allow multiple resource contexts of the same type. IHNM has serveralTorbjörn Andersson
different voice files, presumably one for each section of the game plus one for shared voices. The getContext() function takes an optional second parameter to indicate which of the resource files is requested. svn-id: r18575
2005-07-21More IHNM differencesEugene Sandulenko
svn-id: r18574
2005-07-21Partially implemented differences in IHNM script functions.Eugene Sandulenko
svn-id: r18573
2005-07-21Fix case of CoreMIDI frameworkMax Horn
svn-id: r18572
2005-07-20Add demosi discovered by yesitsme. I have them, so ask me if interested.Eugene Sandulenko
svn-id: r18571
2005-07-20ite mac demo patch files correctionAndrew Kurushin
svn-id: r18570
2005-07-20Nope, I was mistaken. The Linux patch files are almost - but not quite -Torbjörn Andersson
like the Windows ones. svn-id: r18569
2005-07-19Fixed crash when quitting.Torbjörn Andersson
svn-id: r18568
2005-07-19Play the correct digital music. (And removed some unnecessary blank lines.)Torbjörn Andersson
svn-id: r18567
2005-07-19The Linux release had patch files too, but I don't have that CD here so ITorbjörn Andersson
can't verify whether or not I got them right. I think they were the same as the Mac version. svn-id: r18566
2005-07-19If we're not going to detect music "engine" at run-time, then we do needTorbjörn Andersson
separate entries for the original Windows CD and the first Wyrmkeep version. The latter has the "patch" files, which include the standalone MIDI files. However, since the data files are otherwise indistinguishable, we also need to be able to detect multiple versions and let the user to the disambiguation. I've added that functionality in the simplest way I could think of, in case we want to revert it later. svn-id: r18565
2005-07-19Removed unused variable.Torbjörn Andersson
svn-id: r18564
2005-07-19Cleanup.Torbjörn Andersson
svn-id: r18563
2005-07-19fix Music crash on exitAndrew Kurushin
svn-id: r18562
2005-07-19remove rscfile_mod.hAndrew Kurushin
svn-id: r18561
2005-07-19finally Resource manager rewritten:Andrew Kurushin
-adds patch file support -global _vm removed cleanups svn-id: r18560
2005-07-19Applied patch #1238516, with very minor modifications. It gets rid of anTorbjörn Andersson
old DOTT hack/workaround. svn-id: r18559
2005-07-19I believe this fixes a GCC 4 compile error, but I can't run the MT-32Torbjörn Andersson
emulator (my computer is too slow, and anyway I don't have the necessary data files) so I haven't tested it other than by compiling it. See bug #1224138 for details. svn-id: r18558
2005-07-19No need to test if a pointer is NULL before freeing it. And since ITorbjörn Andersson
couldn't see _frameBuffer being freed anywhere, I added that as well, though I'm not sure when it's allocated. svn-id: r18557
2005-07-19Some stubs for gob2.Eugene Sandulenko
Improved debug output. svn-id: r18556
2005-07-18Deleted, "changelog" is used for nowTore Anderson
svn-id: r18555
2005-07-18Synchronized dists/debian with what's in the official Debian archives.Tore Anderson
svn-id: r18554
2005-07-18When redrawing the inventory, clear every inventory slot - even the emptyTorbjörn Andersson
ones - before drawing the object. This fixes a glitch when getting the ring from the mud. svn-id: r18553
2005-07-18Cleanup.Torbjörn Andersson
svn-id: r18552
2005-07-17Fixed ITE inventory redraw glitch when exchanging the medallion for money.Torbjörn Andersson
svn-id: r18551
2005-07-17CleanupTorbjörn Andersson
svn-id: r18550
2005-07-16fix Win32 demo font listAndrew Kurushin
svn-id: r18549
2005-07-16Set SCUMM debug mode to be on if a boot param is specified.Jonathan Gray
This avoids having to use -d0 for scumm titles and alows boot params from config files to work better. svn-id: r18548
2005-07-16Missed flagTravis Howell
svn-id: r18547
2005-07-16Try HE99Travis Howell
svn-id: r18546
2005-07-15Add reported German Spyfox1Eugene Sandulenko
svn-id: r18545
2005-07-15Added the puzzle voices from the CD version. I don't know if this breaksTorbjörn Andersson
the floppy version, and it's still not flawless. But it's a start. svn-id: r18544
2005-07-14removing text moduleAndrew Kurushin
svn-id: r18543
2005-07-14font & text related changes:Andrew Kurushin
-rewritten font loading -actors box text output implemented -many fixes -implemented nonactors textoutput svn-id: r18542
2005-07-14Don't count the time it takes to do the blending when timing the slideTorbjörn Andersson
action of the console. (I thought I could do this simpler by doing the blending in open(), but for some reason I couldn't get that to work, and I would still have had to blend in drawDialog() anyway, so maybe this is for the best...) svn-id: r18541
2005-07-13Cache the blended background in a surface, so that the blending only needsTorbjörn Andersson
to be made once, instead of whenever the console is redrawn. (This is the same trick as the About dialog uses.) It should speed up the drawing quite a bit, though it's not particularly noticeable on the computer I'm using at the moment, so I can't say for sure. svn-id: r18540
2005-07-13German translations for some interface texts, as pointed out by SimonTorbjörn Andersson
Sawatzki. svn-id: r18539
2005-07-13Rename functionTravis Howell
Add comments for missing cases. svn-id: r18538
2005-07-12Made it possible to terminate dialog windows with Enter. (We could alreadyTorbjörn Andersson
terminate them with Esc.) This is so that, for instance, if you type a savegame name you can press Enter, rather than clicking on the "Save" button. I don't know if the original did this as well, but it feels natural to me. svn-id: r18537
2005-07-11In o_quit_if_user_presses_y(), assume that any unknown language (e.g.Torbjörn Andersson
"English (GB)") behaves like "English (US)". This is consistent with how we handle language in the rest of the Simon engine, as far as I can see. Should "n" really be the key for a negative answer in all languages? svn-id: r18536
2005-07-11Yet another GCC 4 fixMax Horn
svn-id: r18535
2005-07-11Move scaler key handling to a separate method (this helps to fix a GCC 4.0 ↵Max Horn
warning, makes pollEvent() cleaner); fixed some code formatting issues svn-id: r18534
2005-07-11Fix more GCC 4.0 warningsMax Horn
svn-id: r18533
2005-07-10Updated interface.cpp so it compiles for VC6 without errors. Moved loop ↵Lars Persson
variable declaration svn-id: r18532
2005-07-10Remove packing on Color, as it was n't needed. Keeping packing on PalEntryLars Persson
svn-id: r18531
2005-07-10No reason to pack ClipData; since it's not a POD-type, that wouldn't be ↵Max Horn
valid anyway. Likewise for Surface. svn-id: r18530
2005-07-10Cleanup.Torbjörn Andersson
svn-id: r18529